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Personally, given that the Museum has to cover for every possible iteration of the clover leaf colors, I think it's pretty clever to count up the leaves in binary (leaf 1, leaf 2, 1+2, 3, 1+3, 2+3, 1+2+3, 4, etc.) While it makes it slightly cumbersome to shop for particular clovers to breed, it has one job and it does that job well - to keep 256 items organized -somehow-
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Agree Obliterate... since it isn't a perpetual grinder one would think you have a end result. However reddit poster suggested game code allows for future expansion to more lvls.
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I have an idea to add to the game. Sometimes I wanted to hold on to a particular clover for later. (Like hold onto a perfect yellow and a perfect orange in my inventory for making all of the permutations for the museum.) Sometimes, I accidentally sell these important clovers when I click "Sell All", so I think being able to purchase a few "holder boxes" would be nice. Any clovers that you put in these holder boxes will not be sold when you hit "Sell All". That way, you could leave some important clovers in the "holder boxes" for later without worrying about accidentally selling them.
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Being someone who likes to collect everything, the way the museum is currently organized is very triggering. The only way I can easily tell if I need a clover is if it appears in my stash and I press the "museum all" button.
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Is there anything left after museum is full, and I've got all silver leaf clovers? Is there actually a five-leaf clover?
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i have all the clovers in the entire museum and I've just been sitting on my rud for a half hour waiting for some super ultra fancy clover to appear
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so close to being great, but ends up a 2/5. the game is fully playable until the final tier, at which point there is literally nothing you can do but wait for 2 hours, 3 hours, 4 hours, or however long it takes to get that lucky mutation.
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I really like this game BUT I wish there was a "seed bank" so I could store flowers for breeding later (mostly the solid colors for now). Or let us pull a plant from the museum, but a seed bank over to the side would solve that.
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I restarted the game, it kept all my upgrades but starting from green, I cannot go past lvl 2now i just wont give me a lvl 2 mutation.
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My understanding of an idle game is that it's one where you can, if you wish, step away from the game and it will continue to make progress. However, this turns that on its head: at present, I cannot do anything useful until I've waited about 90 minutes to get the next upgrade of Mutation Chance, so rather than having the option to step away I'm forced to step away.
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After a while, it seems like I want my stash to be filled so I can leave the game idle and farm combinations (with the automatic sell and museum perks.) Stash upgrades seem tedious, and gold becomes entirely useless around tier 4 or 5 (depending on the speed at which you maxed your upgrades.) This game has a lot of potential and I love it so far despite the previously stated issues.
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@RyanE361 Tactic approved, 31 tabs was scanned for few minutes (Ctrl +PgUp/PgDn) tab 17 got it.
The others didn't get it, i gave up waiting for them to get it, science is hard.
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In fact after orange clover, the color turn back into green but it's a darker one from the color of the begining. So don't worry you are always progressing ;p
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@ XartaX:
Museum should be sorted better. First all single leafs, then two leafs, etc.
Makes sense to me as it is just counting in binary. However, the precedence in the stash doesn't strictly follow progression in binary counting. I have no way of knowing if a higher binary counted clover will sell for more (within the same color scheme).
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I agree with the suggestions already made by others: turn gold to science, pause breeders, etc. But to really extend gameplay and make the game more interesting, I would make progression non-linear by making color mutations based on the colors of the parents. Yellow breed with blue makes green, blue and red makes purple, purple and green makes black or some such pattern. Also include space in the museum for triple, quadruple, ... colored clovers. Creating an eight colored clover would be challenging, and if you have more than 8 colors (as you already do) then there will be multiple rainbow configurations to master. Just how I would extend the life of the game as I'm almost done, and from the comments others are and desire to play more. Cheers!
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Great little game. Content can be cleared in a day or so, but that is okay. Idles don't need to be multi-year monstrosities like AdCap. However, I would love some more content. A prestige system or a more substantial end game would be more of a good thing. 5 Stars as is though.
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OK, pause button would be great to re-arrange, and having a simble that means not on museum at the clovers would be great
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i am partly colourblind. could barely tell the differece between the yellow and the orange pettals was an anoying phase for me
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If you missed filling up earlier tiers of the museum: don't forget that you can always pick solid-green tier-1 clovers using the button at the bottom right of the screen.
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Fine up until I've got 5 breeders making orange clover, then everything seems to slow down and stop, progression wise.
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here are my thoughts about the game. its already fine but need at the same time alot of balance. gold got useless in less than 1 hour and u waste hours of waiting for higher tier research. but at the same time i want to make a visit from time to time, cuz the kind of breed evo idle game is really nice.