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other than being almost totally based no luck (not FULLY part of it is based on the skill of using things and when you upgrade etc) and the lack of bonus from leveling up, a very good game. reading your replies to other comments, i look forward to the sequel/extension/improving upon this game.
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The game would be more interesting if you had stats which are randomly generated at the beginning. Like attack rate, damage, HPs, speed, lifespan, charisma (for prices) and evasion (!) rate. That way you might use different strategies depending on your strengths and weaknesses.
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This game is a wonderful concept. 5/5 for enjoyability and replay value. Don't be stingy with the HP love though, it would stand to reason that your Chibi would rest at an inn while making a weapon or special item purpose. Heroine: I LOVE my new sword! Too bad there's nowhere to rest. Oh well... to glory!!! ::drags herself across the ground::
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How is a rat going to do more damage then a giant moving rock fist? This game just gets me frustrated on many levels, im sorry, but I can't play this... I like it because it's new and different and thats it.
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I finished all there is in the game (outside that never-ending concept). Nut sure if it is part of the weird concept of unwinnable game, but since I got top armour I could heal only with elixir. But I need that slot for divine edge to survive dragons. In the end, paradoxically your own top armour is what kills you.
If I try to find the message in this game its the creepy one. In most games the outcome is what you actively do that changes your virtual life. In this one, no matter what you do, your just buying a little time and even that is mostly based on luck, you are doomed. All that is left is the score.
Frankly I am not sure it have good gamelay, but technically its good, quite original and made me think about.
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pure luck. i made it to day 11 before i fought my first dragon and did see the item i need in order to kill a dragon a single time. impossible without a lot of luck.
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Needs balancing. Encounters are far too random, as in being able to get 6 soul shrines over a span of 8 encounters, just to be left with none over the next XX encounters. This goes for everything, I'm tired of getting three armorsmiths in a row. Also, battles can be ridiculously easy or ridiculously hard. You can lose 500 hp to a single wolf or you can lose 3000 hp. I'd rather see the battles being fought blow-by-blow.
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weapon upgrades should improve attack speed or fill a little of the time bar, as armor upgrades fill the life bar, it only makes it fair
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the game is all about speculation. wether you can make it to the next life refill/monster in time. thing is as you perfect your skills mad speculation enters the game, and in the end its not skill but pure luck. ex 20 seconds to go, got comin: , atk, atk, monster, church. you can make it UNLESS you get a rock monster then youre screwed. something needs to be done about that, maybe specifying wich monster is ahead
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The problems with this game will never get fixed, because the real reasons why it isn't a 5/5 keep getting buried among the thousands of comments all the gamers are leaving. Fix the randomness and fix the hit ratios. Having to refresh the page over and over because I am not getting a gold ticket early enough is getting really boring. Doing the right thing only to be killed because some random monster gets 3 hits in a row is making me want to put this game down for good.
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Enjoying the game, but in the last patch notes (v1.1) it says wolves have been nerfed? Well they clearly need more when they can double hit for 400+ and take down almost all my health. If you are unlucky and get 2 wolf encounters before an armor upgrade or elixer shop you're almost guaranteed to lose.
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For version two, please have a endless mode and a story mode. Story mode has upgrades/level up etc and endless is just like this is.
Cool game concept, I approve.
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Is so hard to decide to upgrade between weapon and armor in a same time when it comes to rushing and so little loot from the monster plus with the short lived battery of live span but I enjoying it !! Huzzah !!!
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Just had 3 straight dragons at day 15... grrr managed to grab a second divine edge between the first and second then bam third one shows up
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You could allow the player to change paths to different areas, possibly with different types of monsters or sidequests.
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Sorry no 2/5 great idea but the fact that mosters can hit you 2-3 times before you even attack once. You call that random? I am level 6 or so and I have seen her attack Twice only a handful of times, where as I have seen the goblin attack me ALMOST 4 times! Randomness? I call BS.
*was fun until I kept getting hit 3 times before her dumb *** would even make a move.
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Can you please remove dragons spawning at times of which it is impossible for us to kill them? (Make them so that we can kill them w/o Divine Edge)
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i really like this game and it has a great concept. but in my opinion i dont like how u upgrade ur armor and the monsters start to hit u harder. whats the point of getting armor when it turns out to be the same dmg taken. all in all 5/5 love it :D
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great game, but tha randomness is a bit.... overwelming, low on health, 2 monsters coming up, no elixers, and only soulshrines, not very fun.. but its a nice lil game to pass the time, keep woking on it it might be a great game!! 3/5 stars
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-Strategies- 1) Saving up for a Gold Ticket early can cost you a short game or give you a very long one. 2) Shrine usage should be averted to the last possible moment, use the progress bar. 3) Armor upgrades are superior over sword upgrades as they fully restore your health as well aside increasing max hp. 4) Don't use an elixir when you are about to upgrade armor. 5) Avoid overwriting items by using them before buying others. 6) Increased upgrade prices only affect those that appear anew on the progress bar. Abusing the above you can buy two to four equipment upgrades for the same amount. -Statistics- 1) Upgrade costs increase linear. Sword 236 + 36n = 236, 272, 308, 344, 380, 416, 452, 488, 524. Armor 204 + 54n = 204, 258, 312, 366, 420, 474, 528, 582, 636. Shrine 50 + 70n. 2) Item prices are static, Elixir 150, Divine Edge 200 and Gold Ticket 500. 3) Monsters are always similar. Wolves: high att/low def; Goblin: medium att/def; Golems: low att/high def; Dragons: both high.
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Definitely fun. Looking forward to what you can do in a sequel. Lots of improvement to be had as people have discussed, however they're only suggestions on what to add. Everyone likes what you've got right now. Don't change that!
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The idea of this game is utterly brilliant, yet as many have said the execution is not. At the moment RNG of what appears (both in the progress bar and monsters) influences much more than upgrades or items bought/skipped. That said, there are some strategies to follow though even as simple as the game is now, I will post it after this.
I'm giving you 4/5 just for the idea. Try to give the player some influence in what will spawn (three jokers (to determine spawn) per run?), a static bonus for levels that is not too overpowered or something else to reduce RNG and I will give you a 5/5. Well done so far.
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With a concept like this you can really add a philosophical storyline to it. Something to draw in the other side of the gaming spectrum.
Like why is she running? From her past? Or TO something like fame and glory?
The luck and the Lifespan. Depicting how short life can be and that one wrong decision can cost you quite a lot?
Just my 2 cents.