Under rating threshold (hideshow)
how in the absolute fok am I supposed to get red and blue gems? I got one for completing a achievement but that's about it
Under rating threshold (hideshow)
how is "bonus king 2" achievement even feasible? there is SO much luck needed that i believe i have a better chance at winning the powerball jackpot. please re-think it.....i give up. it's the last achievement i need now that the hard mode is gone.
Under rating threshold (hideshow)
Game is starting to feel a bit grindy. I dont feel like the upgrades I get do a whole lot in terms of adding progress, though I may just be spreading them out too much
Under rating threshold (hideshow)
Are you kidding me? I didn't buy Turbo to get Maniac, spent days, today finally reached the core AND YOU REMOVED MANIAC?!? Are you kidding me?
Under rating threshold (hideshow)
Great Game! Few teething troubles like everyone says, but brilliant how responsive the developers are being about listening to the comments (doesn't always happen) and loving th concept and most aspects of gameplay!
Under rating threshold (hideshow)
if this planet only takes 3,000 feet to get to the center and its 6,000 feet across then its tiny because mount everest is 29,000 feet high
Under rating threshold (hideshow)
Every challenge completed. I'm sad the candy drill doesn't have a unique effect to go with its bizarre upgrade costs.
Under rating threshold (hideshow)
Somehow, the Hull5-Drill5-Engine5-Turbo4 configuration made me think of Lagann, and the game became instantly more entertaining.
Under rating threshold (hideshow)
This about being consistent with colors. Gold is good in the middle, but bad near the end. Gray is both good and bad in the beginning.
Under rating threshold (hideshow)
The player should be closer to the top of the screen so you can actually react to bonuses showing up. Also, I wish I could sell green gems for cash.
Under rating threshold (hideshow)
How quickly this game becomes a complete pain to play. Eventually, all the resources you've been collecting are obsolete, so it takes you a minute and a half to get maybe 4 or 5 Black/Blue gems. Grinding only increases as the game goes on.
Under rating threshold (hideshow)
Why does this flash game need 1000MB? Yes you read right over 1GB of memory. Every time you digg down later in the game. No wonder it laggs!
Besides that good miner, long play, gets boring after an hour.
Under rating threshold (hideshow)
The multi-lateral upgrade system formed from the technologies and the improvable parts helps to make decisions of what to focus on more interesting and to make more individual actions feel rewarding.
By far the biggest stumbling block here is the upgrades. By mid-game it takes far too long to buy any upgrades of note and the upgrades do far too little. The way the costs increase exponentially and the bonuses remain on a linear curve lends to late-game grindfests reminiscent of Korean mmo's from 2004, and on top of that the costs start out high. you could safely cut every price in the game in half and it would still feel like a slog. Higher-tier upgrades need to do more to feel worth it. Either they need to give greater bonuses or cap with special abilities or something to make the collection feel worthwhile.
In aggregate, it shows potential, but it's just too slow to make the player's efforts feel validated.
Under rating threshold (hideshow)
The endgame grind is really rather tedious. I think it'd work better if the endgame gear didn't require ten, then thirty, then more and more plasma, given that it starts off lacking a lot of the advantages or with weaker stats than the tier immediately below it. I'd say either drop the price or make the rewards for what we spend larger.
Under rating threshold (hideshow)
I'm getting a bunch of blue and green things when ramming hives and mines, but they don't show up in the shop screen and there is no indication to what it actually is.
Under rating threshold (hideshow)
i actually went to the core with the wasp hull and u r so fast and agile that u can dodge and destroy all obsticals. so i dont bother all the other ussues that ppl mentioned. u cant expect an entirely perfect game for free. but getting roasted in the core to get a minimum of the gems that u need to upgrade to get slightly more of em is pretty much everybody make quit the game.
1)a solution might be to make a menu to upgrade the amount of core gems u get for one piece u find. dont expect me to go to the core 5000 times still depending on luck more then on previous upgrades.
2)make speed upgrade also available on the last hull so u dont have to waste sooo much time traveling to the core
Under rating threshold (hideshow)
There is now a memory usage indicator on the screen. Not to be a smart alec. but "mb" means millibit, which makexs not sense. You probably want "MB" for megabyte... but I am guessing you are really measuring kilobytes due to the high numbers.
Under rating threshold (hideshow)
TLDR: Unbalanced game-play technical problems. Don't play without major reworking.
Although it tries hard, this game is horribly balanced at the end game. The so called "ultimate items" are actually borderline useless without putting a MASSIVE amount of time into upgrading them. Then there is the heat damage mechanic While I understand the desire to implement heat damage as a game mechanic, this game does it quite poorly. How about a way to prevent it? Heat resistance only buys you some time and eventually fails no matter how many upgrades you have. Finally, the game itself runs quite poorly, suffering from major lag on most digs that go deeper that a few hundred meters.
Under rating threshold (hideshow)
Also.....just fyi for the group....it took me 315 days to finally max out top tier equipment. Only thing missing now for me is the drill you get for completing all Red Planet challenges. A trick I learned and utilized was to simply run the drill and let it run in the background while I do other things. No controlling necessary. This alone got me all the plasma I needed at about 10-15 per run.
Under rating threshold (hideshow)
Unclear what "Barriers" are for Red Planet achievement "500m without barriers"......made it to 500+m without hitting any of the orange/red orbs that cause thermal damage....were these the barriers?