Under rating threshold (hideshow)
Since the game starts with "it's still in progress" and i still like the very original idea (4/5 for it!), here's a few things that can do better: 1. name: "color clover" sounds more logical. 2. "instructions ingame".. where, i saw none? 3. not very idle until late game where gaps between new tiers are too large. 4. "auto museum" does not work if you grind for new tier clovers; new ones end up in stash, but are not auto museummed. 5. before mentioned already: too many gigantic gaps between later tiers. 6. too short (i finished in about 6 hours) lol
Under rating threshold (hideshow)
I have reduced my 5-star rating of this game to 4. I will continue to remove a star daily until the update is released. Your move devs!
Under rating threshold (hideshow)
The game needs somewhat of late-game money spendage.
It becomes useless when you have ALL of the slots, breeders and stuff.
Also, having different tiers giving more scienc-y points would be nice, like, 2 tier gives you 10 per each clover, 3 tier - 50, and further.
AND having a late-game rainbow clover(with all the colours), which doesn't take place in stash but has its own meter besides the gold and science.
having an offline progress in getting more science based off of how big was yours S/S would also be nice.
Overall, the game's interesting and based o the luck, yes, it does need work
Under rating threshold (hideshow)
its buggy... if your tash is full with orange, and have 4 orange breeders and one green breeder, they will make only orange... and now i cant make better than full orange.
Under rating threshold (hideshow)
I very Likely like the game cause it weird it uses mutations and genes from a clover btw i wish the is better but keep up the good work devs
Under rating threshold (hideshow)
Please add an option to see the 2leaved mutations and 3leaved mutations for each tier that aren't in the museum and help an damned perfectionist!
Under rating threshold (hideshow)
There needs to be a change in the museum sorting. Either sort them by number of leaves, or, if you want to stick to the binary order - make the number of columns some appropriate power of 2, so it can be conveniently searched.
Under rating threshold (hideshow)
I can't get past emerald (or whatever, the tier 7 one) and the next mutation upgrade is still hours away. Is this intended?
Under rating threshold (hideshow)
It would be cool if there was a way to buy clovers you've put in the museum for like x50 sell price or so, so you can go back and get early clovers easier once you have T9
Under rating threshold (hideshow)
So ... I have all tiers from 1 through 9 in museum. 20665/s science ... upgrades never bought cause no need ... so whats the incremental or idle part ? Ive nothing left to do in the game ... expected more and Im very dispointed.
Under rating threshold (hideshow)
I'm mildly colorblind so this game can actually be really difficult sometimes - the pink and the yellow and the yellow and the orange are really hard to tell which petals are which. Just something to consider - sometimes certain color combinations are really hard for some of us.
Under rating threshold (hideshow)
Science upgrades that make it more likely to get unseen mutations and maybe a cash or science upgrade to be able to pick the new clovers, (100% Tier 1 and can pick first clover of Tier 2 etc.)
Under rating threshold (hideshow)
@KingNoth1ng: actually, I doubt that more ppl plays this or other Kong game wants to have a game-in-game "switch-to-binary". Ya know, everyday player just want to have fun staring at the monitor if plays incremental games with beautiful colours :). Neither basic genetic engineering (cross-breeding) uses binary numbers :P
Under rating threshold (hideshow)
KingNothing, you can sort something in various orders, but not all of them are actually good for finding what you need. The way the museum is currently sorted is not good for finding what you need when you are trying to complete it. What I mean is that sorting it by anything other than mutated leaves means it won't be obvious how many mutated leaves something is supposed to have immediately. Especially when you consider a lot of people don't actually know binary.
Under rating threshold (hideshow)
Wow, looks like the devs have abandoned us guys. Another dead idle game on Kong. As a level 40 Kong user, I will not be nominating this game for the "Best of 2017" Quest.
Under rating threshold (hideshow)
2/5 why? because its mean to be an idle but you can't idle or you will not proggres , you have to be changing clovers all day
Under rating threshold (hideshow)
Thank god nobody understands, that the clovers are sorted binary. Just saying. The way the clovers are organized in the museum is perfectly well.
Under rating threshold (hideshow)
The Museum HAS to be rearranged to figure it out what combination is missing. Surely a re-run helps when you have 5-6 breeders, but still...
Under rating threshold (hideshow)
Metallichick, it's for finishing out the museum, and for your example you would use the breeding pair that produced the next tier clover to create more next tier clovers and then pair those to start working on the next tier.
Under rating threshold (hideshow)
"Breeding higher tier clover with lower tier will now produce a random clover of the lower tier." This makes increasing the tier counter-intuitive because the only way to get a, say, tier 3 clover is from two tier 2 clovers (if you get one, and then try to breed your new tier 3 clover with the tier 2 you used to get it, it will always make a random tier 2). To go from producing high tier 2s (and occasional solid tier 3s) to random tier 2s (after "improving" one of the breeding clovers) seems wrong. Why wouldn't it follow the same pattern as the rest?
Under rating threshold (hideshow)
If anyone isn't sure how the autosell and auto-museum work, here's what seems to be the case. When you get a new clover when your inventory is full, it gets rid of the lowest ranked clover you have, which could be one in your storage or the one you're trying to receive. When it gets rid of that clover, if the clover is an undiscovered one, it sends it to the museum. If you've already got one of them in the museum, it sells it.