Under rating threshold (hideshow)
@coopre1 fast upgrade is just so you can buy upgrade faster when you hold click down its really pointless the game should just have a buy all
Under rating threshold (hideshow)
The fact that expeditions stop when you go off line is a deal breaker. And metal gains on expeditions need greatly increased. By the time you are capable of completing them, the metal gain is so insignificant as to be worthless. For example: earning 2.53e32 on desert lvl 13 is meaningless when you need to be making around #.##e46-#.##47 per minute to even try it.
Under rating threshold (hideshow)
look, i think the manual side of the game needs to improve with the idle side. like i enjoy being able to make the game go faster by playing it but this just isn't possible with this game. also i am looking at restarting every day or so but even after about 5 days my guy hadn't reached level 50 so is unable to progress past the first fighting adventure
please improve more
Under rating threshold (hideshow)
first I gave you 5 starts then I remove them and If I can give one star I'll do that... after three weeks of playing it restart my progress because I clear the cookie of the browser. WTF .. can't you save my progress to the cloud
Under rating threshold (hideshow)
does this game has an "end"? im at lvl 100 and its starts to get boring. the game itself looks too money grabbing like. but not too bad at all. a little slow on progress when you dont take money in the hand and pay.
Under rating threshold (hideshow)
I had hoped that as you explored further, things would be found and a story emerge as to why the cube is there, why there are evil robots on the planet is there a purpose to building the base beyond the ability to build more base?
Under rating threshold (hideshow)
The graphics are the only good part. All the regular incremental/idle mechanics are extremely super boretasticly generic in this one. The click and idle speed of stuff is highly questionable, which is where all the premium stuff comes in. The prices are exorbitant. A lot of progress is heavily gated behind premium currency or what it can give. You can gain a tiny amount each day. The interface is messy. A fat 1/5. Shame we can't give 0/5. This is a whole other thing, unrelated - but if 50 people vote 1/5, and 50 people vote 5/5, it ends up at 3/5. While we can all agree, half of 5 is 2.5.
Under rating threshold (hideshow)
i feel like the game would play alot easier if the buildings also had construction values like the bots do with each builder bot building 1 per second that way even if it does get slower with later buildings regardless we dont have to worry about the slow build caps in the begging even after rebirthing alot and it would also increase the satisfaction many get when watching numbers go up
Under rating threshold (hideshow)
As an improvement, regarding the hard caps to construction that are generally anti-idle in design, there should be diminishing returns. After all, once your robot factories get built and leveled up, they can produce multiple bots per second while you're stuck at 7 seconds, regardless of how much upgrading you do.
Once you get enough construction to get to 7 seconds to build, the requirement for 6 seconds should be at some much larger factor. Maybe even squared. Then an even larger factor to get to 5 seconds. So if it was 10e5 cube build power to get to 7 seconds, 10e10 for 6, 10e20 for 5 seconds, etc. Just a thought. Right now, anyone who spent energy and chips for robot manufacturing loses out because of the current design flaw.
Under rating threshold (hideshow)
'bugs' thread is locked 4 me, so ///when there r only gunners left alive in an expedition, everything gets stuck after eliminating the last enemy: main cobe doesnt come back and doesnt start producing (some queue) queued stuff etc (sry 4 bad eng)
Under rating threshold (hideshow)
I'm close to the end now (level 150) after playing about 5 weeks. I haven't used any Kreds.
Longer runs are to inefficient in my opinion. Currently I get the most points/minute after about 3 minutes into the run at level 131(18.7b points at 6.23b/minute). After ~28 minutes at level 135(40.1b points at 1.43b/minute) I can overload. After about 8 hours I get to level 142(152b points at 0.32b/minute). I get more points in 4x30 minute runs than in 1x8 hour run.
The level 100 unlock (Bombardier) makes Gunners completely useless. So all the Talent Points I put in there are wasted. It would have been better to just upgrade the Cube.
In it's current state it would take a few months to complete for people who expect an idle game where they can just let it run for hours but for those who can play at least a little bit active, it can be enjoyable.
Under rating threshold (hideshow)
I'm at level 37. The lapses between levels (after 30) are getting longer, this becomes tedious. Is it a question of money? I mean, if I pay, will I be able to level up faster? I'd like to get to level 50 and see what happens, how expeditions, updates, etc. work, but at this rate, you will first discover the definitive vaccine against COVID before it reaches that level. So, you creators, what should we do?
Under rating threshold (hideshow)
With the recent horrible nerfing of talent points gained this game is pretty much unplayable after a point as it costs upwards of thousands of talent points to advance from level 2 to 3 or even 1 yo 2. And it will only get worse. This on top of the other advancement problems now grind the game to a near standstill around level 80 after various other advancements were nerfed or outright removed to add MORE barriers.
Under rating threshold (hideshow)
@SirMustapha: It because it is made as a cash cow, thats why there is little automation/idle aspect to the game, and tiny weeny to non-existant bonuses.
Under rating threshold (hideshow)
This is one of the stingiest, greediest idle games I remember playing here. Sometimes games like these feel like they were not properly balanced, but this feels deliberately unbalanced to make us want to buy upgrades with kreds. There's a sluggishness in the start of each cycle that never goes away, and every promise of an interesting development just boils down to more sluggishness and frustration.
Under rating threshold (hideshow)
Suggestion: Add a notification icon to let players know that they don't have enough metal when trying to build a robot. I had no idea why my explorers weren't being built until I looked it up on the discord, For a couple days I thought I had to save up 1e31 metal to build the explorer factory first.
Under rating threshold (hideshow)
My export no longer works. Finally hit level 50 and waited an hour to export. Upon importing I've reverted back to level 49 and my crystals are back after spending them. Additionally like others, i can not access upgrades. Until this is fixed I'm done with this game
Under rating threshold (hideshow)
When you make a Que for builders or Miners with your cube, and your buildings max out the number, the que is still there, the cube still works on them but without results. Maybe this can be solved in the next upgrade?
Under rating threshold (hideshow)
Now every time you import a save, the upgrades and crystal upgrades are all gone. Pretty much destroying any long term progress.
I guess you could try waiting hours for your energy bar to fill, or run another expedition or 2, till you can't progress without more firepower/armor/explorers, but really you're just stuck overloading (resetting) because what is the point of doing any of that if you can't use it to spend the gains on upgrades? Seems par for the course on this game, after your stop getting quick gains, nothing you do makes much of a difference.
Under rating threshold (hideshow)
This game needs an auto-assign builders option. You check one of your buildings, all new builders go there automatically.
Under rating threshold (hideshow)
@ god343, the expedition speed is set to the slowest portion so that the whole thing arrives at the same time. Remove the cube from the expedition to get the explorer speed.
Under rating threshold (hideshow)
Needs an autoupgrader with a toggle. If I have cash, stick it into an upgrade, unless I'm saving up for a building or a gunner or whatever. Even without the toggle, an autoupgrader would still be super-useful.