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Comments for Infinite Spreadsheets

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easterwave

Jul. 13, 2015

Under rating threshold (show) Influence is capped at 1000, upgrade costs 1500. There is something amiss.

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(2)

Developer response from Moczan

Unless you encountered some strange bug increasing Influence cap always costs 100% of your Influence and increases the cap by amount spent.

Moczan

Jul. 13, 2015

Under rating threshold (show) Hey guys, version 0.2.1.1 is live, it should fix performance issue for people with higher employees numbers, if you still experience hiccups, please let me know!

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(-1)

LuisDanielBarros

Jul. 13, 2015

Under rating threshold (show) You know the game isn't so good when the developer doesn't even take the effort of making a nice thumbnail for it, or any effort at all making it aesthetically pleasant.

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(-2)

Unchayned

Jul. 13, 2015

Under rating threshold (show) not a bug as such, but if I have say 40 Files and I spend them on a production upgrade, the Folders become hidden again (and the same happens with each producer and its successor). it makes sense, but looks a little wonky when it happens.

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(0)

Developer response from Moczan

Thanks for poiting it out, I will fix it with next patch!

zabijaq

Jul. 13, 2015

Under rating threshold (show) Games starts lagging & even put to halt or not loading when you have over 200k PRESITGE and relevant number of data/sheets/files....

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(1)

Developer response from Moczan

I will look into it and try to fix it asap!

Unchayned

Jul. 13, 2015

Under rating threshold (show) proper scrolling plz

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(1)

Moczan

Jul. 13, 2015

Under rating threshold (show) new patch is live, it has some small changes made based on feedback so far and small content addition in form of a bit more upgrades available, more coming soon!

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(-1)

DmasterD

Jul. 13, 2015

Under rating threshold (show) The achievement bonuses are a bit unbalanced. I already have the 1.00e15 spreadsheets achievement, which gives 3.20e5 Interns/s, while I still have to get the 1.00e7 folders, which only gives 32000 Interns/s.

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(0)

DmasterD

Jul. 13, 2015

Under rating threshold (show) I wish I could buy one hard drive at the beginning... Just to watch it produce all other stuff without me having to buy things. I didn't know hard drives were so useful.

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(1)

Developer response from Moczan

you can expect something similar coming quite soon ;)

lusinh

Jul. 13, 2015

Under rating threshold (show) After using data to max upgrade. Where are data using for? Too much data.

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(1)

Developer response from Moczan

Hey, Data is life, it's the whole purpose of your company :D At more serious note, there will be more Data upgrades soon!

RyRy22

Jul. 12, 2015

Under rating threshold (show) You have my 5-star rating :)

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(1)

Timelessness

Jul. 12, 2015

Under rating threshold (show) Any chance employees can be added up faster? I get wayyyyy more spreadsheets than what it can keep up with.

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(0)

Developer response from Moczan

The chance is pretty big, hotfix for this is already up for few hours ;)

soltys83

Jul. 12, 2015

Under rating threshold (show) counting employes last to long!!!!!!

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(1)

Developer response from Moczan

Fix was already uploaded, if it still counts so slow be sure to reload the game and you should gain all your employees in an instant!

Moczan

Jul. 12, 2015

Under rating threshold (show) Hotfix to employee-delay should be live now, if you are still experiencing problems be sure to refresh the page and reload the game!

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(1)

SilverSlyder

Jul. 12, 2015

Under rating threshold (show) I have a couple of ideas. First of all, please setup the 'buy maximum' display to factor the multiplier bonus. Secondly, change the achievements to where it factors purchased units, not just produced units. Yes, it's more like swarm sim, but it seems to make more sense that way. perhaps its just me on that one. Other than that, it's a nice twist to a common style.

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(1)

DmasterD

Jul. 12, 2015

Under rating threshold (show) Well, I just happen to have such a high rate of making attractive spreadsheets that the new employees can't handle it anymore. There are more being made than they can take.

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(0)

Developer response from Moczan

It's my top-priority to fix this right now, it will ship with all the changes based on feedback so far no later than tomorrow!

DmasterD

Jul. 12, 2015

Under rating threshold (show) Getting new employees is so slow! Currently it takes about 5 hours to fully attract all possible new employees with my spreadsheets. Furthermore, this time increases whenever I buy new spreadsheets, files, folders, etc. In real life spreadsheets aren't that attractive though... So I shouldn't complain...

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(2)

Celebrin

Jul. 12, 2015

Under rating threshold (show) Id want some kind of % ages of current owned when buying, or atleast something similar, I guess just to figure out what is keeping you back

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(0)

capt9945

Jul. 12, 2015

Under rating threshold (show) make a buy all upgrades button like swarm sim

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(3)

Dunark

Jul. 12, 2015

Under rating threshold (show) nice game... But when influence is max it should show up as "upgrade available"...

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(27)

Developer response from Moczan

Notifications for Influence are coming in next update! EDIT: Now it shows notification when Influence is at 90% limit!

Nightz0r

Jul. 12, 2015

Under rating threshold (show) The rate at which employees are calculated is quickly outpaced by the spreadsheet buying/generation rate.

