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After upgrade gold (for 7~8 mil) and EXP (for 15~16 mil) bonus building, their price to upgrade go down to like few thousand. I'm now at max building with 124.5 gold bonus and 125.0 EXP bonus. Its that a bug or a feature ?
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MIMY: Hmm, I see you've made IdleSpace (one of most f*cked up idle games) several months ago.
PLEASE DON'T MAKE ANY IDLE GAMES. Good idle games are based on good "math model". You fail in well balanced math like noone before. NONRETARDED developer would recognize after IdleSpace that he's not capable of making good Idle game.
Thank you :) Come again:)
btw ... I'm sorry but your comment's sounds like "butthurt"sir, 0 reasonable arguments...all your comments is your "math model suck" not only for me ...but other dev's...Give meaningful arguments and it 'll big step forward for you....sir.
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Very bad lag spikes. UI tooltips don't match up on what the mouse is hovering over. Very unintuitive design. I see this is only your second game, but it isn't even an improvement over the first one. Wish you best of luck in improving your skills.
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I've enjoyed the game so far, besides this lag that is kinda annoying. I'd suggest you to post it to reddit/r/incremental_games, you'd get more constructive criticism from real devs and not the usual 'this is shit'. 4/5 because of the lag.
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you should up the cost of the weapon and pickaxe upgrade, but when it gets destroyed reset the cost, also the health for both the monster and the mining are gone and i cant run anymore, also i cant change my depth. not sure if this is a bug because it happened after i clicked the glowing eyes next to the first building. Plus, while you named the buildings in the achievements section, they should also have their name on the upgrade info
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this game is utterly broken due to the fact you will lose all your decent weapons when trying to upgrade, seriously fix this.
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The game has potential ... but the dev keeps letting the players down. Makes it so that you can't get a worse weapon/pickaxe vs. the one you currently have - but occasionally you'll break your really nice weapon/pickaxe and have to start all over. This is called 1 step forward, but 2 steps backwards. And if item breaking wasn't bad enough, 5% is WAY too high a chance of hat happening - get a great item and upgrade your W&P building a few times - to get an even better item, you have to try upgrading an inane amount of times; but that's ok (sarcasm), because your item will break at least 20 times before you're lucky enough to get a better one than you had. At least have the cost of upgrading items reset each time you break it - cost starts to skyrocket after breaking and getting crap over and over again. Also the buildings, give them names! Not to mention the cost to upgrade your buildings increases at an absurd rate.
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So .. 1. going on lvl 3 depth seeing an enemy then -> reborn lvl 1 depth monster giving lvl 3 depth gold (first one) , same thing goes for rock.
2. Achievements reset in a very weird way (chest ach reset but the chest are nowhere in the new game.
3. Clicking the little eyes in the tree left of the blacksmith pretty much freezes the game (the hp of monster and rock dissapears and even after you reborn you can't do anything)
4.Upgrading the sword or pickaxe is just too frustrating, it has a competitive side, but it's just too hard. I would be happy if that damn blacksmith just sais DUDE you just made the highest dmg sword since u started playing, so i will stop clicking, rather then getting the best sword but being unable to stop my click , then stopping at Rock, cause of the message appearing above the upgrade.. Hope it helps .
If you resolve the first 3 issues, 4/5, if the last issue is handled, 5/5
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Blacksmith Logic : Oops! I accidentally destroyed you rock. I suppose you need something to fight with. Here, take this rock.
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You have no knowledge of a click to play game and you most certainly don't have a chance to get a worse weapon. Even If we do get a broken weapon, what ever weapon was broke, than it should leave off on that weapon, or take money away when there was a bad craft like 5%?
Maybe for you I shoud create button "win game"? Idle min long term game...so have patience and give time. Sure destroy chance is too high and I'll change it.
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This game is all sorts of messed up. If you need someone to help test stuff out HMU, I can make a list of all the bugs I've found.
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It sure seems more then 5%. And a better idea would be to downgrade to previous weapon, or one tier down, two even, but a rock......
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personally i like the game alot more now that you dont take a crappier item, but still i dont get the obsession with wanting to give some big negative to the items. it should be obviouse that people are only going to receive it as a flaw, despite your intention. either way that 5% doesnt sound right considering i hit it roughly 30% of the time and literally just got 3 in a row! i mean i suck at math, but isnt that something like a 1/8000 chance if it is in fact 5%? :/ im going to keep looking into this game as i think the potential is there, its just that not everyone wants an incremental game that can set you back, people like these games for steadily moving forward.
