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If a game doesn't work when you switch tabs, try using your browsers correctly, and learn how they down-prioritize things not directly visible.
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I like i, though there seems to be a bug in weapon upgrade, the weapon damage goes crazy. now at 1e208. I would also recommend against that you have to pay cash for offline progress. Maybe make it so you get an additioanl hour for free for every 10 levels, but that you can still buy to get it faster
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The crafting queue is too small, which makes this game not very idlable. It should be quantitate to 1 queue == 1 hour. And still needs an option to specify the command after the explicit queue gets finished.
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I should be able to hold the mouse button down to "click" on stuff. Also, I hate having to manually click on stuff. It's a stupid mechanic that lends to RSIs.
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Looks nice, plays bad. UI needs some work, content is .. limited. Overall gets boring quickly. Also, the shop prices seem to aim for a very special clientel.
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Love the game so far, very playable, decent graphics and interface and like the way the prestige system works and thankfully it goes from a clicker to idle game very quickly. Absolutely hate the pricing of Kreds for the upgrades though, if it was just a few Kreds i'd be very likely to buy some to give support for the game, but at those prices no chance. Also, the "planning module" seems like a complete waste of space. You really need to add some more tool tips though, as some things are a real guessing game until you figure them out.
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It would be nice to be able to close upgrade menus, I don't really buy the clicker upgrades so I'd like to be able to minimize it.
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The microtransaction prices are insane. Divide by 10 to get the dollar value. It's predatory to charge as much as you do. Shame on you.
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Oh goody, yet another idle game that wants to have pay to upgrade stuff.
While the game is a good concept, adding in micros is not a way to keep people.
Oh well.
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If you hover your mouse over the buttons on the rightmost side of the screen, they go off the screen instead of appearing to the left of the mouse
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Good lord Dev. This is 2020, not 1998. PLEASE, for the love of pete, increase or otherwise improve the scrolling ability for the purchases on the right panel of the main screen. NO-ONE should have to point at this and say "This is a problem." How the bloody blue blazes did THAT get past product testing before this was released to the general public?
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Feels very cash-grabby and with poor user design. The graphics are good and the concept is there, however the execution leaves a bit to be desired.
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Everyone loves a story - I would have the game upgrade in phases to move from one planet to the next to rebuild. Also - Overload - bonus - option of which stage to start from (bare minimum) determines talent points.. further back you go. more you get (adjust tree accordingly). Do like to see what i bought being built - something missing from most idle games. lots of potential here - giving it a 4/5
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Please make it so that when you hover over something you can see what it does. As of right now some of the upgrades are confusing if you don't already know what they do.
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Multiplier buttons. Always. Don't bother even uploading any idle / incremental game if you fail to realise how utterly necessary it is. Ever tried playing Super Mario without a jump button? Maybe it could be done but nobody will attempt to even try. I can not believe why they still manage to make this very basic mistake.
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It's a cool idle game but becomes boring rather quickly. With some work and new content this could be one of the best idle games.
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No multibuy... Why is it that the majority of developers of incremental games fail to implement this basic feature in their games?