Under rating threshold (hideshow)
tip for last one- give all your weapon to right side of ship, and move your ship left of screen. it's quiet easy! +1 for every1
Under rating threshold (hideshow)
I completed 7 galaxies and 1 sector. My friends too. I can have 2 regeneration modules, friend X 4, and friend Y 9. TELL ME WHY?!
Under rating threshold (hideshow)
Can't get through Vasa-Kata no matter what I try... and also, no matter how many gears I pick up, it doesn't feel like it's adding to my ores, considering just how low it's always been for me, no matter how many gears I've gotten on a map...
Under rating threshold (hideshow)
When a bunch of my bullets and missiles are going toward a single enemy, I find that once that enemy is destroyed, the remaining bullets and missiles aimed at that enemy will disappear, instead of continuing on in that direction. You need to FIX that. The other problem I have is, that there are too many stars compared to blue ore, which you need more of on every purchase. So that needs to be FIXED too.
Under rating threshold (hideshow)
This game was fun to play, but near the end getting to the boss was harder than actually beating the boss. In the last galaxy I had to change my ship 5 times before I got through the third minion wave and when I got to the boss I beat it in 3 seconds.
Under rating threshold (hideshow)
Always grind galaxies down to zero ore. Apparently there's a semi-limited quantity, and if you do well and beat stages early, the game punishes you by giving you only half the ore you'd get if you collect it all manually over a couple tries.
Under rating threshold (hideshow)
@LucidCrux: reconfiguring yourself for the final galaxy is common sense. You're reaching the end of the journey; you've reached a good balance between weapons, shields, fuel, etc. Load up on site modules, cut the collectors down to three or four - just enough to collect enough fuel on the way that you can steamroll over each zone, one at a time. After defeating each boss, unload and continue. I got through the final galaxy in exactly three rounds. And each boss was killed in 3 shots :)
Under rating threshold (hideshow)
Please, don't make games that select language for you with no way to change it. If my IP/browser locale is not English it does not mean that I understand the language this game assumed I would prefer.
Under rating threshold (hideshow)
I managed to break my game.. It had my fuel tanks glitch out and when I started I got an error code that said - 2#57error.. and its still on my screen. Now this is a good game, I found it fun and addicting..
Under rating threshold (hideshow)
Some serious issues: ==1==Ore/Star ratio: Might as well not have stars because there are always way too many. ==2== Gun/Missile Balance: Missiles are basically worthless because they do less damage over time and still focus fire so more damage is wasted.==3==Collection: once bins are full you can't pick up fuel or repairs, so even if you don't want ore/star you are almost forced to go back. ==4== Overall balance: It's just wonky. Getting to the last boss, for example, is WAY more difficult than the boss itself. You are almost forced to play with a certain build to win which make the modular approach seem pointless.
Under rating threshold (hideshow)
Pro Tip:
The best build is to have a bunch of guns on the right and a bunch of shields/engines/etc on the left. And then have the ship push constantly to the right.
This reduces your surface area to enemy fire while still exposing all of your offensive surface area. It even limits how many boss guns will be in range of your ship.
Don't equip any mining blocks for the level boss. If you miss any items don't worry. After killing the last boss, they give you all the missing items.
Under rating threshold (hideshow)
Good stuff. I really enjoyed building my ship and seeing it destroy and collect everything in sight................But I think the buying menu is glitched. In my first run through I had tons of healers and radar dishes, but could never re-buy mining blocks so I got kinda stuck. But in my second run I had tons of mining blocks and no healing or radar dishes. This is not cool dude..........The very last level is crazy hard. But ONLY because my missiles would go to a single target. If the missiles would just switch to the next enemy it would have been a fair fight rather than total bull..........I like how my ship got bigger, but it would have been cooler if the camera panned out so my screen wouldn't be overwhelmed with nothing but my ship........I wish the ship building had some strategy. There was very little of it and as a my ship was kinda randomly built.
Under rating threshold (hideshow)
Tip:Dying resets the items that you have bought in the shop, so if they are only selling a certain amount of something and you want more buy all of the ones available and die. This will make them reappear in the shop but you still have the ones you bought.
Under rating threshold (hideshow)
I finally figured out how to beat the game. The biggest problem was effective DPS. I needed to mitigate the amount of DPS loss from disappearing projectiles. To do this I removed all my missiles because they fired slowly, and I ONLY used the level 3 guns. I then staggered them in an X pattern through my ship.
Once I beat the game the game DIDN'T SAVE MY SHIP. I want to share and show off my ship, but I'd have to play through the whole thing again to achieve what should have been presented to me. This is a terrible design.
Here what I remember
All Level 3 gun module.
0 level 3 missiles module.
All level 3 regen modules.
Approx 4 +25% Damage boosters.
2 Level 3 fuel tanks modules
3 double drone harvester modules. (Back center, back right, and back left.)
Rest shield modules.
To developer: Just because I figured out how to beat the game using this tactic does not make the game a good tactical game.
To players: The ending isn't worth it. Just give up if you feel frustrated.
Under rating threshold (hideshow)
Hey, for all those other curious people out there, unfortunately the purple light at the end of levels is nothing. At one point I tried flying all the way out and just before I transported back I saw a boss health bar flash up, which made me think there must've been a secret boss. I made it my mission to find it. Well, after eventually restarting the game just to figure out what that was, I loaded up on fuel and flew all the way out. About another 2/3 of a progress bar above the actual bar your ship stops and a boss health bar appears...but it never fills up and nothing appears. You just sit there. I was pretty disappointed, needless to say. Why the heck not have us auto-transport back a little bit after beating the last boss rather than leaving us hanging like that? And most of all why the hell have that purple light if there's nothing there? Way to lead us on...
Under rating threshold (hideshow)
Oh yeah, and one thing about the star ratio and the gears; since the gears count as ore (this I'm positive of at this point) and thus allow you to get unlimited ore essentially, keep in mind that if you didn't have a lot of stars, you'd wind up running out if you were stuck somewhere, as I'm not actually sure that enemies drop stars forever. At first they do, but I think once all the stars in a galaxy are gone they don't do so anymore. Regardless, you need all those stars. At first it may seem like a lot, but I'd rather have excess stars than need to restart the game any time I got stuck without proper items.
Under rating threshold (hideshow)
Interesting game, Heres my build for the end boss.
9 speed guns across the front row. 9 big missiles arrayed along the sides and center of the ship. This is so missiles all dont target one enemy and are wasted so much. Then 5 damage boosters, 6 regen, 4 double grabbers, 2 big engines, and the rest with the heavy shields.
Under rating threshold (hideshow)
And all the 3 Barrel cannons and all the 2 Missile launchers didnt even put up a fight against the god damn Ghost Armada
(much harder than the last world)
needs some item cost adjustments & new weapon 'minigun', which shoots at an even pace rather than the burst of the other weapons. Late game, all ur guns waste their burst on 2-3 ships, which are heavily overkilled, and extra guns dont do anything there
(if u do make the minigun, you would have to raise enemy difficulty too)
(minigun should be less cost-effective than both other weapons)
(missiles need more range & cooldown, in order to make the difference between the 2 weapons (gun missile) more significant)
Other than that, loved the game, 4.6/5
Under rating threshold (hideshow)
Like the idea, some improvement is required though... I get the 'limited ore' idea, but why you got the bosses grabbing my resources and parts while I'm fighting them? Also, since my ship has the same shape and mobility as a skyscraper, I'd rather use my mouse to steer one of the collector claws or drones... That way I'd be able to grab the stuff I really want, instead of hoping my stupid claws grab it before I fly past it...