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This game could use some significant speeding up. If there's no progression from one playthrough to the next and it's expected to need many playthroughs and they're all the same, they need to be much, much faster. Also, speed up or allow the skipping of the levelup/score screen please.
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Pure luck based game, you can spend years playing it and get trashed everytime or you can beat it in less than 10 minutes and forget about it.
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Sorry, but this is terrible. I apparently need a divine edge to beat a dragon so I bought one of those. And then I bought an elixir so I could restore my hitpoints in battle and it replaced the divine edge! WTF? I can carry a regular sword and a potion but not a fancy sword and a potion? So the only way to win is to be lucky enough to get a divine edge late enough that you meet a dragon before you die from combat wounds. No thanks.
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We should have more health if we level higher,. more money, etc,. or some +atk if we gathered a large weapon that will improve atk later runs as well.
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why do i get all badges in 1 Run of playing for like 4mins? And even the hard badge seems to be to easy and miscalculated :(
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Now that this is the badge of the day, I'm even more glad I got super lucky that one time after being terribly unlucky the 1000 times before.
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This could be like a Canabalt-style rpg. You could add platforming into the mix too. "Click to jump!" "Click to slide!" "Click to dive!" "Click to double-jump!" I don't know. Things like that.
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well what can i say? First off, very good music. You never get tired of listening to that song. Next thing, the character was also very well made. almost like the girl's they have in bishoujo games. The game was to get tired of easly though. the upgrade progress didn't save, and becouse of that, it made the game very hard. It is also not expicially good psycologically, to restart the progress all of the time. Still, i cannot admit that i dislike this kind of game idea and the game concept. so i'l give it a 3/5
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ummmmmm..... divine edge on small wolf as i attacked and it still survivied(only had 50 hp left and 50%lifespan)day 10 or 11....... bug?
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not very good since you have to decide between getting full lifespan but dying in a fight since your not strong enough or vice versa. cool idea though :/ 3/5
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I think there should be a day limit on the dragon, sometimes you just run two days and get a dragon, which kills you really easily. I don't know what the Gold Notes do, they're too expensive.
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nice game great concept :D can't stop playing
almost kill the dragon without divine edge
would love to see update on this game :D
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Still one of the best games on KG... Would love to see something like a 2nd game, or big update, with visual armor/weapons and something extra you gain with leveling perhaps!
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i think whenever i have a divine edge the dragon doesnt want come out and fight and when i use itt he comes out of nowhere.
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A decent concept completely ruined by the fact that it's entirely luck-based. Originally, I thought it was just lucky to time an armor buy when I was low, but then I found out that the only way to kill dragons is with one specific item. I capped out my weapon but I still can't kill a dragon without the insta-kill item? Stupid. If that's the case then let me bank an extra item.
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Just want to say how much I enjoy this game. I played it once in March, and now just tried it again. It's even better than I remember! I'm overjoyed your still updating it. Keep it up!
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Dragon slayed... that had to be the easiest Hard achievement ever. Buy armor upgrades and save your elixirs because armor upgrades heal you to full health as well as raising its max. One weapon upgrade also helps. Once you get ~level 12, buy the next Divine Sword you see and just hope that the dragon appears before you are forced to use it on a basic enemy.
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Less chance to encounter a dragon my ass, thats three times in a row I've encountered a dragon on before day 12, twice before day 10..