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I think i would be a great feature, if i could pick from the museumclovers my clovers i want to breed. th clovers get really fast with 6 breeders and that makes really stressful to pick the right clovers to breed.
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Have all my museum files full except last, waiting for that last mutation and the slowness of gaining science means hours if not days of waiting to get upgrades for final push. Would boost the science, maybe a bit boost for completing each file
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The museum is organized, guys, it's binary numbers starting from the 10 o'clock leaf and going clockwise. 1, 10, 11, 100, 101, 110, 111, etc.
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For anyone wondering, the museum is counting up in binary using 8 bits. Each half-leaf counts as 1 bit. The first bit is the bottom half of the top right leaf, and goes upwards clockwise from there. if you're missing a certain entry in the museum, add or remove that first bit from the entry on either side to see what specific clover you need. To breed for it, just breed clovers together that share high-level mutations with the one you want to breed, but no high-level mutations where the chosen clover's low-level leafs are.
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badly balanced.... been sitting on first flower tier 9 for about 30 minutes now.
cost of higher chance of evolve is 5.67^9 knowledge. Having all flowers, i get 16337/s..... so basically a couple of days? seriously? needs a lot of work.....
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need a little bit more balance (cash is useless too early, this kind of game (in this state) should be completed in less than 2 hours, more than that means it needs more content/upgrades/diversity. Try to add different soil types/fertilizer. bring us different textures, not only single colors.
good game with potentials, 3/5 for now
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For those wondering, the clovers are sorted with a binary system. (1st:leaf 1; 2nd: leaf 2; 3rd: 1+2; 4th: 3; 5th: 3+1; 6th: 3+2 ...)
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Ran out of things to spend gold on by Tier 5, now it's just piling up for no reason. Research points come much slower though, so it will take a while to max that. The museum needs to be re-organized. Starting with full color, then all the ones that have 1 petals, then 2, then 3. Not this 1, 2, 1-2, 3, 1-3, 2-3, 1-2-3, 4 pattern that it has. Needs a pattern that is easily recognizable.
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The museum is in order, but you need to know binary. If not, here's a trick. Choose the row. Pair up the 1st and 2nd. Pair up 3rd and 4th. Pair up 5th and 6th. Etc etc. The pair are the same, except the missing position has the opposite color on the leaf at the 10 o'clock position. If you're missing both in the pair, the pair is either be the same as the pair to the left OR the same as the pair to the right, except the leaf at the 11 o'clock position has the opposite color. You'll have to figure out whether it matches the pair to the left or to the right.
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I complete all the museum. That was cool, but we don't get enought science/s to buy advenced upgrade, and the tier 7 can be hard to read.
Great game, I'm waiting for the next update, it suppose to come today, no ?
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The museum is already sorted according to 8-bit binary representation of the clover, from 0 to 255. The 1st row, 2nd column of the museum holds the clover with only the "lowest" half-leaf mutated. If you want to know what should be in an empty spot, look at the clover right before it. If the "lowest" half-leaf is not mutated, that's the only part that will flip. Otherwise the whole consecutive clockwise segment of mutated half-leaves starting at the "lowest" one AND the next non-mutated half-leaf will all flip.
Also, you can look up the same museum spot at some lower tier.
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Been sitting on the tier 9 base clover for hours now with the entire museum filled behind it... Can't buy any more research upgrades for hours, gold became useless hours ago. Seems REALLY badly balanced in the "late" game.
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C:/Username/AppData/Roaming/Macromedia/FlashPlayer/#SharedObjects
I searched for "Five" in that folder and deleted the result, I'm back at the start ^.^
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There's a certain folder you delete to get rid of your progress, i just don't remember which. And no update? I believe it's the end of the week they said it would be out...
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I feel like, along with more content, a less confusing sorting system for museum and a way to pause the breeding, we need the ability to transfer money into more science. It would also logically make sense, as how better equipment means faster research. Back to game terms, I've maxed out the gold stats pretty quickly, while I guess I have hours to go before I can get the science upgrade I need. Maybe not even a converter, just upgrades for faster science. Either way, I need a way to spend my gold and get faster science.
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How do I rest my game? It's really annoying if you didn't add that feature yet. Music would also be really nice. Great game idea though. Thx!
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A suggestion: allow players to retrieve clovers from the museum for inserting into breeders so that they can try to produce specific varieties in order to fill up gaps in the museum.
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Pretty interesting game, and I really like the museum but it is difficult to determine exactly what I am missing from it. I see it is organized in a binary counting system, but maybe a visual counting system might work better.
I'd also like to see some other genetic components mixed in there.
flower->stems->pedals
A flower is four stems
Each stem is two pedals
so nothing has to change, but the "evolution" tree has to be completed
Also it would be cool if a flower had percentage dominance on each leaf. I suppose that would be gradient like pedals and doesn't really match with the museum.
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good game! lots of potential, liking it alot. biggest frustration is rapidly moving stash, too hard try to grab a specific clover; so stash pause or sort. 2nd - more content! more leaves and more upgrades. keep it up! please
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It's too hard to figure out which clovers I'm missing in the museum. The "question mark" doesn't add anything to gameplay. Just gray it out.
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Negative mutations are when you receive a clover valued less than the two you're using to breed. example: two clovers with 5 pedals of the next tier give you a clover with 3 pedals of the next tier.
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I'm stuck at T8 to T9... I guess I'll just leave my game on overnight and hope? Or if all else fails maybe when I wake up, I'll have enough science to upgrade mutation chance.
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I'd like to be able to switch a clover into a breeder when the stash is full...right now I have auto-museum and auto-sell so I'm just letting my stash fill up but when I get an upgrade for the tier I"m working on I can't swap it in at all, since I'm forced to either put it in the museum or sell it.
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@itztaytay no, you can complete T8 and T9. But at this point it start taking a lot of time to get the first different petal.
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So is the first clover of T8 the current end? Been sitting trying to find the first petal for a while and it's just not happening
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Game was fun, but at Tier 6 after hitting a mini-wall (no mutations appearing from 10 minutes of breeding) I am stopping. Idle games should not encourage people to leave their computer running endlessly to progress - that is very bad for the environment. All good idle games will give people the same advantage for being off-line as being on-line to that the environment isn't being wrecked for game advantage.
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i played yesterday and wanted to continue today but my museum doesnt fill anymore.. a restart button would be nice so i could at least start over new :(
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This needs more things to do with gold.
I have bought everything that required it and now I'm just getting more and more.
What's the point of not having anything to spend it on?
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Two clovers in museum tier 5 isn't working: top of last column and 2nd down from the 2nd last column. I've seen the very clovers I need in the stash not be sent to the museum. Can that be fixed please?
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Using a binary system half the players don't understand doesn't make the system sorting any more logical than sorting them by the number of mutated leaves the clovers have. It would be simpler to have a grayed out version of them as a placeholder so the player can better set up the breeding slots to create them instead of having to guess what to use.