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There is extremely poor information about the game until you experience it, write it down.
I still don't remember after so many explorations if there is more than one talent point per exploration when you let it run all night. The game won't tell you, EVER. Or what skill do I get for leveling the builder factory to level 7? Do I get something for 8? 9? Or is it over? Or is there magically a skill you need level 44 for?? You never know.
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Like the game, new patch with extended offline time and a crystal upgrade for more extension without kreds seems like a great choice.
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I have read the description of skills, and for the 5th time or so today since I started I spent an hour pouring points into (this time) "robot construction" and figured out it wasn't helping with .... robot construction???
That was the 5th headbanger of the day. Please have more clarity with everything.
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I guess hosting nothing but p2p iPhone games is what Kongregate was talking about when they said they were making big changes.
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Well that was nice. Been playing this for a week or so and suddenly when I loaded it up again just now all my progress was gone.
Not worth putting more time to it at this point. Was sort of fun while it lasted.
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Just started playing and really likes the game. Gets slow, but it is nice to chill and wait and bit while doing other thing. Classical idle game. Shall see if I keep on playing since new content seem far away.
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Personally, I think the game is a fun IDLE game, but the downside is that I have to watch the game to proceed. If I'm doing something else or looking at a different tab in the browser, it doesn't work. It's frustrating. [The only way to turn off the game tab (save offline progress)] - Despite being the type to leave the computer on for a long time, it's almost difficult to proceed unless I'm sleeping with the game on.
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The metal clicker red bar seems a lot more important than it was. I thought I was getting the multiplication amount for all mining, not just the amount I was clicking until it topped out. This could be explained a little better in the introduction. It seems like once you have mining bots this part becomes sort of worthless (if I've understood this correctly).
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I like the game. I def understand how its an easy pay to win. I can't pay so i guess i can't win :(. however some stuff that could be improved. Why is teh limit on building bots so low? its an idle game and i know there are things to level it up but in the beginning it just seems like a chore. Automation is key to these types of game. A limit of 25 plus five per upgrade is much better and more balanced. others have mentioned the pay wall on offline. 2 hours is seriously short. also a better daily to monthly would be much appreciated. especially if there's more content. if the game continues to grow and be better for the player then ill probably spend some money. if not then its just another idle.
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After a few hours the game becomes boring an repetitive. Prestiging is a chore. Need more prestige upgrades, like "start with X builders/explorers", needs serious change in clicking system, or removing it altogether. As others said, "buy all" option, and most of all: needs a sense of accomplishment.
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Doesn't seem like there's much of a need to spend a great deal of time on the game. It looks nice enough, and the concept is actually quite good, but it becomes obvious within the first 30 minutes that the game is a cash grab. Clicking becomes obsolete quickly. Wait times and resource costs rise exponentially without a commensurate increase in income, and basic elements like offline progress are Kred-only. Not to mention paid boosters are broken down into individual effects, rather than wholesale multipliers. Not to mention a few "Coming Soon" tags indicate the game isn't finished.
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The fact that a lot of the upgrades, equipment and overall speed to the game is tied to waiting insane amounts of time to collect small drips of daily freebies, or even in the case of the offline battery, a vital part of most incremental games, is kred exclusive, really ruins the game for me. I understand game devs need money, but there is a vast difference between games built for their actual intended purpose, for gamers to have fun, and games built around making a game be horrifically boring and slow unless you pay money to improve your gameplay.
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Is there a bug, or am I missing some game-play dependency? I cannot add any factories because I do not have any robots. On the Robots tab, when I press the "+1" button, a progress bar shows on the main play field, but it does not do anything. Also, my Metal Mining income drops to 0.00/s.
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The combination of exploration being obscenely more powerful than my income could hope to be and offline time being capped to 2 hours as long as you don't pay up is a bit of a ridiculous combo.
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@MMX95 I'm afraid there isn't a lot of choice to be suboptimal:
i) Miners are fairly useless (1k times less productive for the same upgrade level) so really one way to get metal
ii) There is only one way to get energy
iii) To prestige you need to assemble builders, but to upgrade your assembly time from x1.61 to a whooping 1.77 it costs 99 green talent points. The green talent points cost scales much more than the 10% benefit i.e. *the very definition of a wall*
iv) Exploring territory is slow from the 2nd and massively slow from the 3rd and the cost to improve these times is as per iii) above.
Try to build full base with high level factories and compare the results. You don't need high level assembly to progress. Factories needed to build robots quickly. Cube will be busy in the late game with other things.
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did the math just now. to get the highest end parts 12 hours to get 20 (assuming you dont spend any on the previous tiers) would take 147.5 days without missing a single check-in and with no way to earn the currency besides the ticking clock this is a very mentally abusive game requiring 2 hour check ins and 12 hour check ins for progress
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honestly good game, if kong wasnt on rocky i'd maybe put money in to support, but offline being only 2 hours unless you pay and massive costs to get significant gain plus the bare nature of the talent system (at the moment) its hard to say it good rather than having great potential and being ok for now
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This game has a wall at lvl 30 and 40 via energy, worker assembly and the size of the queue. I don't think even the ridiculous overpriced bonuses would help with all of them at the same time. The game seems to have potential, but right now it's a slog. 2/5
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Arts without outline huh. That is not badass or clickbait, and comfortable. But after being comfortable, you see pay to win thing. Really comfortable.
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would be really nice to have more info on stuff. I shouldn't have to look up what expeditions do. So i guess i need exploring. It says i have one equipped but it doesn't give me one so expedition is useless.
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It would be nice to have a '+' sign next to the '-' sign at the little robotqueue. So we dont have to switch tabs all the time.
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it would be great to have a screen that tells us what we unlock at each level. As it is I have to pay attention to what new upgrade appears