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maybe a STOP button for the tables, so more leav clovers wont grow, because I ended up in a situation where I have 6 slots growing leaf clovers, I finlly get the next tier one but I cannot sell all, becuase then I will lose that clover but if I drag and sell it, I have to be really quick about it
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I wrote it's a good game - mistake! It _would be_ a good game if you add an offline progress. What a silly idea to release an idle game without this feature?..
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I'm up to 6th tier, and I think it would be a good idea if you could buy upgrades to your "Pick", each new colour unlockable when you got to the tier above i.e. yellow available when you got to Tier 6 (orange). This would increase the interest for those that like clicking instead of idling!
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@Rodayan. From experimenting around with one higher levelled clover, and one just picked clover, swapping the just picked clover out for the highest generated clover every few minutes and upgrading 'less bad mutations' to see the difference, Less bad mutations seems to reduce the number of times the mutation has fewer varigated leaves than your original samples. In other words, you become more likely to get a mutation that brings you closer to the full colour of the next tier, rather than closer to the lower base colour.
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@Chirrups: That method won't work. It doesn't keep the mutations when it generates them. They'll just scroll off the end, and be sold or sent to the museum (if you've bought those upgraes, if not, generation just stops when the store is full). This isn't an idle game you can leave idle. Instead, you've got to actually watch for the mutation popping up, and hope to catch it before it acrolls off the screen. An idle game you have to hawkishly watch all the time to win, isn't my idea of an idle game.
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Oh, and what does "less bad mutations" mean (it's very poor English)? Does it perhaps mean "fewer mutations that match what you already have in your museum"?
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For those of us who don't normally think in binary, I also think it would be a great idea if the museum was ordered by single leaf patterns then by 2 leaf patterns then 3 leaf patterns etc. Perhaps in a clockwise direction from 1am. i.e. single leaves 1 only, 2 only, 3 only, 4 only... 8 only, then leaf 1 + 2, 1 + 3, 1 + 4... 1 + 8, 2 + 3.... 7 + 8, 1 + 2 + 3 etc.
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Do not expect to ever get teir9 to mutate. I opened the game in 120 windows with full 6 breeders and every x^7 upgrade, then let the game idle for 1 hour which is equivalent to 120hr/24hr=5days... 5 full days was not enough to get a mutation. It's not worth it.
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@vikaTae yeah, I had trouble on certain museum screens due to colorblindness. I was able to distinguish all the colors, but some were difficult.
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A problem with this game is the way the colouring for the tiers is set up, if you have colour blindness, you're buggered.
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Got the full museum a week or two ago. Came back to check to see if the five-leaf clovers are actually in the game yet and they do not seem to be. What gives? You make a game called Five-leaf clover but don't actually make it possible to get one? Or am I missing something?
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Really like the idea. Its nice and simple. Relaxing and oddly satisfying. Not sure what else could be added, but I'd love to see more!
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Fully completed museum, saved regularly, then when I refreshed I had to restart from nothing. Still a good game though, will come back when it's updated
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This was a really nice and simple game. I really like how it was shown visually, and I like the goal. I had though that Tier 8 and 9 would be clovers with more than 2 colours, but after experimenting I figured out the algorithm and then completed the game. Total game time was I think my afternoon, checking on it while doing other stuff.
Getting the 8th colour after purple took a while (less than 20 min though?) and I'm not sure if I got lucky with an early 9th colour or if the last upgrade I got helped boost the %.
Overall a good example of the simple 'can be completed in reasonable time' aspect of the genre.
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This game is entirely based on luck. I dont see any point to it, or entertainment value in playing it. I seemingly cant influence whats grown.
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The museum could have an option to select from sortings. Like... clovers 1-8leaves, or sorting which ones we still need to get.
In addition - as i've read many people already gone through the game - you could start working on updates that would 'mess up' the whole game so far... e.g. so far you've been mixing colors of leaves, so an update should contain you could maybe.. give make a garden with pots, and each pot has 'health points' and do some growth-battle with 'Evil Clover Pot-NPC' :D or kind of... still this game is lovely and is perfect for a call center operator to play while fighting clients :D
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i finally beat it, got all the way up to the un-museumable silver clover and have all the clovers before the full silver museumed
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A promising concept, but...
(citing dev response from last week)
"new content will be available by the end of the week!"
I'll keep checking back for another day or two, but if no update happens, I'll just cut my losses and soon forget the game as another failed experiment. Devs, you've got to deliver on your promises!
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It would be nice to have an overview about how many of each type for every tier of clover you have. E.g. 1 leaf: 7/8. 2 Leaves: 17/28 to see which kind is missing in the museum.
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Is... Is there even any order to the museum? It just seems to be randomly arranged. Which is really damn irritating for trying to work out what you've missed.
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Great Game!, My Recommendations are to add maybe more inventory space, because it fills up so fast and would add a new use for gold, and also would maybe add like a new farm, or new region where you farm new clovers? or have super rare pages where there are patterns on the clovers. all in all, GREAT GAME!