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Comments for Trigger Knight

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Mintsphere

Nov. 28, 2011

Under rating threshold (show) v1.2 added! Note that we're still trying on what formula will be the "equilibrium" is, so please tell us your thought.

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(4)

blazeburst

Nov. 28, 2011

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(-6)

ButtercupSaiyan

Nov. 28, 2011

Under rating threshold (show) Not nearly enough Soulshrines...

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(-2)

petrified666

Nov. 28, 2011

Under rating threshold (show) Yay a Gold Voucher. *purchases*, i'll use it on the next monster =D...... DRAGON... 1 hit K.O 0_o 4/5 although addictive, I think it provides too little gold without the voucher.

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(0)

witchheadkoo

Nov. 28, 2011

Under rating threshold (show) i love cartoon style so much

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(1)

Weatherbeard

Nov. 28, 2011

Under rating threshold (show) A little more control would be nice. Like using Elixir out of battle. It can be hard to make the choice to use it if all the shops you can see are non-armor and you need HP, but can only afford one upgrade. Also, seeing a different icon for dragons could be handy since they have to be killed special.

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(3)

chaoz_reflexive

Nov. 28, 2011

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(-6)

THUORN

Nov. 28, 2011

Under rating threshold (show) Not for nothing, but its obvious there is ALOT more demand for some balancing than there is for the BGM. The game is good, it just needs a little something more to put over the top. Either more gold to start the game off as you level up. A higher return of gold per enemy kill. Perhaps a way to upgrade your characters speed. A combination of these. Something. The BGM is nice though. lol

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(5)

KascasMage

Nov. 28, 2011

Under rating threshold (show) info about the strength of the enemy's would be nice to, didnt realy espected that goblin to 0hit ko me:O

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(-2)

KascasMage

Nov. 28, 2011

Under rating threshold (show) you should get info about the differend events when you scroll over it, i cant read the info in the 5 secs it fly's by and dicide if i want to click + if you agree

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(-2)

Sclep

Nov. 28, 2011

Under rating threshold (show) Great game. Suggestions here are good too.

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(0)

aronzei

Nov. 28, 2011

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(-4)

KascasMage

Nov. 28, 2011

Under rating threshold (show) Pro tip #23 if you encounter 5 monsters in row with only soulshrines in between your screwed big time

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(-1)

AaronB57

Nov. 28, 2011

Under rating threshold (show) i would love to see improvement this game is actullay pretty good keep up the good work just hope soon enough my charater is not a dummy that keeps getting hit

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(-1)

AaronB57

Nov. 28, 2011

Under rating threshold (show) wth? my character keeps getting hit and i was just 2 gold short! wth could have been better

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(-1)

13Runes

Nov. 28, 2011

Under rating threshold (show) Protip #16, this game doesn't suck... wrong. This game sucks for one reason only. Soulshrines cost gold, and the game doesn't tell you this upfront.

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(-2)

Kuruminator

Nov. 28, 2011

Under rating threshold (show) Totally agree with lots of you... it´s WAY too random. One fight you crit 2 attacks in a row and win without taking damage.. the next you just stand there and let the enemies whack you 2-3 times without doing anything. Monsters have faster attack speed so you can only hit if they stand still which is silly. Also the Divine Edge is the only way to kill dragons(even with fully upgraded weapon, armor + potion you die) and it´s not 100% sure you will find one. What´s the point in this? It´s a good idea for a game and the graphics are nice without lag/delay, but the game itself is far from perfected.

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(1)

Sonicfanx1

Nov. 28, 2011

Under rating threshold (show) Ok Shorter summary of what i like and dislike: Pros: Good music, good game, nice animation, great idea, easy to play, the anime girl looks nice. Cons: Bad luck, enemies level up EACH DAY!? Dragon almost impossible, you can only store 1 item, hard to gain money, anime girl has a life of torture (imagine running and killing monsters knowing you could die any day ALL THE TIME)

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(0)

foxicious

Nov. 28, 2011

Under rating threshold (show) Pro tip #19 : Keep running!

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(3)

AzAk

Nov. 28, 2011

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(-8)

gwc123

Nov. 28, 2011

Under rating threshold (show) this game is a perfect testament that simplicity can produce amazing gameplay, different classes, skills, event modifiers/quests would make this super awesome

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(0)

Realta

Nov. 28, 2011

Under rating threshold (show) It is a good game, it's pretty fun to play, however sometimes as several people have complained it is unplayable. The primary reason for this is as numerous people have stated the random luck generator in this is pretty bad, An example of this would be To start with I had 4 soulshrines in a row and then none at all after that and so went from 100% lifespan to 0 without seeing one. That would be the main reason why you don't have a 4* + rating , though personally I rated it 5 as its an addictive way to waste time.

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(1)

nommo

Nov. 28, 2011

Under rating threshold (show) @cifdtruckie I did. You just have to use the ticket vouchers. (1000x gold)

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(0)

cifdtruckie

Nov. 28, 2011

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(-4)

cifdtruckie

Nov. 28, 2011

Under rating threshold (show) One of the achievements is "Stash 300 gold"??? Are you kidding me? Has anyone even come CLOSE to doing that??

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(-1)

freeflyerz

Nov. 28, 2011

Under rating threshold (show) I clicked because of the chibi display pic

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(0)

Fasalrod

Nov. 28, 2011

Under rating threshold (show) Not really a playable game. 5 lifespan shrines in a row at the very start, then basically 20 armor shrines in a row? 1/5

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(-2)

runningfiend

Nov. 28, 2011

Under rating threshold (show) I can understand why this game is getting a lot of praise but I find a lot of the randomness of this game to just be annoying. I love going past armorers 3 times in a row when I have no money. I guess this game is just not for me 2/5

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(0)

Dragon4eye

Nov. 28, 2011

Under rating threshold (show) So... is it possible to kill the dragon without divine edge?

