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Not all to bad, but i really dislike games like this which are almost purely based on luck. Dont really feel the challenge if i win/lose due to gems off the screen just falling into place for my turn/the opponents turn.
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Difficulty curve is off for the final battle. You need to max most items, but playing through the previous battles only gets you halfway there.
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Wow. A crappy turn based battle game, but instead of picking the move you want, you have to hope its available via a selection of jewel moves. Garbage.
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Very poorly design, most of the time you dont have any option rather than defend. Games like this should give you a lot of combination opitons. PS and the computer is very cheap anything he does is a "6x COMBO!"
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Game would be better with: Multiplayer, in-game acheivements, Free-Play Mode w/ Solo High Scores, and battle descriptions.
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this makes me sad, as i was going to make a game like this but i didn't know how, so i sincerely hoped nobody would make something like it before i could. oh well. i still have a couple games i'm hoping wont be made before me.
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found a bug....3energy fell out of screen to replace..they fell on 1 energy...should give 4 but just gave 3 and left the highest energy there
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Good games of this type give players active abilities to manipulate the board to their advantage and use strategy to overcome the gross difference in stats that the enemies may have; in this game the stat differences are obviously there, but the only option we have to overcome them is luck (the ability to better spot match 4s and chains still boils down to luck, after all).
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at first fun but is almost instanly boring and repetetive, as each new enemy is exactly the same only with higher health and damage. it attempts to use a puzzel quest battle system without any of the things that made puzzle quest fun. like spells, and weapons, and enemise that arent boring.
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This game is pretty much a free version of Puzzle Quest, only instead of giving mana the various colors do various moves which is a interesting take. While this game does look like it needs a update or two it is a very well done take on Puzzle Quest.
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i only keep posting, cuz i like your game! Let us know which medal we won when we earn it, rather than have to scour the achievements. We only see +xyz hearts.
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really love how its total luck to win. no really. and the fact that the enimies get all the good combos. great. and on that note: I HATE THIS GAME SO MUCH!
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This seems to be one of those games that depends on having an inordinate amount of luck. got the stupid squid down to 100 health. He then grabs a 15 move combo and destroy me completely. I went against him 5 times and all losses. No matter how I defend or attack he just 1 shots me at some point.
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i honestly dont understand this, ive looked several times over the manual etc and i connect rows of 3 or 4 and i just cannot get them to work. it keeps saying no match!! how the hell do you match then?! its just your average connect 3 plus game and its not working :s!! anyone help?
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also: letting the player know what medals s/he's achieved against each opponent via an icon on the map would be helpful.
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I'm not sure why Mochigames hates us so much, but the final boss is just a complete dick punch. Every game mechanic is biased against you when it's turned into a two stage fight, because his stage transition breaks any effects a long chain may have had (if you kill him with one), his Rage attack takes over half your HP, his regular attacks take off a ton of HP, and he has a metric assload of health. It's a luck based mission, and luck is never on your side.
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Once you get to Goord and Master Squid, it's pretty much 100% random chance. They've got such high attack and HP that you can't feasibly win on strategy, you just have to hope you get an assload of extra turn opportunities and a ton of Defense chains so you can pop one every turn. Pretty bad design in an attempt to cover up crappy AI.
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right off the bat i found a bug. on the first level if you double click on got it, the window stays up and you cant match any block at all, yet you cant clear the window.
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It didn't recognize a T for my opponent. Not sure if that is on purpose or not. It was a horizontal 3 on the bottom and a vertical going up the middle. It only cleared the horizontal.
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i found a bug on the last level: everytime I defeat the octopus to 0 life, I don't win... instead he suddenly start glowing red and gets over 800 hp...