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Too random, this game is more about luck that anything else, seems put together too fast without having any consideration as to the interface, this is just a simple strategy game with some fighting in between, nothing new.
Very Disappointed overall 1/5, would of given a 1000th of a star if the option was their.
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1/5.
Too random. It is possible (and indeed, probable) to play the game perfectly or near perfectly and still lose due to bad RNG.
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I have a KATANA and still getn double hit by a ROCK GOLEM. Ninja against a Golem i shouldnt be double hit once. If anything I should be double hitn the Golem to his 1 hit.
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When you have max armor you end up having no other ways of healing other than elixirs its only one use :l so you end up dieing quickly.(Happened to me twice -.-) Another way of healing would be nice. :P
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i think monsters need to attack slower, or make it possible to increase the knight's attack speed. its a good game with a nice concept though.
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Besides whating to scream "You hit it with that thinkg in your Hand!" at the knight all the time. All in all a good game.
Combat needs to be more blow for blow instead of getting hit 2-3 times before the stupid knigth swings.
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The 100% gold thing should not come in until you have killed enough to have 500 gold also wolf need to be nerf more the golem should be stronger also you goblin should be stronger than the wolf also and all the other comment about the lvling to other than that a fun game have not stop playing it for 3 hours now XD
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I gave this a shot, but was after about half an hour, grew annoyed by the huge luck factor in the game. There is great potential, but losing to the randomness in the game so frequently kills the experience for me. As many people have said, giving the player perks for leveling up would be a great fix for this, allowing some time and effort to give the player a better chance.
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You are killed by the enemy, Protip #10 use elixirs to replenish your heath, well thats fine, but i luckly didnt pass though any elixir store, how come? Tch...AGAIN!
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It'd be nice if we could use the elixir outside of battle? Often you won't need it during but a gold voucher will come up and you have to waste your elixir or let it pass. Either way you go you're less likely to succeed.
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I don't appreciate that the hit ratios are not fair. I am the hero; some lowly monster is more skilled in combat than I am? How come I am not the one scoring more hits in combat?
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Way too much luck based, really don't like the way i can cross 2/3 shrine in a row then none for the rest of the ( short with no shrine ) game ). Try to make the various encounter less random.
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The game is super buggy, life NOT healing when I go to soulshrines, and life randomly showing full, but I'm faded and then I die. It's also just kind of boring to play besides that.
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4/5 for concept. You will probably end up with a 3.5-4 game. The top comments pointed out the main flaws if they were fixed it would probably become a 4-4.3 game.
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This game really is good but it's difficulty is really unforgiving and it reminds you that you can't just upgrade armor 5 times without upgrading weapons.
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so clearly they dont plan on making any actual changes to this game to improve it except minor fixes. Any changes they mentioned are going to a sequel. This game, for what it is, is about a 3 star game. A game for what the users want it'd be 5/5 but thats not going to happen so dont rate what the game can be and rate it for what it is.
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i like this makes a change to most the games on here, different classes would be cool along with weapon visuals, i also currently have no clue what the gold coupon does?
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I think all the top comments are excellent critiques on the game, but they forgot to add the fact that they aren't that many encounters that increase health. The only triggers are elixers that you only get one of per run (without any way of acquiring one during a run) and also the only event that gets you health is increasing your armor... I actually die so much more from the battles than lifespan, if it's meant to challenge me in that respect, then maybe I just need to play the game a little better than what I'm doing. Otherwise this is a very unique, entertaining idea of a game and can't wait for a sequel to expand on that.
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What's with the 1 attack deaths from wolves when nearly full health (over 90%) on occasion? I'd expect that from a dragon, but not a wolf.
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This game makes me angry, cause i cant get stronger.. is always a NEW GAME, but i just cant stop playing for a while x.x
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Fun, until I realized that when you die and go again, you can't equip any of the weapons and armor you bought in the previous run. Also, when your enemy just stands there, repeatedly smacking you in the face while you move in to attack him, it's not good.
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NOT ENOUGH MONEY!!!!! But an awesome game. I just wish there was actually a way to replenish health, but the ONLY places a I was to spend money were on weapons...
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Nothing quite like the feeling of getting taken down from 4000 hp to around 200 in one fight because the mob gets to attack you 3 times each cycle while you only hit them once.
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Its like the game is purely on luck.
Sometimes when i am dying, the armour and elixer doesn't shows up.
Would be good if our hero is able to regenerate some health while running to the next stop. Maybe 50 or 100?
Also if possible, being able to see the stats of a monster is good too. Would help me plan what to buy next and what not.
I have not made it far into the game, but having some changes in the background should be nice. Like from the forest, to a village, to caves or dungeons.
Other than that, good work and nice game!
5/5. Would love to see a sequel.
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Nice game, although it seems sad that a girl has to run and kill monsters untill she dies, it's a good game. The character reminds me of a character of an anime i seen, if I'm correct, could you tell me?