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really cool game! Nice twist on the idle genre, but I´d love to see some more animations in the game - fe it would be cool to see the dark elf actually use magic instead of dashing at her opponent when she is using fireball. And, as other mentioned - we need tooltips for stuff! Really!
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helms increase strength but no item for intelligence you need an item to increase it to keep mage players happy or not i don't really play mages.
also to make this more an idle game you need an option for auto dungeon.
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Oddly enough, im having a hard time figuring out if its the item im wearing or if its the item im hovering over on the item page.
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Awesome Game However,
1. We need tooltips when hovering over skills, items, buffs, etc.
2. prestige: how do we obtain those items?
3. pets: fix the layout, normal and mystic? whats the difference?
4. double speed?
5. Achievements? I'm guessing this isnt finished?
Its a really nice start and these are only some of the things that needs improvements to make the game amazing. Good luck and I wish the best of luck because I could play this for a long time!
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Do not reroll daily missions. it completely resets them. It also resets the progress back to having to re unlock the extra 2 AND resets the values went from 5 e6 gold rewards to 30k.
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The start needs to have at least twice as much momentum. You have roughly 15 minutes to get players' attention before they go play something else. I pushed through way longer than I wanted to (to actually see SOMETHING about the game) and did not enjoy that process. The cheeky companion is a nice touch.
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Too many of the timers seem predatory. Specifically the skill timers. They make the game less an idle game, and more a whale-hunt log back in every hour addiction drip
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Great game, could use a bit of work here and there, but overall pretty good. It starts with a nice 12 hour offline time, unlike a lot of other games which only give 1 or 2. For those having issues with not getting resources after prestiging, turn off auto progress!
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nice concept. Stats page seems off. Items should also drop from enemies. Pet-drops seem off, fox spawns far too often. Game seems to be in alpha stage far too many "coming soon" things
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Hi, great game, though a bit confusing at times. Can we get a list of possible drops for each zone and boss/difficulty?
I'd also love if some equippable gear (maybe sets?) would drop from kills rarely.
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Pretty decent game, mostly straight forward, the only real irritating thing is how the fairy treats you as if you're the dumbest person ever. Could have been written a bit nicer. Otherwise, a pretty solid game.
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Hey man where did you learn to do this in unity? could you link me some resources like tutorials or c# that helped you on your journey with this game...
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Please, give brazilian discount. 1 Dollar = 5 BRL, i need pay 122BRL to buy one pack. Minimum Salary on Brazil is BRL 1.080. The game is nice but money is hard to gain in my country!
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BUG: auto progress jumps next in quest after one kill. it may not. could you control the fox? i equip it. my damage doesnt differ. only critical. i think something is missing with fox. thank you.
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Silver bars (im assuming since theres no tooltips yet) seem to be the bottleneck for me. Really need to know where materials can be found.
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Maybe it just me but I keep picking the pet as a reward out of fear that later I'll need them for some prestige reward, but never pick material (and almost never accessory, get one good one and never get another) cause I know that even if it ask for a good weapon/body as a challenge, there are other ways to get those. I realize that means though later my higher grade stuff won't be as good as it could be but then again it seems to take a lot of mats for any that the fourth or fifth in the line of that tier.
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Auto progression has a bug, you don't pickup rewards (money, crafting resources, etc...) before moving to the next stage.
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Needs some resolution settings or something. All the materials have 1-3 attached to them, this I know, but the colors are far too close and the roman numerals are far too small for me to differentiate them. I'm not even colorblind (that I know of?) but I literally cannot tell the difference between some of them, making me waste reward choices.
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I've just noticed that the icon of the hero marking progress during dungeon battles is that of the human regardless of your race (I'm currently playing as undead).
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is there a prestige that doubles amount of pet shards recieved. if not there needs to be one since leveling pets after the 100 cap is going to take forever, 490 for each pet is going to be impossible.
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after level caps have been reached on pets, such as 10, 25, 50, their active skills should also be increassed. this would allow all the pets to still be useful. this would also allow people who like certain pets to keep them active instead of having them lose progress over desirability
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Auto Progress was a great addition. Very grateful for that. Would be better if it turned off when I hit 'Go' on the daily missions. Looking forward to more updates. Keep up the great work!
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Also, on the dungeon results screen it'd be nice if we could see how much of each resource we have - especially pet shards. Maybe a tooltip on hover that shows the respective pet's info (x/5 to unlock; x/8 for uncap; etc)
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Just blew 50 gems hoping for a confirmation window on Enhance 'Premium' upgrade... Really wish I knew what the other option did and desperately wish I could get those 50 gems back... Was going to use them for some more pet shards. :/
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Please, for the love of god, show the expandable resource summary on the dungeon victory screen, so I can see whether I need a specific type of crystal before I choose.
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pls make game save remember UI position and settings, like dungen notify options on Map, or Presige menu page position. also forge upgrade button I think is more natural to have small upgrade button next to every item button - current single "upgrade recipe" button makes players make 1 more mouse click and 1 more mouse movement, that not so big problem but less good for overal game expirience