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Nice concept, but I rate it only 3\5. And the reason for this are points mentioned by Chaniel. It is so annoying when you recieve 7-8 hits from a monster while making 1 or 2.
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For those of you saying "Why is her lifespan only a few days??" think of it like this- replace "Lifespan" with "Food". Every time you renew her lifespan, you are really letting her eat. She has unbelievably efficient metabolism and fat conversion.
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Was fun a couple of times. But no sense no sense of progression, and no rewards for grinding. When you find out that it's really just a crap shoot and the decision making is quite shallow it suddenly becomes disinteresting.
It's a good concept though. If you somehow can the game more interactive, rewarding and less luck-based it's a hit.
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the game has good potential but its all about luck in this game. the lifespan literally keeps the player on a tight hook which makes the player want to play more. It can be a big problem when different people play it. There really should be a level up gauge (One thing don't make the level system too powerful. A good example is "The Witcher" as you progress each level it makes the monsters challenging but not too powerful). To sum things all up this game has GOOD POTENTIAL and hoping there could be a sequel
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There's something charming about it, and I like the graphics, but there's not a whole lot of skill, is there? After playing for a bit, I decided its main draw is that its like gambling. "Do I use my elixir or hope that I can get a couple lucky strikes so I can get that armor?" There's a sort of strategy to that, but its pretty limited. I think you know how to make a fun game, now I'm just hoping to see more depth.
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:D well here i go like a broken record. This game is rly great but it needs a bonus for leveling up, Increased attack speed so you dont become a punching bag, extra item slots for lvling up might be nice as well, as for the bonus for leveling up, as many of my fellow players have said, bonus starting gold, possibly higher level starting equipment, better move speed maybe, attack speed, and just plain stats. I also saw you say your posting a sequel with some of these additions, but as the old saying goes there's no time like the present. :D anyway thank you for viewing our comments and taking them into consideration, and P.S. Great game!
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hello, I played like ten times but... i think you need move the Lifespan gauge down to right above of bottom-bars... Each time i play to focus on lifespan while watching her HP out... AS SOON AS she gets new lifespan gauge, the next battle always kill her immediately without having me notice her HP...
Won't it be great to see two gauges TOGETHER to check both immediately instead up and down repeatly?
and i agreed with Chaniel's comment, sorry. =(
i like that game but it need some improves / updates to fix better than you think it's perfect for "y-o-u" just because we all are NOT you as we can't play like you did.
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maybe take a small amount of chance out of it (getting 3 soulshrines in a row is kind of pointless..but likewise getting gold vouchers as often as you can buy them is entirely awesome)..but also dragons are WAY to strong..as in needing an item to kill an enemy is entirely unreasonable*you need divine sword* at least give a "hey dragon in 20 rounds" or something so you can prepare rather than hoping you have the sword at all times (2 dragons in a row is instantly fatal no matter what)
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wish there was more achievements on here that actually increased attack, increase hp, decrease dmg, increase starting gold, increase gold earn, or slow down life span dropout. You know what I mean? +1 if you agree.
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Badly needs an update. I love this game but can't play anymore without breaking something due to how much luck is involved. Too random. I'm playing as optimally as possible and the variance is nuts. Needs to be more skill based. Just tweaking that would make it much more enjoyable.
Adding upgrades as you level up would make it a 5/5. Can't give more than a 3/5 as it is now.
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I love the idea of trying something new, but this game completely relies more on chance than anything else. The extra life bar just makes things more difficult- I see no real point to it other than wasting your money. The pace of the game makes things exciting, but I feel like you can't win with skill alone.
I'd like you to expand on this idea with a two button input: Item/Run. One button games are lovable for simplicity, but RPGs are even more lovable for complexity. An inventory of two items is far more strategic than holding a single item. Managing three characters provide for way more strategies than two.
While many people don't really care for story, maybe you could try setting a goal or something? Since it's running, you could race for bounties. Or you're escaping levels upon levels of prison.
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game badly needs some tweaks. there's no advantage to playing. you start in exactly the same state on your first try as on your 50th.
