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Mana collection should be automatic. Grid is hard to see, hard to tell if I'm placing the mage on the correct lane. Should hilight the lane I'm selecting. Doesn't seem to have much depth of strategy.
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I like the mana fountain concept, but beyond that i don't see much... just a simple and nice idea not very well implemented. 3/5
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it's not bad. my suggestions would be to maybe add a medic unit or spell to heal my guys, and definitely add health bars to units on the field, even if it just pops up when you click on them that'd be nice.
upgrades would also work well, like more damage or more mana from fountains, though i wouldn't say they're needed, but they'd be nice.
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Too slow, no upgrades, the line td consept realisation is bad, no strategy required whatsoever. 2/5 for disappointing me
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It's good but has some flaws. The animation and overall gameplay is good but simple things like collecting the mana from the altar should happen automatically, rather than having to go to it and click while you are trying to fend off the enemies. Still good overall though. 4.5/5 :)
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It's not bad, the graphics aren't horrid. It's slow paced, needs more units, the ground can be hard to see in some maps. Overall, nice start.
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plays a lot like plants vs zombies, except not quite as fun. mana fountains take too long to produce mana, making anything but basic fire mages difficult to put down. stone guardian wall costs far too much considering it can't attack, it's better to either put another mage or use meteor. 3/5, but could be better with some tweaking.
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Seems like a good enough game, but it degrades into finding the damage formulas, placing just enough mages with the shrines, then spamming mages with the extra mana. I'll go through to at least one playthrough, but that's what I think near the beginning.