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really good game, but there could be more to it than just collecting stuff, the ending was great, really good for those mind-teasing games you don't get enough of
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Full Health Coverage
Dude! You just completed the Full Health Coverage achievement in MindScape and won the Full Health Coverage badge and 30 points!
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I managed three levels, now I'm giving up and hope I never look at this game again. Also, find ALL the candy? You can't even redo levels. It doesn't even tell you how much there is.
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Fun game except that it can get a bit boring and that you really should keep a bucket to barf in next to you. Gets really confusing and would be better if there was an overview map so you knew, at least, partially where you were supposed to go.
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This is a boring platformer. Your character is just a guppy that can't do anything but jump. Collect all the candy? Find all the secrets?? This game is not fun enough to do all of that. I can see how they tried for something a little different with all the switching but there are so many other platformers you could play that are better than this one. Give me some way to combat the enemies in the game at the very least.
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nice game! confusing at tmes and the bolts level was horribly extreme but it's nice and not hard! Just needs patience
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Anyone know how many bolts there are? I've found 346, which apparently isn't all of them.
62 found in 2-1, 139 in 2-2, 291 in 2-3 and 55 in 2-4
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i kinda like it but if they are going to make another one then they should have weapons in it.one thing i hate about this game is that they don't got weapons,i mean what's the point of jumping over robots or any thing else thats in this game.Another thing is that they they want us to finish or find all of those stuff to get that badge,thats a lot.Any ways its almost like a good game any ways!.......
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haha this game is awsome, but gets boring after a while. Still the badge is proving to be a fun and challenging achievement!
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the game is self is pretty good. but actually playin it is ...eh...not exactly somethin i can sit here and do. It's just...no offense but it's borin. ....the rabbit freaks me out though. 3/5
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The levels within each world seem to become much the same. There is considerable variation between the worlds, and each gets progressively more difficult - commendable. However, the game seems to become monotonous on the whole after sitting through several rounds of the same thing with little variation in the player's ability to act on the environment, the character's environment, and the challenges in it. The minigames to proceed to the next world are quite creative and of a good length - not so long that it gets frustrating, but not too short to deny the player a sense of achievement.
As an aside, since I don't know if this is the game developer's arena - I would like to see a counter for items out of total for the badge. It's hard to work towards an anonymous goal.
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It looks like even the developer got lost in this game. Somehow it seems he miscounted the number of pills in the last level so you don't need to get anywhere near them all. I was still collecting pills long after it said I had them all.
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Phenomenal game with a great story going for it as well. Loved the way things unfold and the clues are there if you are looking.
They followed the Understanding Games setup very well, not having to tell you really anything and watching as you work it out for yourself. Each level has it's own setup for letting you know where it's safe to stand, though if you assume what works on Lvl 1 works on 3 you'll die a few times, though there is something telling you what's dangerous.
The rotation was just insane, reminding me of Sasha & The Postmans inner worlds in Psychonauts, which I'm very happy to see got credit for the inspirations. It certainly gets props for getting me lost, as I've got my own mental map machine that I've built up from so many years of gaming and this game had me lost in the maze of Zone 3.
The music is great, very fitting and shifting from zone to zone to deal with the change in attitude, including the box flashback in Zone 3 which had me laughing.
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My only complaints is that to try and land all the items is a pain as all three zones have spots where you can't turn back but don't really get warned it's going to happen so you end up replaying the zones over and over again just to find one simple spot.
Also on Zone 3 just before the 5th secret there's a jump you can make that you shouldn't be able to that brings you up underneath a previous platform and so you hit the "fell off the map" zone.
I'd also like to see a counter for the #'s of items you have left, even if you'd have to complete the game first to unlock it , just to make it a tiny bit simpler to find the pieces.
5/5 and on my favorites to show my friends.