Procemon
by mguzdial3
Add to your home screen for quick access
Install this game
Tap the Share button, then "Add to Home Screen" to install this game for quick access.
Procemon
Tags for Procemon
Description
Procemon is a procedurally generated creature role-playing game built for Brian Magerko's Spring 2013 Game A.I. course at the Georgia Institute of Technology.
The game features procedural creature generation, procedural map generation, and a genetic algorithm used to "evolve" the Procemon (procedural monsters) to the player's preferences.
The game is very rough, but satisfies the requirements of implicitly involving A.I. in a game.
Made by Gaurav Dhage, Matthew Guzdial, and Nathan Hurley.
Comments
capkloud
Apr. 30, 2013
game is terrible. no animation at all. everything is slow, and battles either have a very fast text that is unreadable, or very slow, staying displayed for 5 or more seconds before showing the next action taken. i cant tell if any of the claims made are true because everything is just so damn horrible that i cant play this steaming pile for more then 5 minutes
Terde
Apr. 30, 2013
I could barely start the game (after 15 mouse clicks on start button) and after first battle i got my ass kicked and game broke.
unknown1996
Apr. 30, 2013
Game jams alot..