Procemon

Procemon

by mguzdial3
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Procemon

Rating:
1.9
Released: April 30, 2013
Last updated: April 30, 2013
Developer: mguzdial3

Tags for Procemon

Description

Procemon is a procedurally generated creature role-playing game built for Brian Magerko's Spring 2013 Game A.I. course at the Georgia Institute of Technology.

The game features procedural creature generation, procedural map generation, and a genetic algorithm used to "evolve" the Procemon (procedural monsters) to the player's preferences.

The game is very rough, but satisfies the requirements of implicitly involving A.I. in a game.

Made by Gaurav Dhage, Matthew Guzdial, and Nathan Hurley.

Comments

0/1000
capkloud avatar

capkloud

Apr. 30, 2013

3
0

game is terrible. no animation at all. everything is slow, and battles either have a very fast text that is unreadable, or very slow, staying displayed for 5 or more seconds before showing the next action taken. i cant tell if any of the claims made are true because everything is just so damn horrible that i cant play this steaming pile for more then 5 minutes

Terde avatar

Terde

Apr. 30, 2013

2
0

I could barely start the game (after 15 mouse clicks on start button) and after first battle i got my ass kicked and game broke.

unknown1996 avatar

unknown1996

Apr. 30, 2013

1
0

Game jams alot..