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(0)

edgar60306

Nov. 28, 2011

Under rating threshold (show) i had a fully upgraded weapon and 2500 hp and was killed by a stupid goblin.

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(4)

c0ldf1re

Nov. 28, 2011

Under rating threshold (show) I think a good bonus for leveling would be getting more gold per enemy defeated.

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(5)

HarmChan

Nov. 28, 2011

Under rating threshold (show) I really enjoy the game but you know, maybe you should add bonuses for leveling or tinsy bit more player interaction.

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(3)

benzshane

Nov. 28, 2011

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(-4)

Turkishanderson

Nov. 28, 2011

Under rating threshold (show) Love the game. Only one complaint so far, and it only happened once, but I used an elixir once and it literally did nothing. Like I said, only happened once. Cheers :)

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(0)

NigelC1

Nov. 28, 2011

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(-5)

marvelmans

Nov. 28, 2011

Under rating threshold (show) what's up

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(-2)

marvelmans

Nov. 28, 2011

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(-4)

constlotos

Nov. 28, 2011

Under rating threshold (show) The only thing I wish here is for buildings to have different sprites, so I could distinguish their purpose by their appearance.

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(0)

jjslash

Nov. 28, 2011

Under rating threshold (show) events are to random, might as well play slot machines. You have a better chance at getting what you need

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(3)

watana

Nov. 28, 2011

Under rating threshold (show) she looks like azusa :3

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(1)

Aerow

Nov. 28, 2011

Under rating threshold (show) you got so many things right and yet so many things wrong... A like this is not fun if there is no sense of progression. Relying 90% on the RNG is not a good game.

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(2)

everves

Nov. 28, 2011

Under rating threshold (show) I am running forward, killing golems x5 my size, and trolls, having good armor and wep... oh, what a cute doggy... start killing him... OH SH*T!!!! *game over*

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(0)

Draconis_Maximus

Nov. 27, 2011

Under rating threshold (show) Completely luck game, no skill....no replay value at all. Nice idea bad implementation. 2/5

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(0)

moehawkman

Nov. 27, 2011

Under rating threshold (show) the amount of money per kill should be higher, I fight 3 things one after another and still not enough money to buy lifespan thing

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(0)

Bodin12345

Nov. 27, 2011

Under rating threshold (show) What are most people getting to in terms of % complete? I haven't got by that first dragon so 44.5% for me.

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(0)

Geniesolmyr

Nov. 27, 2011

Under rating threshold (show) when you leveled up,monsters level up too,so the battle difficulty were always as same,it's silly

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(0)

ZeronHitaro

Nov. 27, 2011

Under rating threshold (show) A. 20% reduction in Armor Upgrade costs. B. 2% health regained after every fight. Just for a random example. 3. More boss fights. From what I'm reading supposedly the Dragon counts as this; however I haven't personally reached him yet. It would be nice to have some unique boss encounters after every couple of days in order to mix things up. 4. Achievements = Starting Upgrades. To put a spin on previous suggestions; a good way to encourage people to play the game multiple times while getting a sense of progression is to tie a set of "starter" upgrades to in game achievements. For example: Achievement Obtained- Survived 3 Days: +100 HP (Adding to the HP pool permanently.) Achievement Obtained- Killed the First Boss: +20 Attack Allowing for some basic power ups to help counter the tendency for the game to sometimes screw you over with its random generation, and yet providing some harder challenges for better stat upgrades. Like maybe "Survive 5 Days without Healing: +1000 HP".

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(2)

ZeronHitaro

Nov. 27, 2011

Under rating threshold (show) Here are my suggestions for the sequel (since it seems you have on in the works): 1. Multiple Characters/Hidden Characters- This allows for different gameplay styles and replayability. Take the current Knight Girl you have for example, allow her to start off with a heavier sword and armor but keep her current attack speed (she seems to take anywhere from 2-3 hits before getting one in of her own at higher level encounters). Then you can have like a Thief/Dancer style character with lighter weapons/armor that actually gets in attacks more often at the expense of durability, ect. 2. In Game Leveling, with Path Options: Players love being able to customize. Even if you include just a basic tri-stat system (Attack Power, Defense, Speed) it would allow players to design the character they would like to have. Depending on how far you want to elaborate this could include unique leveling options too. Like for example: You have Reached Level 5! Choose your upgrade: (cont)

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(3)

ChaosAngel

Nov. 27, 2011

Under rating threshold (show) The degree of probability in the game is frustrating. Doing well seems to be so singlehandedly based on luck

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(3)

Bodin12345

Nov. 27, 2011

Under rating threshold (show) OMG!?!?! Getting to the dragon two times without seeing a divine edge... unreal... There are times I am rolling real good and will get rocked by the coyote for 3 hits in a row for 700 damage each or run out of life span because I can't afford it... I've tried tons of strats I can think of: 1) holding that first elixer as long as I can in hopes of getting the gold ticket early 2)holding that first elixer and mainly upgrading weapons until I am forced to use it 3) holding that first elixer and upgrading armour so that first heal will be very significant 4) balancing my weapon and armour upgrades..... my best runs happen when I get lucky with the gold ticket, but that is few and far between and not a viable strategy unless I had 50 hours to devote to this game. The RNG is wack. 5/5 could have been possible... so much potential...

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(2)

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