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Comments for Five-Leaf Clover

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samtheirongolem

Dec. 31, 2016

Under rating threshold (show) sometimes you just go on autopilot waiting for mutation, then acidentally delete new clover

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(2)

Arkshija

Dec. 31, 2016

Under rating threshold (show) Finished game easily, just takes time. This is the lazy way: -Use first breeder to lvl up clover usign the highest colored clover you have in the tier youre trying to complete. -Use rest of breeders with the lowest and highest clover of the tier. This way you get a random clover from the lowest and the highest. Takes time but doing this you complete every tier and no need to worry about wich one is missing.

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(2)

Jackdude3006

Dec. 31, 2016

Under rating threshold (show) 4/5!

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(0)

Germanboy98

Dec. 31, 2016

Under rating threshold (show) A bit more info on how mutations actually work and happen would be nice. Not everyone knows this principle of biology.

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(4)

juwel

Dec. 31, 2016

Under rating threshold (show)

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(-3)

BlackLoter

Dec. 31, 2016

Under rating threshold (show) Gotta catch'em all!

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(1)

sk0976

Dec. 31, 2016

Under rating threshold (show) Maybe not marking the clovers in the museum with a ? but showing a desaturated version would help. That way we could focus on specific missing mutations.

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(1)

Spitfire6690

Dec. 31, 2016

Under rating threshold (show) I can't tell if the auto-museum saves the extra clover before auto-sell sells it

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(2)

sk0976

Dec. 31, 2016

Under rating threshold (show) I get lost in the museum. Don't have an idea how to improve it tho. I just feel I would like a quicker way to tell what exactly is still missing.

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(-1)

sirspikey

Dec. 31, 2016

Under rating threshold (show) Fun concept but to little content. Maybe add different kind of tools, fertilizers etc that can effect the way they mutate, also add chances of really bad mutations where the original clover dies or what not, that requires that getting a certain mutation is much harder then it is now.

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(2)

Rangicus

Dec. 31, 2016

Under rating threshold (show) There should be an icon on clovers that have already been museum`ed.

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(3)

sirspikey

Dec. 31, 2016

Under rating threshold (show) The auto-sell should sell the oldest clover made not the new ones.

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(2)

kerdios

Dec. 31, 2016

Under rating threshold (show) Something that seems to have slipped through most the radars around here, the museum is sorted in a binary fashion, each flower is represented with an 8 bit number, with the petal in the NWW position being the LSB (least significant bit) and the one in the SWW position being the MSB (most sig. bit). e.g. 00010101 has these petals mutated - NWW, NNE, SEE

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(4)

Developer response from Moczan

Yep, that's how it works, but it's not natural or readable for many players so I will work on alternative sorting options.

GideonH

Dec. 31, 2016

Under rating threshold (show) it might be nice to say, have a "completed" vs "incompleted" on the archive list, and on the incomplete you can potentially see a darkened copy of what clover is there, and leave it up to the person to make said clover, as the 256 per page does get a little trivial when you have all but 2 remaining. Overall a really nice concept though 4/5

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(0)

Bitch_Stewie

Dec. 31, 2016

Under rating threshold (show) Yup, another one that didn't save after hours of playing. I feared this when the save button was kind of unresponsive. Shame, otherwise I'd have given it a 5. Now it's only a 3.

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(4)

Tralmisk

Dec. 31, 2016

Under rating threshold (show) I think that it would be great if you could get a total per second for each individual tier. Also a notification system for the upgrades tab would make the game play a bit smother.

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(0)

UniversityOfPi

Dec. 31, 2016

Under rating threshold (show) auto sell should have a setting for auto selling duplicates when they're made

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(18)

pimpslap2

Dec. 31, 2016

Under rating threshold (show) so just noticed it doesn t auto save :(

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(3)

Gwarks

Dec. 30, 2016

Under rating threshold (show) There are 256 clovers per tier. Finding out what is missing only needs binary counting.

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(6)

del1483825

Dec. 30, 2016

Under rating threshold (show)

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(-13)

gotoxy

Dec. 30, 2016

Under rating threshold (show) does auto-museum have priority over auto-sell ? cuz if not, whats the point to have auto-sell.

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(1)

shibbysean

Dec. 30, 2016

Under rating threshold (show) Five stars for something that is both new and has a ton of potential. Really hope you update and improve it.

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(2)

Coop7777

Dec. 30, 2016

Under rating threshold (show) Needs A Pause Button

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(1)

NadN2

Dec. 30, 2016

Under rating threshold (show) Please reorganize museum to make it easier to see what is missing so we can work towards that. I'd suggest grouping them by number of mutations per tier.

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(0)

Jonsk

Dec. 30, 2016

Under rating threshold (show) I wish the muesuem was sorted in like all the one leaf, two leaves, three leaves for each tier

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(0)

Ajroets

Dec. 30, 2016

Under rating threshold (show) A sell duplicates, so that you only new ones that aren't in your museum are kept would be greatly appreciated.

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(42)

Developer response from Moczan

That's the first thing on to-do list now, a redesign of auto-sell/museum so it sells duplicates and leave the new ones so the idle aspect of the game is better. EDIT: Version 0.3.0 has the new auto-sell/museum now!

dansparrow

Dec. 30, 2016

Under rating threshold (show) How about M key for museum, S key for selling?