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im glad the weapon upgrade changed, the 5% seems a bit high sence the chance of something thats ignored is so much. before i could get 40k+ weap/pick after a after 2-3 min now im happy i got something thats 15k its near impossible to get something much higher. suggest you lower the chance to destroy% or increase successfulness of higher grade items
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soo i was playing at while i was searching for a good sword and after getting a legendary one, i set my eyes on a monster and i see a lvl57 prim with 10million hp.after clicking on the first lvl option nothing happens.
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This game looks just like crap, i'm sorry. Lag. No Sound. Sh*tty Graphics. Throw it into the trashbin and make it new and much much better. Go back to start and try harder, please.
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So, the weapon upgrade text that reads 'Your weapon can be worse than before' really ought to be 'has an extremely high probability of being worse than before'. Ie: if you upgrade the weapon/pick, and you get a higher number, stick with it. Also, I'd like to know why in the first area, which is meant to have mobs with 250-10.800 HP, I'm getting bosses with 10-24M HP? And how am I meant to kill them with a weapon that does 540 DMG?
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Also wanted wanted to say that I love the idea of the game, I agree with the rest about the weapon and pick replacement. But I think I will enjoy the final product as the kinks are sorted out. (Future 5/5)
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Also, the Achievements are not showing what has been done properly, I think it is supposed to be completely colored in if achieved but the achievements for total achievements are acting in reverse of the other achievements.
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@ capkloud looking in your profile ,your life consists only of giving bad rating. Get a life bro. Or If you are so "wise" guy, create one ...
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changing areas dosent work and the upgrade system is retarded. seeing as i can go from a weapon with 177000 attack to one with 52 attack in a single attempt, this game is a 1/5, and its ONLY getting suck a high rating because kong dosent allow 0/5
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yea its seen as a major flaw to still take the weaker item regardless i mean you would have to be a pretty big idiot to do that in reality but then make the price for trying again go up? thats kinda insane when i managed to get anywhere from 70-11000 sword damage your just asking to get stuck with a crap item and no money to make something even close to as good :( very very flawed system for a game i had high hopes for
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Please, only make it change the weapon if it have a higher damage.... its annoying to go back to a low dps, just for wanting a better weapon...
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This could be a good idle game, but as it stands right now its the kind of idle game that gives idle games a bad name.
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pickaxe and sword damage should not decrease when you try to "upgrade" it.. let the crafting of the new weapon fail to keep the old one instead of changing it to a worse one..
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i can't see an increase of dmg when i spent sp on strenght,plus as said by others,is very frustrating spend money to increase dmg and craft craps.maybe you can put a skill that increase the percentage of crafting something better.last suggestion:dots or commas for big numbers!!!!thx
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myb have it so u buy a weapon then upgreades are random so u always have a base level damage that will not go down on a fail weapon buy
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This game have some potential (love the idea about hidden stuff), but in a current state - it is too bad: issue with prices, reborn bug, and lack of explanations on the gui.
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alot of the achievements are not working, game seems to peater out once u hit 3rd/4th lvl down. you need to think of a better weapon/pick upgrade system, currently its to difficult and time consuming to get something decent, and once u do get a good thing you dont want to change it knowing its going to cost u millions to get something the exact same again.
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1. Put a warning to reborn. 2. Clicking reborn gives you like 120 billion money and resets game :D nice thing to do at start
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Increasing costs for the weapon/pickaxe must be disabled... I had a 20k weapon, upgraded the building for the multiplier 10 times and now I am stuck with a 200dps weapon and after 20 upgrades still 200, not one update over 300 but the price is so high I can't upgrade atm and have to wait long for each upgrade
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Raising Hero Stats does not seem to work. It did not raise any stats, as also all achievements won't update the stats.
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Having a pickaxe with 40000 damage, clicking upgrade -> 10 damage. Very annoying. Clicking "Reborn" gives 12312312313 gold. WTF? Have you ever tested this game before publishing?
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having the weapons potentially be worse than what you already have is just a dumb idea, just make it ignore weapons/picks with lower damage and you'd have the start of a decent game, until then this just isn't worth playing. spending several million to get a weapon with more than 100 damage because the game deletes the weapon you have when you get a new one is just a waste of time. I'd like to give it 4/5 or 5/5 but this is just too big of an issue to ignore.
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Mein Idea is veeeery nice but it highly lacks in information. Biggest example is the multiplier thingy for the weapon and pickaxe... it's now very expensive but I still roll 10dps pickaxes... is this intendet? a higher multiplier should raise the minimum value too, or not ?
Keep at upgrading it! It could be a very good time spender
Basically weapons and pickaxe have 3 factors affecting a dmg : "Name" you can see what is better in game (move your mouse on the name of pickaxe/weapon),Multiplayer,and Number (+1+2...etc).Some of them are generated random....,so if you're not lucky it get low numbers and weapon can be worst...but yeah I'lll change something here :)