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Target is completely stationary, cursor is right over the head, holding breath.
FIRE.
Complete miss.
Unless you can adjust your sights on the fly, something's up.
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eigentlich kein stern aber kann ich leider ja nicht geben, kann mich nicht mit maus und touch bewegen schlecht programmiertes game keine ahnung wie meine vorgänger es machen konnten ich kanns aufjedenfall nicht
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says it only supports windows and os x, well then, why am i on a linux system and playin' all those other nifty unity-games without a problem? maybe i use the unity3d plugin from pipelight, but thanks to the ingenious developers i cant use it here, because they keep linux users out by default, duh.
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Ok the hitbox in this game is way off.. happens too often when i shoot in the head i just wound them, no matter what weapon i got.
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Oh a guy right in front of me just got shot my a bullet in the had and is now inside of me! I'm going to pretend it was nothing and continue standing here for nothing!
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There is a few things in that game that make me completly unable to enjoy it :
-First, the invisible enemies. They are hidden by whatever background element and you can't target them, but they can see the corpses and run away... in the background, making them impossible to shut up.
-This slow down on some bullets. Yeah, it kinda looks cool, but the guy is still noticing the body and the alert is made when you could have prevented it without the slow down. Simply frustrating when you have what is supposed to be a cool effect and you sipmply are "nooo ! stop it ! I want to control the game right now !".
-Restart ! I need a restart button !
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I'm use to medium/poor games from miniclip, but this one is quite good. I would just make the game screen bigger. Nice job miniclip !
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I hate it when the second level has a bug on hard difficulty. The last guy doesn't exist, thus it's impossible to win that level on hard. It's a shame since hard difficulty makes the game much better than easy or medium. The last level lacks the opportunity to be tactical, because there's no time for that. What a pity, sniping games are not meant to be rushed :(
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Nicely made.
I like how you have to work with your breathing to aim properly. I would like to see recoil play more of a part in the game though. Also I found when you hit a target their reactions are too easy to anticipate.
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A few things suggestions: 1) a fullscreen mode would be awesome for this, playing in the tiny browser window feels cramped. 2) I would've thought that making the Right Mouse Button the zoom button was an obvious choice, considering it's what most shooters do now. 3) Focus mode should regenerate, but you should only be able to use it for a few seconds at a time.
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Also the "hit" system is weird. When I am not on focus mode and DEFENITLY are aiming at the head, it very often hits just around the head somewhere. Very frustrating
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I REALLY need a restart button. Maybe even that cool, that it instantly resets everything without reloading the whole level. Hate waiting after failing something shortly
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The enemies are basically impossible to hit without focus mode, which drains WAAAAY too quickly. Make it more like other sniper games where you get a limited time in focus mode, but then it recharges after a few seconds.
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and just for a lil added fun/ cool factor i think we should be able to customize the look of the bullet. put a smiley face on the primer and cool markings on the sides or writing to a whole new look of the bullet and can use the points we get from ea lvl or have them unlocked from doing tasks or something. give me a reason to come back to the lvls
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the green boxes are cool but i think there should be a few random boxes with ? on them. they will either be a poison box, explosive,instant reload,confetti, head seeker rounds,focus refill and maybe a nuker or have some of these things hidden randomly around the map. some will be easier to spot then others would be.
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I'm getting a weird glitch where zooming on the scope is causing it to just sort of bounce back and forth repeatedly between zoom levels.... and occasionally turn upside down apparently.
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Finally found the final guy on each of the hard levels. Just some random guy walking behind a wall. If you leave the scope on an area and someone is walking behind the wall, then the red triangle will appear and highlight them, if...
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I'm pretty certain that the GL Magnum is better than all the guns you unlock after it (one-shot body kill, most accurate). I say "pretty sure" because after 5 attempts on the first 2 levels on hard I have had 100% accuracy but killed all but one enemy - who never appeared - each time...frustrating.
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Most of the time I do not enjoy sniping games, but this one is quite fun. A few improvements could make this even better imho: a.) allowing to select any difficulty from the very begining b.) enemies are way too dumb on easy and medium, actually the game became fun on hard c.) button to exit from zoom mode w/ reloading d.) achievements / small rewards for being awsome. Nonetheless this is a great game.
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Just finished it and i think that the level design is really well done and the snipers themselves are decent although once you get the GL Magnum its smooth sailing as for the bosses they really like having a open door in front of them xD more guns would be a cool feature and also like a thermal camera for hard difficulty so the enemies can be spotted easier also maybe another zoom level 4/5 :)
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Fun enough game, but im not doing the entire mission again just because i missed the boss, sorry thats just irritating