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(4)

Rp2020

Dec. 30, 2016

Under rating threshold (show) This is super fun

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(0)

Hobelbruder

Dec. 30, 2016

Under rating threshold (show) To get your missing museum clovers, you must mix full clovers of adjacent tiers i.e. 1 full green with 1 full blue, 1 full blue with 1 full purple, etc. That way the museum fills up pretty fast.

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(81)

ChaoticAgenda

Dec. 30, 2016

Under rating threshold (show) It looks like the museum is organized sort of like binary starting with the first half of the top left leaf and continuing clockwise from there. If you look at it that way then it just goes 00000000, 10000000, 01000000, 11000000, etc.

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(2)

Selva

Dec. 30, 2016

Under rating threshold (show) Really hard to tell the pink from the orange. Might be better if they weren't adjacent tiers or something.

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(4)

ventoooze

Dec. 30, 2016

Under rating threshold (show) At T7 the grind becomes really slow, you have to constantly swipe out the inventory or you'll miss out that lucky one upgrade. Overall this game is really addictive n fun, only missing a few features to feel complete.

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(13)

LERNY

Dec. 30, 2016

Under rating threshold (show) for a storing method in the museum i suggest you take the binary way, give every clove a number: 1 – 2 – 4 – 8…. (clockwise). this way it’s easy to see what type you’re missing.

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(0)

LERNY

Dec. 30, 2016

Under rating threshold (show) for a storing method i suggest you take the binary way, give every clove a number: 1 - 2 - 4 - 8.... (clockwise). this way it's easy to see what type you're missing.

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(-1)

Bananamama

Dec. 30, 2016

Under rating threshold (show) too easy to accidentally sell something you need

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(4)

stereolab

Dec. 30, 2016

Under rating threshold (show) The pink to orange clover is difficult to tell apart the two colors

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(13)

Developer response from Moczan

Got this comment from few players, I will change the contrast of those colors in the next update!

Rawrkanos

Dec. 30, 2016

Under rating threshold (show) Autosell/automuseam should be taking the last clover out of the stash, not the newly made one. That way new mutations won't be sold/museumed.

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(78)

Developer response from Moczan

This will be available in a new patch after the weekend!

Vanderwaal

Dec. 30, 2016

Under rating threshold (show) For everybody who wants to know what that missing library item is, I made a screenshot of a complete collection: https://snag.gy/c2JMgo.jpg

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(0)

BarsNord

Dec. 30, 2016

Under rating threshold (show) It's not an idle game at this moment. Player have to sit and click once in few second, waiting a moment of new mutation. And the chance of this mutation is so low, that it's really hard to catch (even on tier 5). I see to different solutions here: 1. Add a way to extract elements back from museum. With this solution it will be possible to configure breeders and leave game to work for some time. After that player can extract new elements from museum and reconfigure breeders. But with this solution limited stash will be no needed any more. 2. Another way to deal with it is to add ability to autosell each element of marked type. So player could mark types that he don't need at this moment, configure breeders and leave game to work. After some time he will see only some new elements in his stash. I suppose, the second one should fit nicely with ain idea of this game.

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(3)

Paynisdeeb

Dec. 30, 2016

Under rating threshold (show) Pretty neat game. Only thing that's missing is some advice to the mutations that can be discovered. It's hard to find the right combinations to complete the museum. :)

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(8)

qedrakmar

Dec. 30, 2016

Under rating threshold (show) This game should be used in classrooms to teach Mendelian genetics.

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(8)

Dali87

Dec. 30, 2016

Under rating threshold (show) The Museum should have more tools to organize them. Maybe even know which one you are missing. Is hard to know if we miss a 3 or 4 clover....

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(2)

zabijaq

Dec. 30, 2016

Under rating threshold (show) OH, you're the author of Idle spreadsheets. No wonder this game is so pleasant to play. After truckloads of crap Idle and upgrade games on KONG, finally someone who understand what makes a quality game.

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(6)

zabijaq

Dec. 30, 2016

Under rating threshold (show) Awesome game. Cute, balanced. Only thing that isn't perfect is science .... you really can't afford later upgrades with ~11475/s science.

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(7)

Joey324

Dec. 30, 2016

Under rating threshold (show) Needs to have some way of telling you if you have all types of a particular variety of clover so we dont have to individually search through the entire museum to see what we still need to get

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(1)

Moczan

Dec. 30, 2016

Under rating threshold (show) Just uploaded a quick fix for the breeding issue, breeding between tiers will now produce proper clover instead of pure tier 1.

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(0)

DTSX

Dec. 30, 2016

Under rating threshold (show) The library screen needs better organization- perhaps a sorting option or at least the initial screen sorted by number/type

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(1)

kurzedmetal

Dec. 30, 2016

Under rating threshold (show) BUG: I got a 3rd breeding slot, put a green clover and suddenly I'm getting all completely green clovers from all breeders now.

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(-2)

wjg999

Dec. 30, 2016

Under rating threshold (show) needs a storage bar that isnt affected by sell all just to store some clovers you dont want to get rid of

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(203)

Yinan

Dec. 30, 2016

Under rating threshold (show) So now I have a completely blue clover... and somehow all breedings are now completely green without any mutations whatsoever!

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(1)

Developer response from Moczan

You need to get 2 blue clover to progress further ;) I understand that it's confusing, I've got similar feedback from other people, will definitely change it to be more clear in the next update. EDIT: Just posted an update, it should resolve the issue!

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