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I really wish the museum was better organized. Seeing one-blue in the middle of the a bunch of three-blues kinda makes my OCD want to kill things.
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hey, so I found out that if you mix colors. Green and orange are what I did, and you get green and blue clovers, but you also get orange and green clovers that can't be in the museum. I think you should add a scroll bar in the museum so you can have orange and green fit in. (and all other cool mixes)
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There should be a way to pause the production without removing any clovers so that you can adjust the breeding sequence
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Chiming in that organizing the museum by number of leaves would be SO much better, more stuff to spend gold on at higher levels, and a pause button (or be able to take stuff out of the museum and put it in breeding tanks - either one would fix the stress of trying to chase down that lower level clover!). But it's a fun game, I'm enjoying it so far!
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LOL, that if you got Tier-9 you need nothing to do and nothing upgrade for most of days, until you get 5.670^9 science...so disappointed
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I've finally beaten the game and got the 5 leaf clower
even made a video with it
https://www.youtube.com/watch?v=dQw4w9WgXcQ
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While it's pretty obvious the museum is sorted according to binary positions of the leafs, it makes it really hard to know when to start throwing out your old clovers of a tier. Eg. I can't tell if I should start mutating 3 leaf clovers because it's hard to see if I've still got some 3 leafs left to find. If instead the leaves were sorted according to number of muted leaves and THEN binary that would make this a lot easier.
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how do you get past tier 7? i left it running with each slot having full dark green clovers in it, and not a single mutation.
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i think what might make this game a bit better is if rather than just be able to pick the green clover, once you've unlocked the next colours to be able to pick them as well, as after the first tier, i've found the pick ability pretty much useless
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Have checked back here several times in hopes for updates. This is the last. I hate more than anything, devs that make a decent game and disappear.
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Dud27, I never got all the higher upgrades, but more patience is needed for the last 2 screens for sure. Good Hunting all.
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Decent progression yet still addicting enough to come back too. Good work on an older idea. Should deserve a medium badge for patience alone Aye.
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Do you like progress bars? If so then you are in luck because in this "game" you get to watch not one, not two... but six progress bar filling up and accomplishing absolutely nothing! This game took a bold step out of the idle territory into the plain stupid zone.
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Auto-Museum upgrade doesn't seem to work correctly. Even when it's purchased, pressing "Museum All" button sends a lot of clovers there - all of them should have been sent by the upgrade already.
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Can there either be more things to upgrade/buy with gold, or a way to turn gold into research? I'm on tier 5 and have all gold upgrades maxed out.
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...oh. There's no progress while you have the window closed. I'd been hoping I could actually get enough Science to progress overnight, but no.
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YOU MUST BE ABLE TO PICK CLOVERS FROM THE MUSEUM. THERE IS A BUG when you leave the game and come back. No evo is happening and I'm stuck on lvl 2 never the less I have lvl5 in the museum.
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I don't want to sound like trump but: great game! great potential! but you need to make it GREATER! you need to build it better!
pausing production, maybe a bonus for complete set of clovers, and a way to go back to each of the base versions of unlocked colors?
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Perhaps this game is an analogy to life in general. You could do everything right, do everything there is to be done, and yet fail at it. While some people are born in fields of 5 leaf clovers... damn...
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when I drag a clover to the breeder, and its placeholder moves off the stash list, my clover doesn't stick to the breeder, it disappears