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Play it once, played it a billion times. Very static and boring even with all the "randomness". Many monsters get 2 attacks to your 2. So do you heal or buy armor, wasting damage output [thus getting hit MORE...] , etc etc etc.
Add a sense of progress other than OLOLOL POINTS MULTIPLIER for "levels" that we don't even see, ya know?
Maybe randomly finding gold or having chests go by now and then with things inside?
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Love the game, really looking forward to the sequel you have planned just hope you can add more to the leveling system, maybe more weapons to to progress and maybe a long shot but have a shop before you start your run ie: last round I got 100 000 points well now i have 100 or so gold to buy upgrades or what ever.
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This game is very fun, I'm not gonna lie. but with a little improvement it'll become the greatest game ever! Haha, I like that it's a different concept, don't see very many games out there like that. Anyway, if you've actually taken the time to read this, I thank you, and, on behalf of the flash gamer community (at least those who do agree with what I'm saying) I really hope you take into consideration these suggestions. Thanks. :)he game. Also, I know this has been said over and over, and I even see you attempted to fix it
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Also, Throw in a little more Divine Blade and Voucher Shops, so that it's not all based purely on luck. And don't stop there! Instead of just showing the next 4 event, show the upcoming 8! or even better, 10! This would enable the player to establish a strategy before hand so that strategy is an actual part of t, but try to balance out the battles/monsters more. For some reason, everytime I encounter a battle, the opponent always has a faster attack speed than me and hits me twice or three times in a row, which I find very dissapointing. Very rarely do I get to hit twice in a row. If you're gonna give a monster than much attack speed, keep it's health low, just like you did with the wolf. I find that the golem and the goblin have an extremely fast attack speed compared to their health.
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Good game, great concept, execution needs work. Feels I lose randomly...yeah, something to make it easier as you level would be nice. Has a surprisingly interesting strategy to it, not just clicking at random times. (Which it could have been). A plusu!
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Instead of just having a yellow dragon head, you should have the actual type of monster, so that we know what's coming up. If it's a wolf, we know we'll need to prepare to take some hits. If it's a golem, we know it would be a long battle, and potentially have to refuel our lifespan because of it. Also, adding some kind of perk for leveling up would be fantastic! Weather it be starting Sword, Starting Armor, Starting gold, or a gold multiplyer. Heck, make a whole submenu with a variety of perks to choose from. Give the character a point for everytime they level up and allow them to use that to help them survive.
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I would like to say thank you for making a game with a girl who is both sensibly dressed and doesn't have huge boobs. It's a nice change.
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Things cost too much, can only have 1 item at a time?, not enough money per kill, the shops are totally random. Fix those things and this game could be a 5/5
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at first i thought it was kind of oversimplified and that it basically plays itself. but for some reason i kept playing and ended up liking it.
just goes to show people will spend time in anything that has cute little anime girls in them lol
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It would be nice if after your game ends and you hit 'Run Again', that something would carry over. Like, not armor or weapon or anything carried, but maybe 10% of remaining gold or something.
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Great start, but like others said, and perhaps in different words, each time you start, your starting over with the same exact chances each time. Most RPG's have progression, and this game has none from play-to-play. You don't get stronger, nor any benefits from the times you played through before. Levels are pointless, as it just increases a score multiplier, which in turn just gives you more xp to level and nothing else. It's a pointless cycle of a stat (level) that does nothing.
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Very annoying that each run-through produces completely different results. The only replay value is in the hope that you might get just the right combination of enemies, armor, weapons, and soulshrines the right order.
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What an excellent game! I was surprised when I saw the game only had one button - I thought you could just leave it there and go, but I found the BGM excellent and the graphics wonderful, I looked at it the entire time!
Excellent game!
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great game, but let's add more "trigger", like maybe in dragon fights sertain spots light up that you have to "trigger" to get a special attack or something... maybe a "click twice now" button with a a very small frame for special attacks or the like..... Maybe different pathways you have to "trigger"..... add more "trigger" to this game, great concept, i cannot wait to see how far it goes....
