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noticed that when a crit hit applies there is a 50-50 chance it crits your physical dmg and your magical dmg.
currently i hit 8-9k dmg with physical and 30dmg with magical (which is logical due to the weapon being physical)
many of my crits are done in the magic dmg thas hitting for 50-60 magical.
crits should be focused on your current dmg type because as it is now the crit chance is in reallity halved.
i got 46% and i get 1/3 at magical dmg, meaning my actual crit proc is around 17%
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1. As other says, balancing the material gain/needed/resold value would be great
2. Skills has too many page, shrinking how much space each skill take or gave category on passive skill I would be great
3. Adding marker or some kind of notification on upgrade-able or enhance-able recipe would also helpful
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A confirmation message for speeding up things with diamonds would be nice, sucks to accidentally click one and lose 30 diamonds on a skill that's just going to reset
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It would be nice if there was a shop that would allow the player to convert higher grade materials to lower grade materials (but not the other way around).
This would enforce acquisition gating linked to advancement, but greatly reduce grinding for silver -- without completely eliminating grinding for silver.
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Maybe try adding in a trade goods converter to try and counteract the silver intake. It allows us to trade for the resources we need, for the builds that we want, without days upon days of grinding.
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is the dungeon difficulty not working any more or bugged? its on "last run" but its only working for dungeon sweep now and not the individual fights for each dungeon and boss, its being kept at story difficulty. at world 5 and beat world 1-3 to tier 4 and of course world 4 is on story difficulty
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Endgame feels broken - far too slow. The difficulty scales immensely, but the character progression does not. It takes forever to grind through the stages of World 5, even with a 10k weapon and Prestige 59.
Grinding upgrade mats and gold for skills is lengthy, even with the rat, and the +300% gold upgrade is out of reach. Dolphins drop very rarely, so I can't reach 62 without defeating Sphinx. That's about 30 floors away.
The equipment system does help prestige quickly, and I do like the prestige mechanic. The late game just feels imbalances, especially with missing challenges and not enough characters.
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The first perk of the Fireball spell is a joke. A fireball that hits for 10k wihtout a crit, tics for just 31 damage on stage 4-3 crabs. The enemy has almost 50k health. The damage over time doesn't scale with my int/magic damage so it becomes a wasted perk very quickly.
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The game became too slow I'm about to drop it. One full week of gameplay and no progress. Stars down to two and bye bye.
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forgot to mention that all of my stats was rising & dropping from 1000(Stats I should have) to just 100(Bugged Stats?) or less. i just prestiged and STR & INT are at/above 1000 with Prestige lvl 57 perk and its not rising and dropping anymore.
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did stats get bugged? im over lvl 730 and my stats are between 1000 to 3000 and i remember having my stat lvls between 6000 - 8000
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After worl 4, the game is a bit slow. You can very few materials and coins during offline and exp is a bit useless without prestiges. You can have almost three times the lvl of a creature and still loses because you earn very few points with exp. We should earn exp slower but with better bonus for each level and special bonus every 10th.
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even in first runs too slow to keep me interested. It seems nowadays all we get here is idle games. If i have time to play, i want to play... not idle
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Could you fix a bug that creating magic 2-1+ directly without doing magic 2-1 not unlocking next item - e.g. magic 2-2?
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A good idea might be to create a Pet that could help with Daily Missions... x2 attack, rewards or defeating 1 enemy counts as 2.
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will there be an option to make accessories in the forge and enhance/awaken them like other equipment? kinda sucks how you get lower quality ones (Bronze or Silver) most of the time or ones just not any better than the (Gold) accessories that you currently have.
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This is really a fun game! I like where you're going with it and are working on slowly building it to make sure it works instead of rushing it and it doesn't. So thank you! <3
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can someone let me know which tier and how much enhancements/awakenings that tier needs to beat tier 5 dungeons and bosses for world 1 -4, im currently at tier 4 with 1 awakening, please and thanks you
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does your stats not scale up with levels? im lvl 663 but i cant beat enemies at lvl 275 and up. i got tier 4 sword and armor
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How about adding a number indicator of main quest/next zone progress? It's all guesswork to know how many mobs you actually have left to kill in a zone before you can move on.
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Minor QoL option: changing notation. I don't like seeing the e5 gold prices, because it's not immediately obvious how they relate to my current gold if it's under 1e5. Sure, I know 12k is 12% of 1e5 when I think about it, but it feels like mixing notations when 12k, still a relatively large number, is still written in the long format. Would be nice to be able to switch between scientific and engineering notation in the settings, maybe also adding the notation where 1e6 is written as 1M etc., which some people prefer, while you're at it.
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My tab for pets disappeared over night. I had it yesterday. The picture screen shows my pet fighting, but the tab is now blacked out with ??? on it. What happened to my pets????
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Yeah ok. For Light Elf I need a 3 star weapon. I've upgraded 4 weapons so far and none of them reach 3 stars. I'm done.