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Hey guys, version 0.2.1.1 is live, it should fix performance issue for people with higher employees numbers, if you still experience hiccups, please let me know!
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You know the game isn't so good when the developer doesn't even take the effort of making a nice thumbnail for it, or any effort at all making it aesthetically pleasant.
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not a bug as such, but if I have say 40 Files and I spend them on a production upgrade, the Folders become hidden again (and the same happens with each producer and its successor). it makes sense, but looks a little wonky when it happens.
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Games starts lagging & even put to halt or not loading when you have over 200k PRESITGE and relevant number of data/sheets/files....
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new patch is live, it has some small changes made based on feedback so far and small content addition in form of a bit more upgrades available, more coming soon!
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The achievement bonuses are a bit unbalanced. I already have the 1.00e15 spreadsheets achievement, which gives 3.20e5 Interns/s, while I still have to get the 1.00e7 folders, which only gives 32000 Interns/s.
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I wish I could buy one hard drive at the beginning... Just to watch it produce all other stuff without me having to buy things. I didn't know hard drives were so useful.
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Hotfix to employee-delay should be live now, if you are still experiencing problems be sure to refresh the page and reload the game!
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I have a couple of ideas. First of all, please setup the 'buy maximum' display to factor the multiplier bonus. Secondly, change the achievements to where it factors purchased units, not just produced units. Yes, it's more like swarm sim, but it seems to make more sense that way. perhaps its just me on that one.
Other than that, it's a nice twist to a common style.
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Well, I just happen to have such a high rate of making attractive spreadsheets that the new employees can't handle it anymore. There are more being made than they can take.
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Getting new employees is so slow! Currently it takes about 5 hours to fully attract all possible new employees with my spreadsheets. Furthermore, this time increases whenever I buy new spreadsheets, files, folders, etc. In real life spreadsheets aren't that attractive though... So I shouldn't complain...
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Id want some kind of % ages of current owned when buying, or atleast something similar, I guess just to figure out what is keeping you back
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Since the "# new employees" increases one number at a time, the rate at which I earn spreadsheets greatly outpaces the rate at which they can be converted into employees. This is problematic for two reasons: first, I can't gain the full amount of employee's I've earned on reset, and second, I can create new companies immediately, giving me a ridiculously inflated high score. Both of these problems could be fixed if you changed the number to exactly how many employees the spreadsheets would earn.
There should be slight Employees rebalancing with first content patch, they will be used for something more than static boost which will also affect how many you can earn with each company.
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Hi great game! I just found what could be a small error in the help page(it could just be me). The page says that you use the Q/W to change the current tier, the Q works fine for going up the tiers, but it doesn't move when I press W, instead it goes down when I press A. Hopefully this helps a bit with other players
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To all who says that game is too big. For me it's height is the same as my screen's height. It could be a little smaller but it doesn't have to be.
This game is Swarm Simulator in almost every concept. Great game on someone's idea of mechanism. 4/5 For me. Do something that will make this game only our own idea. ;) I know that alot of idles are similar to each other, but everyone tries to do it originally. I see this one as new concept based on Swarm Sim.
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@sharpnova Keep playing, stuff unlocks.
@Deatharsenal: The first number is how many employees you will get on reset, the second and third numbers show your progress (in spreadsheets) to your next employee.
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Umm, I don't know if you intended this or not.. But when you buy anything, it also produces it. (For the achievements) Duno if it's a bug or not. Would like to know if it isn't.
It was intended, but I probably used wrong verb for it, the plan was to have 1 achievement for just making stuff (both generated and bought) and second for buying only (to give some extra bonus interns for people who actually go back to lower tiers and spend some interns on them).
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uhm... i have data and interns buttons in the lower left.. are there supposed to be more? it doesn't look like it there's a pretty big gap between the bottom of interns and the bottom of the window..
but i can't seem to progress i'm just buying lots of interns and cells and production upgrades.
i can't do purchase bonus or marketing upgrade... because my max influence is 1000... and you need 1500.
you should probably do a quick run through of your game and make sure that it's playable past the first few minutes before uploading it.
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What are those numbers next to the "new Employees" count? Mine currently shows:
Starting new company (soft reset) will give you: 118 new Employees 1201/3692
I can't figure out what that fraction at the end means.
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You hired across all your companies 8.35e14 Interns ... 835 000 000 000 000 people, i wonder on which planet i found so many people
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I have tried this game with 2 different browsers and keyboard shortcuts don't work in either of them (Firefox & Chrome for Mac). I should just be able to press the shortcuts listed under "Help" correct? Or am I somehow missing something?
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doesn't resize properly on smaller screens using firefox. I have to sacrifice seeing my total resources to be able to see the marketing button
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I really hope you manage to add something unique to this as you plan, since for now, it's just a different themed swarm simulator. I may come back to see it a few weeks from now to see if it has something that makes me wanna play it.
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I agree with those who say it is quite similar to swarm sim, though seeing your feedback to other who have said this I look forward to seeing how you go about making this something more unique. I would like to see one thing however. I would like to see the real value of how many things I am purchasing including the multipliers rather than estimating using rough math. beyond that, game seems to function well and again, look forward to seeing what else you can bring to the table.
Upgrades/buying readability is one thing I want to address as soon as possible so it should be patched in a day or two, as for content patches thanks for giving me benefit of doubt, as I said I used swarm sim formula as a base but I want to evolve it in a bit different direction taking inspiration from other games or just doing stuff I always wanted to see in other idle game but couldn't find it!
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Looks good so far. Balancing seems pretty smooth. Although it's a bit boring when they all produce 2 per second when bought. You don't really have to think much if you go to the next level or not like you did with swarmswim. The puns could use some work too.
I'm not native English speaker so it was hard to come up with stuff, will definitely research more humor and try to improve it! As for decision making, next step is to implement big upgrades tied to prestige that will affect the way you play out each of your runs.
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well I agree with the Swarm sim thing, if you can make a bit smaller the game screen im staying, im missing the "intern" and "marketing" bottons.
Thanks for feedback, originally navigation buttons were on the right but Kongregate doesn't allow such wide game so I had to move them to the bottom, I will see if I can make an alternate setting for this!
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Sure, another Idle game, loaded to vote 1/5 and moved on. Not worth for Dev or players to put effort in this crap anymore. Especially when it is such an obvious clone, and a bad one at that.
Swarm Sim was definitely my inspiration, it's one of my favourite idle games! But the plan is to make something more unique so expect future patches to be quite different than swarmsim!