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Finished game easily, just takes time. This is the lazy way:
-Use first breeder to lvl up clover usign the highest colored clover you have in the tier youre trying to complete.
-Use rest of breeders with the lowest and highest clover of the tier. This way you get a random clover from the lowest and the highest.
Takes time but doing this you complete every tier and no need to worry about wich one is missing.
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A bit more info on how mutations actually work and happen would be nice. Not everyone knows this principle of biology.
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Maybe not marking the clovers in the museum with a ? but showing a desaturated version would help. That way we could focus on specific missing mutations.
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I get lost in the museum. Don't have an idea how to improve it tho. I just feel I would like a quicker way to tell what exactly is still missing.
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Fun concept but to little content. Maybe add different kind of tools, fertilizers etc that can effect the way they mutate, also add chances of really bad mutations where the original clover dies or what not, that requires that getting a certain mutation is much harder then it is now.
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Something that seems to have slipped through most the radars around here, the museum is sorted in a binary fashion, each flower is represented with an 8 bit number, with the petal in the NWW position being the LSB (least significant bit) and the one in the SWW position being the MSB (most sig. bit). e.g. 00010101 has these petals mutated - NWW, NNE, SEE
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it might be nice to say, have a "completed" vs "incompleted" on the archive list, and on the incomplete you can potentially see a darkened copy of what clover is there, and leave it up to the person to make said clover, as the 256 per page does get a little trivial when you have all but 2 remaining. Overall a really nice concept though 4/5
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Yup, another one that didn't save after hours of playing. I feared this when the save button was kind of unresponsive. Shame, otherwise I'd have given it a 5. Now it's only a 3.
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I think that it would be great if you could get a total per second for each individual tier. Also a notification system for the upgrades tab would make the game play a bit smother.
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Please reorganize museum to make it easier to see what is missing so we can work towards that. I'd suggest grouping them by number of mutations per tier.
That's the first thing on to-do list now, a redesign of auto-sell/museum so it sells duplicates and leave the new ones so the idle aspect of the game is better.
EDIT: Version 0.3.0 has the new auto-sell/museum now!
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To get your missing museum clovers, you must mix full clovers of adjacent tiers i.e. 1 full green with 1 full blue, 1 full blue with 1 full purple, etc. That way the museum fills up pretty fast.
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It looks like the museum is organized sort of like binary starting with the first half of the top left leaf and continuing clockwise from there. If you look at it that way then it just goes 00000000, 10000000, 01000000, 11000000, etc.
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At T7 the grind becomes really slow, you have to constantly swipe out the inventory or you'll miss out that lucky one upgrade. Overall this game is really addictive n fun, only missing a few features to feel complete.
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for a storing method in the museum i suggest you take the binary way, give every clove a number: 1 – 2 – 4 – 8…. (clockwise). this way it’s easy to see what type you’re missing.
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for a storing method i suggest you take the binary way, give every clove a number: 1 - 2 - 4 - 8.... (clockwise). this way it's easy to see what type you're missing.
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Autosell/automuseam should be taking the last clover out of the stash, not the newly made one. That way new mutations won't be sold/museumed.
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For everybody who wants to know what that missing library item is, I made a screenshot of a complete collection: https://snag.gy/c2JMgo.jpg
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It's not an idle game at this moment. Player have to sit and click once in few second, waiting a moment of new mutation. And the chance of this mutation is so low, that it's really hard to catch (even on tier 5).
I see to different solutions here:
1. Add a way to extract elements back from museum. With this solution it will be possible to configure breeders and leave game to work for some time. After that player can extract new elements from museum and reconfigure breeders. But with this solution limited stash will be no needed any more.
2. Another way to deal with it is to add ability to autosell each element of marked type. So player could mark types that he don't need at this moment, configure breeders and leave game to work. After some time he will see only some new elements in his stash.
I suppose, the second one should fit nicely with ain idea of this game.
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Pretty neat game. Only thing that's missing is some advice to the mutations that can be discovered. It's hard to find the right combinations to complete the museum. :)
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The Museum should have more tools to organize them. Maybe even know which one you are missing. Is hard to know if we miss a 3 or 4 clover....
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OH, you're the author of Idle spreadsheets. No wonder this game is so pleasant to play. After truckloads of crap Idle and upgrade games on KONG, finally someone who understand what makes a quality game.
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Awesome game. Cute, balanced. Only thing that isn't perfect is science .... you really can't afford later upgrades with ~11475/s science.
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Needs to have some way of telling you if you have all types of a particular variety of clover so we dont have to individually search through the entire museum to see what we still need to get
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Just uploaded a quick fix for the breeding issue, breeding between tiers will now produce proper clover instead of pure tier 1.
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The library screen needs better organization- perhaps a sorting option or at least the initial screen sorted by number/type
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BUG: I got a 3rd breeding slot, put a green clover and suddenly I'm getting all completely green clovers from all breeders now.
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So now I have a completely blue clover... and somehow all breedings are now completely green without any mutations whatsoever!
You need to get 2 blue clover to progress further ;) I understand that it's confusing, I've got similar feedback from other people, will definitely change it to be more clear in the next update.
EDIT: Just posted an update, it should resolve the issue!