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Every 10 days you should get a party member. ( You get to keep them every time you can't go to day 10 over and over to get an army. That whoul be to easy.)
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So... 3 shops went trolling by but my character did have the money to buy stuff. Result = Wasting "life expectancy." Character is not leveling up and is having the same starting stats. Result = Replay-ability just went down a ton. Thing is the game is great but you should made two modes. 1. Hardcore - How it is right now, all based on luck and player is going for the score instead of the distance. 2. Adventure - All encounter are not as randomized, the character levels over time, etc. Personally, I think most people go for the enjoyment of playing a game, not getting the score, but that's just me >.> *** Kinda judgmental but the game isnt going to get my five stars until it gets adjusted a bit.
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Ah its so infuriating how awesome this game could be with minor changes. Right now its just so random and theres no carryovers, it could just be so much better
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I just wish that a long chain monsters had potions dotted around somewhere. The game is too random for me to get very far! Concept is good, but in terms of getting places, it's down to just chance...
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And could you tell us when a dragon is coming so we can prepare...? And maybe give us a chance to buy a power upgrade thingy (Forgot the name) right before a dragon, because otherwise, it is practically impossible..
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Man... so close. But still a miss.
As stated before;
1. Game is too random. Unlucky streak of shops kills you.
2. XP gained at the scorecount should give ya some perks ingame in form of upgrades or wotnots.
3. The lifespan-bar is annoying since it takes money from the other upgrades.
4. The increase for upgrades kills me combined with nr. 3. ( := X
5. Getting hit 3 or 4 times in a row by a wolf hurts xtra much when you dont retaliate.
But, when all said and done the concept you've got going here have potential for greatness. Good work allthought I found it extremely annoying in the long run :)
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i'm okay with the wolf attacking really fast but 200 damage? no. I'm okay with the golem having a lot of hp but why does it also have a lot of attack speed? i think the only decent monster is the goblin.
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this game is like a drug. even though i'm gonna die, i still play.
just.. what about nerf the whole gameplay? ami the only one who reach day 10 and die? i dont even know what's a dragon xD
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Great game. But what is the point of having a highscore? It's only a measure of how long you have spent playing... Instead, make starting gold increase or something like that. Otherwise there is no incentive to keep playing, especially not when you get owned by the dragon again and again.
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Things cost too much, not enough money per kill, elixirs way too far in between, only 1 elixir at a time? seriously? This game could be really good if osme things were fixed
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Forgive my grammar, I am using a translator, because they do not speak English, I'll post some suggestions:
1 - improvement could include more speed gun in the attack, defense and improvement of a certain percentage of damage reduction.
2 - could have different characters, each with different weapons and armor diferenes
3-level up the character could improve a little something
These are all suggestions I can think, that if the game is very good ^ ^
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way to random to be fun...virtually every time i've died its because of an unlucky series of shops and not a bad decision/strategy. gives me the extremely frustrating sense that i'm not involved at all in what's happening
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Hear ye! Hear ye! A local hooligan is running around, ringing our medieval town's doorbells. We have hired a few monsters to uphold the peace. Do not be alarmed!
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Such a novel concept is nice to see but it certainly needs some work. Having some sort of system that carries advantages from one game to the next would be nice, such as increased starting gold or the ability to gain cumulative experience that could be spent to start new games with better weapons or armor. Overall this game could be great but right now it isn't
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Neat idea, but a little too random. And you may as well not have included the leveling system for what it adds (or rather what it doesn't) to the game. All in all, the game is good as a raw concept, but needs some improving to make it whole.
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In my opinions dragons are waaay too strong and your health should regenerate over time OR you should gain cash slowly OR implement some kind of skill system...if we're leveling up let us see it's benefit, not just a score multiplier
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A great luck game but it is a bit odd that i fight a giant rock man and get 1 hit for every 3 he gets...yet i get a hit for every hit a wolf gives...sometimes 2! Thats one fast rock guy...