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Ugh. Where do I begin? Look, if you're gonna it so the levels flip like this, DON'T PUT ENEMIES RIGHT NEXT TO CORNERS. How many times must I be hit when jumping around one? And the collection is redundant and feels like it was added just for Kong badges. While it was funny in the beginning, It feels boring and tedious by the second world. I see no point in even completeing it, and if it didn't have badges (which it shouldn't'. Seriously some of Greg's choices just boggle my mind) I would never touch it again.
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really nice idea this flipping. Gives you severe headaches though. 4/5 I also like smashing those opponents not just avoiding them.
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Very interesting and unique game. I definitely see the influence of Psychonauts and Prey in this game. Though the most difficult, the last levels were the most interesting via the foreshadowing and the delusional effects.
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I really don't like the type platforms where you can't kill enemies and have to collect/find stuff but the variable gravity on this is awesome.
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for all the people working for the achievement, don't forget : http://www.kongregate.com/forums/3/topics/1062#posts-12555
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I finally got everything...
'You have collected all meds' was the hardest for me...
How did he get in 'there' in the first place?
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The craziness looked promising, but as the levels progressed, it became more like Super Mario Galaxy without the fun. :(
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Ah, who needs that last drop of sanity? Anyway...I have a question, what were those black things with the 2 non-symetrical eyes?
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This is such an awesome game... I'm already imagining what the movie might be like if there was one, that'd look so cool... Cooler still if someone made a giant room that detected your movement and spun around properly when you moved to a different area... with safety cords of course... *wanders off imagining totally awesome stuff*
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The only thing you need to fix is gravity. I get so frustrated trying to leave a small platform to a big one because
I keep going back.