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How is this still on the front page? It's an unfinished, likely abandoned beta (hell, perhaps even alpha) version of a game, with a lying title to boot.
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Did anyone else get the first clover of tier 8 and never have it mutate past that even after several days have passed?
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Just for anyone interested. In game description (not sure why he couldn't comment) the dev has posted that he is hoping to update early February.
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Hopefully in a month (maybe?) the dev will update this to actually have five leaf clovers, and revamp the museum organization to change/have as an option the ability to sort by the number of mutated leaves a clover has.
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I have encountered a problem with Tier 5 museum: it doesn't recognize I have got some clovers (most specifically, two of the 2-out-of-8 ((if "1" is topmost-right and "8" is topmost-left then I'm speaking about "5-6" and "4-6")) I know I get them, I see them in a tray but they are not transfered to the museum neither automatically nor by draging them into "Send to the Museum" tray. Is it just a graphical glitch or is it basically a full blockade from getting 100%?
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well fun but rather quick, maybe adding in a soft reset system that unlocks more tiers with each reset. Could put in 5 leaf clovers as a random drop that will automatically fill in an undiscovered clover. Or instead of more tiers unlock different areas with diff types of clovers and maybe a boss battle with damage somehow based off of clovers accumulated and discovered. Just some ideas.
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For those of you who are thinking about why tear X do not unlock, you need the mutation chance upgrade. Only it, no other upgrades are needed
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Finished the game in 2 days. When you get the hang of it, it takes 1-2 h to max a museum tier. And i didn't buy all the upgrades...
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The first couple of tiers was fun. But seeing that you can complete even tier 9 without having every upgrade makes it somewhat pointless to even wait so long.
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Another way, and more graphical way, to improve the clovers pages at the museum could be to put them in that way (counting in binary mosz like it already is):
00 00 00 01 //
00 00 00 10 - 00 00 00 11 //
00 00 01 00 - 00 00 01 01 - 00 00 01 10 - 00 00 01 11 //
00 00 10 00 - 00 00 10 01 - 00 00 10 10 - 00 01 00 11 - 00 01 01 00 - 00 01 01 01 - 00 01 01 10 - 00 01 01 11 - 00 01 10 00 - 00 01 10 01 - 00 01 10 10 - 00 01 10 11 - 00 01 11 00 - 00 01 11 01 - 00 01 11 11 //
But the main issue is that line become more and more long and can't be in only one page. Maybe instead of different lines when a digit is added, you could put a separator.
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For those wondering, there is an actual order in the museum. It starts with only the leaf at "10 o'clock" coloured, then it continues clockwisely. The leaf at "11 o'clock is coloured", then in it comes both 10-11 o'clock. The it's the turn of the 1 o'clock one. At this point you can see the pattern. The 1 o'clock one remains coloured, while "adding" to this one leaf coloured clover all the preceeding combinations. And so on
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Could the clovers on the museum pages maybe be sorted in some sensible way? Like, put all the ones that have one upgraded leaf together, then all the ones that have two upgraded leaves, etc.. Make it so you can tell more easily what's missing.
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I've got the silver clover and all clovers between purple and silver. and now what? have I just finished the game or shall I wait a new update?
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The game needs calibration. It's too simple to afford the long amounts of time in which absolutely nothing happens when you get to the final tiers. There's nothing to do except change breeders, so when you get to a full purple, there's no point to playing anymore because of how long it seems to take to get the silver mutation.
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For some reason, whatever color tier 8 is refuses to come up, even with all 12 slots full blue and all my upgrades as far as they can reasonably go.
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I'd suggest that instead of using binary for the museum you use a system that sorts by number of mutated leaves. It'd be a lot easier to see what variations you're missing that way.
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I seem to be stuck on moving to tier 8 as well. No change in colour from the teal ones. Anyone have any tips?
All round this is a great game though. Simple yet addictive. I think you should do a sequel with more upgrades, more colour variation and a more interesting interface. 4 Stars.
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Great Game! Just wish there were some more variaity with clovers.. Like i can use 1st clover with 3rd clover to make a unique color.. etc :)
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Is there a certain requirement for getting tier 8 clovers or are they supposed to make pure teal ones for hours on end?