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Comments for Trigger Knight

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Samdc

Nov. 26, 2011

Under rating threshold (show) Leveling up should definatily give you more things other then better scores .. You should get more hp etc In start depending on your level, I don't really care alot about my score..

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(1)

pielover321

Nov. 26, 2011

Under rating threshold (show) @All people who are arbitrarily throwing hate at the game, I direct you to the description: it's an experimental game. Meaning that, while this is not perfect, the REAL game will be amazing. Meaning, criticism is fine if you give the dev a new idea. Very nice game, cool idea. I would like to see some kind of bonus for leveling up, HP increase, or lifespan increase, maybe attack speed bonus. The biggest problem is combat. There doesn't seem to be a system to it, so depending upon my luck, I can be hit once, or twenty times before I can attack. Perhaps that could be a thing I can upgrade from a shop, instead of + damage, I could buy a + attack speed. Not perfect, but good enough to waste an hour of my time (so far).

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(0)

mrmckeifus

Nov. 26, 2011

Under rating threshold (show) Great concept! I would like to see a bit more interaction...the monster battles could all be quick-time events, so the player could feel like they have a bit more control over the outcome. Can't wait for the sequel!

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(0)

MKato

Nov. 26, 2011

Under rating threshold (show) Simple, fun and love the music!

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(0)

DaveF13

Nov. 26, 2011

Under rating threshold (show) Too much luck involved. I have gotten easily to day 10 and I have been stopped by day 5 all based on luck. You have to be able to get the dollars by day 5-6 or you are toast, can't beat a dragon without a mighty sword right before it..... Too random, too difficult. I want a game to be win-able

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(1)

alfarno

Nov. 26, 2011

Under rating threshold (show) I'd like to agree with some people before me: Level up should give an in game reward, and stress that either way it should NOT give a straight up bonus to your score.

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(0)

6wreel

Nov. 26, 2011

Under rating threshold (show) As many of the comments i have read, i agree with more money as you lv up and maybe just maybe a second pocket

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(3)

reaper2133

Nov. 26, 2011

Under rating threshold (show) *reading description* ...mini-survival/rpg(!) well this is looking to be good...

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(3)

sammy_dude10

Nov. 26, 2011

Under rating threshold (show) the randomness, while nice, is the reason we can lose at any moment. That is why this game is too luck based. We need something for the player to do other than sit idlely by and hope we get lucky

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(4)

Silencian

Nov. 26, 2011

Under rating threshold (show) Seeing that the Knight DOES get a chance to hit twice if she's lucky, I have a much more pressing concern: why is the counterpart to Odin's Armour an oversized knife and not Gungnir? :P

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(5)

abyssoft

Nov. 26, 2011

Under rating threshold (show) Definately way too random. had 20 Sward shops in a row, got to first monster and it hit me until I was dead with out me attacking once. You could have a good game but as it is it's unplayable.

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(4)

kittemple

Nov. 26, 2011

Under rating threshold (show) Suggestions for Trigger Knight 2: - 6 adventures to choose from with different difficulties. - Higher levels make monsters drop more gold - Monsters drop different colour gems that permanently increase stats (str, dex etc.). Monsters on higher levels drop a lot more gems so tactically worth jumping ahead sometimes to kill a few high level monsters. - Achievements (especially defeating end of level bosses) lead to increases in starting health and starting equipment.

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(5)

LordHylas

Nov. 26, 2011

Under rating threshold (show)

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(-6)

Hotshot2k4

Nov. 26, 2011

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(-4)

pldl

Nov. 26, 2011

Under rating threshold (show) Finish your extension, and this will be a great game.

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(-2)

reaper13612

Nov. 26, 2011

Under rating threshold (show) This is a fun game but it would definitely be an improvement to add stats or starting money increase per level. Overall, it is a fun game and has amazing music. 4/5.

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(4)

Tomiku

Nov. 26, 2011

Under rating threshold (show) At first I thought the lifespan meter and soulshrines were stupid, then I saw the day count and realized this poor girl has been running continually for over a week with no food or sleep and only a couple of potions for sustenance, of COURSE she's about to die of exhaustion. Someone get her to the magical heals-mortal-wounds RPG inn for some rest! ;.;

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(1)

GahBored

Nov. 26, 2011

Under rating threshold (show) Needs to be polished still. Plenty of luck needed to get far in this game and Dragon needs a nerf.

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(4)

CALIG0

Nov. 26, 2011

Under rating threshold (show) Very cool concept, but based way too much on luck and having nothing to do with skill. Still keeping it simple, but giving more player control would be much better.

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(4)

zbabas

Nov. 26, 2011

Under rating threshold (show) i smell a fate/stay nigh reference in the tips :P

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(-1)

Silencian

Nov. 26, 2011

Under rating threshold (show) How come the Knight never gets to hit twice for the enemy's once? :P

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(2)

jonny0panic

Nov. 26, 2011

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(-6)

superdude201

Nov. 26, 2011

Under rating threshold (show) I lost to a dragon right on the 10th day with lvl 4 weapons, lvl 6 armor and 2k of gold.

