gravity sandbox
by midan6
gravity sandbox
Tags for gravity sandbox
Description
Create shapes and play with gravity
How to Play
1-6 to spawn shapes
w to activate wraparound
arrow keys to change gravity direction
click on shape to delete it
space to clear all shapes
enter to disable gravity
top right corner shows size click arrows to increase /decrease size
Developer Updates
Added bounciness control 10 means it bounces back to the same height it fell from while 0 means it doesn’t bounce at all
Comments
partyrockinage
Jun. 15, 2013
reminds me of portal! XD
neffneffneff
Dec. 11, 2012
i dont know what to do :( the ball dissapeared and it isnt very obviouse how to make new shapes
the number keys are what make shapes at your mouse location and clicking shapes make them disappear
sf2000
Sep. 09, 2012
Ok, I get the part about "gravity", but this is neither a game nor a sandbox yet.
Mex11111
Oct. 05, 2013
My ball is gone
tychon
Sep. 09, 2012
A reset option would be nice. I confess, I did develop a particle physics/fluid mechanics program back in the '80s early '90s. You may have to limit the amount of dynamic data points that can be created at a time, as I had a problem with that, as at that time, the Next computers were notoriously slow, and (not as bad as Next), I had similar problems with Sun Sparc stations working with large neural dbases.
I couldn't help but notice, that your game starts lagging badly, when just a handful of data points are spawned.
Going into the flash settings and increasing the amount of memory to unlimited, might be of help, don't know for sure. Though I am sure that an option for setting the physics resolution (as in; low (fastest, unstable), medium (fast, stable), and/or high (slow, very stable)), will be better, Also an edit / pause mode might help.
Sorry, it was supposed to be a thought or two here.
You are on the right track with this idea, A maneuvering game would be really cool.
Pressing space will remove all shapes so kinda like a reset and i will work on limiting shapes on screen. Thanks for the input.