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Okay, the concept's new, and that's great; however, it relies too heavily on pure luck. An improvement could be persistent upgrades through multiple runs, but this won't reduce that much the amount of luck you need to proceed further. I really can't see a way to make a good game out of this idea unless you want to change it to the core, but hope never dies... currently, my vote is 2/5.
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Great game. My main concern is that the game's outcome overly rely on randomness: often time you make the "right" choice, but you end up losing shortly after just because you had bad luck with rolled events or monsters scoring a powerful streak. Once you relize that, the game gets boring quickly.
Also, as many said, some enhanced form of progression when hitting a new level/unlocking an achievement would help the game greatly: either award the player some form of meaningful bonus (helping him with getting further into the game), more starting gold, higher stats, discounted prices, bonus equip, whatever.
Regarding the overall balance, I don't like the score multiplier being tied to your level, makes awarding higher scores a grind, rather than rewarding player's skill. Prices for items might need to be adjusted (as an example, soulshrines in later days cost too much in my opinion).
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Here-s a good tip - If you're low on health with no elizirs, upgrade your armour if you can. It fully replenishes your health. + so everyone can see!
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Interesting concept - I'm curious as to what it will be like once it's experimental no more. I haven't read every comment, so here's one I haven't seen yet: I think if you're going to trade an elixir for something else and not get your money back, I'd like the girl to quaff that potion before she swaps it. Or you could get half your money back?
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The gold I earn never seems to go up enough for me to be able to afford the more expensive items. And it's impossible to keep up.
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Should Guarantee that you will have a divine edge blade directly before each dragon encounter. Its ridiculous and random otherwise.
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The downside of this game is its randomness. The basic choices are quite easy, but on most tries it doesnt realy matter what choices you make, when you can't make them. Bit of randomness is good, but luck shouldn't be mandatory to progress. What matters most is getting voucher as soon as possible and the few items after that.
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Such awesome music, and smooth, clean looking graphics...on a game that isn't very good. Why is this? With the coding and artistic skills you obviously used to make this, you could have made an epic game that tens of thousands of people would have played for dozens of hours each. Instead you made a very pretty game that people will play for 5 minutes then forget about. Why? So much wasted potential.
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how about more evened out shops I went 5 fights with nothing but soulshrines and then with 100 health left and no upgrades I limped to an armor shop to restore health but wait! I have 600 and it costs 850!!!
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Too random. I know this was meant to be a no-skill game, but really, just watching things roll by while the character gets pounded isn't much fun.
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I'd like to see an after run store where you can buy upgrades like item storage space and attack speed bonuses. something to make the game have a little more depth. And a sandbox mode is in order where you keep the weapons and armor you purchased from the previous run so u can kill things over and over lol. But a fantastic game all things aside! 5/5
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I think the item values should be simplified. I often find myself doing complicated calculations when i'm considering buying an item or not...
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also, perhaps for leveling up you gain a partial increase in HP, ATK, starting gold and gold gain. It would definitely make the game more interesting.
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It would be nice to have different slots for elixir divine edge and golden ticket. There are plenty of times that I have maxed armor & weapons but there were no chance for me to get a divine edge before reaching the dragon. Died over and over again. lmao
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Seems I'm gonna have to set up a temple to the RNG gods in order to win at all in this game. Honestly, most enemies seem to hit me at least twice out of my one strike...
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lvl up should give us more health at the least. its kinda frustrating to know that i cant last more than 10 days, even though the point gained is tripled. its better to have longer journey each time we continue, than having the point multiplier. and there also should be a fix point of where you met the dragon. the way i see it right now, its totally random on what day we met a dragon. so far i only met the dragon once on day 9, and now when i prepared for day 9 by holding the "divine sword", i didnt met with the dragon again, even when i reach day 10, 11, 12...