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(3)

50CalMagnum

Nov. 26, 2011

Under rating threshold (show) We might be a church, but if you can't pay large amounts of gold, then you're out of luck.

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(6)

karlwithak

Nov. 26, 2011

Under rating threshold (show) It was a lot of hard work loading up the game and getting 7% completion. =P

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(6)

Ignignoc

Nov. 26, 2011

Under rating threshold (show) I'm sure almost everyone has said something to this effect, but could you make leveling up do more than increase your score multiplier (increase in starting gold, higher hp, etc.)?

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(5)

superdude201

Nov. 26, 2011

Under rating threshold (show) WTH I clicked on a shop with 1 percent survival and I died.

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(-1)

superdude201

Nov. 26, 2011

Under rating threshold (show) this is lame. fighting 3 enemies in a row without a pot shop or armor to heal WTF (I died and I had 1.2k)

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(0)

Graves915

Nov. 26, 2011

Under rating threshold (show) Enemy seems to double attack WAY too often, it can get kind of annoying. Other than that great game, keep it up! Cant wait till your next game.

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(4)

superdude201

Nov. 26, 2011

Under rating threshold (show) Buying armor seems to heal full health

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(2)

AngryGerbil

Nov. 26, 2011

Under rating threshold (show) I promise you, I PROMISE YOU, if you would have seen the run I was just given you would fix your game. Wolves get to attack me 4 times to my 1 and I have only had the opportunity to upgrade my armor once? Dude...

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(2)

superdude201

Nov. 26, 2011

Under rating threshold (show) Why do i need to be in battle to use the elixir BS

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(1)

superdude201

Nov. 26, 2011

Under rating threshold (show) Not enough potions at all. (Gold vouchers make the drop look +1000 gold so you get a profit of 500, dunno if thats worth it)

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(1)

vito112

Nov. 26, 2011

Under rating threshold (show) this game reminded me of Half Minute Hero

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(1)

Modeman

Nov. 26, 2011

Under rating threshold (show) Fights are to random would be way better if you made it "hit for hit" not "pray so you hit more times than enemy does"

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(-2)

ChaoSpectre

Nov. 26, 2011

Under rating threshold (show) It is a bit misleading to have Armor raise maximum health rather than reduce damage outright. It accomplishes similar things, but gameplay decisions need to be affected by players in predictable manners. Also, the lack of tangible stat improvement places the game in a skill based genre rather than the RPG genre. The learning curve is traversed by learning how to determine when to make purchases, as opposed to simple grinding.

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(1)

skyknight1000

Nov. 26, 2011

Under rating threshold (show) How does a big, slow, rock golem get 3 attacks to my one half the time?

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(0)

started

Nov. 26, 2011

Under rating threshold (show) uhh... Wolves Nerfed?! theyre still extremely strong!

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(4)

C_R_E_N_T_H_O_R1

Nov. 26, 2011

Under rating threshold (show) music reminds me of kingdom hearts for some reason...

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(3)

stfuu

Nov. 26, 2011

Under rating threshold (show) OMG, too much LUCK-based... :S

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(15)

Ravenstar12

Nov. 26, 2011

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(-3)

skyknight1000

Nov. 26, 2011

Under rating threshold (show) Why is it that the better my armor the more damage the enemies do? Kind of defeats the purpose of stronger armor.

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(1)

TWMcKiller

Nov. 26, 2011

Under rating threshold (show) It needs major improvement, but it has a decent concept at its core

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(0)

Ziroyia

Nov. 26, 2011

Under rating threshold (show) ...This game is luck based instant -3 I only get to choose how I die, from the next monster because my hp is low or from life span depletion because I can only afford to buy one them so I'm dead either way.

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(-1)

Boss_Autumns

Nov. 26, 2011

Under rating threshold (show) Is attacking automatic? I cannot figure out how to attack, and clicking seems to do nothing for combat.

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(0)

matlada

Nov. 26, 2011

Under rating threshold (show) Would be nice to choose from better weapon, gold or armor to start with when getting a new level or every 5 or 10 just make it worth something and let the player now that there is something to gain from playing longer. Then it would feel like progress, now its too much like grinding for nothing, ponts isnt worth anything for the gamefeeling if you just get more and more by playing it longer without getting anything for it. On the other hand its a nice concept.

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(1)

NSlasher

Nov. 26, 2011

Under rating threshold (show) 95% luck based =.=

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(1)

SilverSonic105

Nov. 26, 2011

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(-4)

Demonsfire1

Nov. 26, 2011

Under rating threshold (show) Gotta love how every single enemy gets 2 attacks in for every one of mine. Not very fun when it's those dogs that hit hard and die fast, but not fast enough if theyre hitting me twice. Just about 4/5, actually 3.8/5 It has some issues that need to be seen to before I will rate it higher. Because you have already stated that this is an experiment, I won't rate it untill I see what happens in a future update.

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(3)

mcman12345

Nov. 26, 2011

Under rating threshold (show) what does lving up when you die do for you

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(1)

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