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@AquaFranca The saves go to the cookies file on your computer. There's nothing wrong with the save game that could be fixed.
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Nice game, good drawings, okay upgrades, not good life span, bad dragon. This overall is a really good mini game, it is simple, yet it can be really addictive. The only thing that I find weird is that most games allows you to have upgrades in game as you level up, rather then just more score. Just to ask, what comes after the drake thing?
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I am just wondering how to beat 2 dragons when they come one by one? that happened most time when I reach Day 10. And if you don't have Divine Edge, you can not even beat one... That's a really bad design.
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Good game but I'd like to see my appearance change as I upgrade and leveling up should actually DO something. I love the art and concept though. Keep it coming!
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Great concept but it's just a coin flip in this form. Enemies attack random numbers of times (I've been hit as many as 6:1) as well as the events spawn randomly and half the time I don't even see a golden ticket until day 7 and it's worthless. Also I think if you have an item when you buy one it should at least automatically use, I've lost a lot of potions that way. 3/5 for potential.
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Besides all the recomendations in the first places, you should fix savegames. If i play the game in a diferent computer i start from the beginning. Awesome game really ejoyed it, needs polishment, so it's a 4/5, keep the hard work!! ^_^
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A great game for the fact that it's so simple but I have a few too many problems with it. First of all, is there some way to pause? I think it would be helpful to have it instructions if there isn't. Secondly, there needs to be upgrades with xp other than increasing score. It's too hard and difficulty doesn't really decrease much the more times you play it. Lastly, it's wayyyy too easy to die, you're not paying attention for one sec and you're minutes worth of not blinking goes down the drain.
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I find myself dying at the same points every time, I get 2-3 sword upgrades, 2-3 armor, then I when I get like 5 armor weapon or heal point in a row and die from the 2nd health bar(don't get why that's there) or lack of heath from no potion shops or armor shops. Consistency would help with balancing this and create a basis for a strategy rather then dumb luck and randomness.
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I think i know what most players think this game lacks, and is the following: Every time you level up you get 1 upgrade point, witch can be spent on upgrading Attack power, Attack speed, Defense, Lifespan or starting gold. Plus if you agree.
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Great music and feeling. The game would really benefit from some visual changes while aquiring more gear and by making the fights less random maybe. Dunno, some fights I get hit the same amount of hits I receive, sometimes I get hit much more, than I should be. Anyway great game overall and I'm definately looking forward for a sequel.
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The ability to upgrade attack speed would be a really nice addition. Also I think armor should also decrease the damage you take instead of just increasing max hp. You could split it into 2 things as well, Max HP Inc. and Armor Inc.
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It's a rather pleasant little experience, but my god it's a terrible concept:
That poor little girl, running blindly to her death over and over again for our amusement.
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Way too random fight system.
Lvl ups should give more Start money, or at least some bonus so its worth it to keep playin.
atm 3/5!
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This game is good for 10 minutes until you realize you are never going to get that gold voucher you need, and when and if you do, there will be a monster ready to 3 hit you to death.
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The score/xp ticking up takes forever. It would be nice to remove that, as well as making the previously mentioned battles not so random.
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Definitely really rough, but it was an experiment. I can't wait to play a sequel with a progression system. Perhaps you should add special achievements to get to unlock things as well.
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i really want to love this. i really do. its a 3/5 right now just for its imbalance. Its what everyone else is saying. the poor balance of the enemies can destroy the fun. same thing with the lack of incentive for leveling. Its so close, yet so far. The issues can be easily fixed.
Its very disconcerting when im without elixer, down to my last 100 health, get lucky with an armor grab, health full!, oh no! a wolf!, all health gone because its hitting me 4 times in a row dealing 700+ damage each attack. thats happened more than once- hence the fun is lost. You are really onto a great concept here, but in its current form it is just too frustrating.
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I like the game though the only thing i would say would be adding a choice at the item shop instead of two different types cause i never saw a Divine Edge and when i met my first dragon i was murdered