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douginhouzer must be hacker because in the highscore's the highest knight level is him and he has 1,105 and everyone else has 103 or below.
isnt that wierd havin only one person with more than 103 and it is 1105
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The game is way to random as it is now.
To fix that, the best way is probably to decrease the spawn rate of monsters, it will give a better chance to get the needed event.
Also, dragons are way too difficult, they can only be killed with the attack boost item. So getting 2 dragons in a row is basically game over.
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like the game, but i think it needs more consistency in the levels since sometimes its hard to keep health up without being able to heal considering the fact that the monsters are able to hit multiple times at once. also needs some chance for the player to make it farther like what some other people said to make the weapon speed up with the upgrade. since right now it is really hard to get far with little consistence in the game.
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Okay 1. I agree with Acewing with certain things. yes enemys need to be nerfed i ended up haveing to buy armor to stay alive then end up geting hit 6 times from a wolf befor my 2nd hit so i went from 5.6k hp to 0 from 1 wolf.... golems do need to attack a bit slower and the blademaster needs a slight increase in attack speed and shops need to be a little bit more in expensive considering the amount of money you make goes up by so little... it makes it to hard to keep up and in the end forces you to buy armor to refill your life bar. theres ALOT of improvements that this game needs but its good for a experimental/first game you just need to learn the basics of games like this but basicly in all you overpowered monsters and underpowered the Blade Master but other then that addicting :P untill alot of those problems get fixed probably wont play anymore of this game tho kinda anoyying
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This reminded me of Slayin' http://www.pixellicker.com/games/games_slayin.html
It's more action, less RPG in a banner-sized game. Think of a very simple sideview Golden Axe.
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While it's so luck based, would be nice to see like 10 moves ahead instead of 4. I hate it when I spend money on sword upgrade, and next move appears that I'll have voucher in 3 moves :/
Also, vouchers often appear at the beginning when you don't even have a chance to gather this 500$
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Re-do defense and armors; lower the benefit of hp gained and include an actual defensive mechanism that decreases damage; as of right now the 1k+ increase in hp is worthless when there are monsters doing 500+ and dragons that hit for 1.4k. For example; level 1 armor increases hp by 500 and lowers damage taken by 5%.
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7), or make them appear in intervals: every 8 or 10 days a dragon appears; giving players enough time to nab a Divine Edge. It'd also be nice if high-end swords were actually capable of fighting them.
(and holy cow the formatting is atrocious here....)
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1. Make the Life-span bar actually useful: allow it to grant certain buffs that scale with Character level, so the lower it is the more benefits you get (which will be removed upon a refill).
2. Either cut down the wolf's damage output or lower its attack speed even more: it's still a nuisance, especially later on when it becomes the second strongest monster in terms of damage.
3. Increase Divine Edges appearance a day before 8 (like a 35% increase).
4. The Golem needs to attack slower, MUCH SLOWER; right now it's basically a wolf that can tank and has decent attack speed.
5. Re-arrange the costs of items: make the soul-shrines a set value per increment; like 50 for the first 3 days, then 100/150 on day 4-6.
6. Give level ups more meaning by scaling it with certain perks such as a slower life-span drain (which you can toggle on/off), better starting gear/stats/higher start-up gold.
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I have to agree that this game is too much based on luck... when I get only helmets and shrines and enemy, I have no chance in healing myself
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Love the game. The only thing i can comment on would be that you definitely need the divine edge to defeat the dragon and that it is pretty much impossible to survive if there are 2 Dragons right one after another.
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love the game, but when you encounter, enimies, then soulshrine, 3 times in a row, no chance of healing anywhere, the game ends quickly, the ticket if the most rare, like it. it give you at least 1k gold every time, had some games that was like "wtf"
but over all id say the worst part of the game is, the better the wepon you have doesnt matter, you could have the best weapon in the game, and some monsters will hit you 2 to 4 times in a row before you can get a hit in, and that can mean GAME OVER, balance out the fight parts a lil bit please.
but great game