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(14)

Projectile

Jul. 12, 2015

Under rating threshold (show) Since the "# new employees" increases one number at a time, the rate at which I earn spreadsheets greatly outpaces the rate at which they can be converted into employees. This is problematic for two reasons: first, I can't gain the full amount of employee's I've earned on reset, and second, I can create new companies immediately, giving me a ridiculously inflated high score. Both of these problems could be fixed if you changed the number to exactly how many employees the spreadsheets would earn.

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(9)

Developer response from Moczan

There should be slight Employees rebalancing with first content patch, they will be used for something more than static boost which will also affect how many you can earn with each company.

sincosinco

Jul. 12, 2015

Under rating threshold (show) Hi great game! I just found what could be a small error in the help page(it could just be me). The page says that you use the Q/W to change the current tier, the Q works fine for going up the tiers, but it doesn't move when I press W, instead it goes down when I press A. Hopefully this helps a bit with other players

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(1)

Developer response from Moczan

Oh, it's Q/A, thanks for pointing out the typo!

koalasmarch

Jul. 12, 2015

Under rating threshold (show) this game looks like a game swarm simulator...i hope the game has some unique functions and incredible things

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(18)

Katraen

Jul. 12, 2015

Under rating threshold (show) To all who says that game is too big. For me it's height is the same as my screen's height. It could be a little smaller but it doesn't have to be. This game is Swarm Simulator in almost every concept. Great game on someone's idea of mechanism. 4/5 For me. Do something that will make this game only our own idea. ;) I know that alot of idles are similar to each other, but everyone tries to do it originally. I see this one as new concept based on Swarm Sim.

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(-2)

Exportforce

Jul. 12, 2015

Under rating threshold (show) Nice start. Keep it coming!

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(0)

zabijaq

Jul. 12, 2015

Under rating threshold (show) Greatly inspired by Swarm simulator ... but really really good game. 4/5.

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(6)

Diabolo_mic

Jul. 12, 2015

Under rating threshold (show) @sharpnova you need to click "Row" and buy some of those too

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(-2)

nadiakasper24

Jul. 11, 2015

Under rating threshold (show) @sharpnova Keep playing, stuff unlocks. @Deatharsenal: The first number is how many employees you will get on reset, the second and third numbers show your progress (in spreadsheets) to your next employee.

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(1)

SteliosS10

Jul. 11, 2015

Under rating threshold (show)

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(-5)

yoshi2424

Jul. 11, 2015

Under rating threshold (show) Umm, I don't know if you intended this or not.. But when you buy anything, it also produces it. (For the achievements) Duno if it's a bug or not. Would like to know if it isn't.

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(-1)

Developer response from Moczan

It was intended, but I probably used wrong verb for it, the plan was to have 1 achievement for just making stuff (both generated and bought) and second for buying only (to give some extra bonus interns for people who actually go back to lower tiers and spend some interns on them).

sharpnova

Jul. 11, 2015

Under rating threshold (show)

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(-5)

DEATHETERNAL

Jul. 11, 2015

Under rating threshold (show) What are those numbers next to the "new Employees" count? Mine currently shows: Starting new company (soft reset) will give you: 118 new Employees 1201/3692 I can't figure out what that fraction at the end means.

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(5)

Developer response from Moczan

It means that you've made 1201 of 3692 required Spreadsheets for the next Employee

brau

Jul. 11, 2015

Under rating threshold (show) You hired across all your companies 8.35e14 Interns ... 835 000 000 000 000 people, i wonder on which planet i found so many people

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(103)

Developer response from Moczan

Hey, job situation is tough for college graduates across all galaxy! :D

kaondas

Jul. 11, 2015

Under rating threshold (show) I haven't had this much fun with spreadsheets since EVE!

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(0)

austinv2006

Jul. 11, 2015

Under rating threshold (show) I have tried this game with 2 different browsers and keyboard shortcuts don't work in either of them (Firefox & Chrome for Mac). I should just be able to press the shortcuts listed under "Help" correct? Or am I somehow missing something?

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(-1)

Developer response from Moczan

You need to enable them in Settings first (Settings are reveled once you have atl least 100 Row and 1500 Influence) !

Chaoseer

Jul. 11, 2015

Under rating threshold (show) doesn't resize properly on smaller screens using firefox. I have to sacrifice seeing my total resources to be able to see the marketing button

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(1)

Developer response from Moczan

Will moving Data/Interns/Marketing to be next to each other and moving others button to second row help?

dansparrow

Jul. 11, 2015

Under rating threshold (show) I really hope you manage to add something unique to this as you plan, since for now, it's just a different themed swarm simulator. I may come back to see it a few weeks from now to see if it has something that makes me wanna play it.

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(1)

zzxxzz3

Jul. 11, 2015

Under rating threshold (show) Interesting, but I hope you make it more unique, as well as allow for text/background changes.

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(3)

kalumnthewarrior

Jul. 11, 2015

Under rating threshold (show) I agree with those who say it is quite similar to swarm sim, though seeing your feedback to other who have said this I look forward to seeing how you go about making this something more unique. I would like to see one thing however. I would like to see the real value of how many things I am purchasing including the multipliers rather than estimating using rough math. beyond that, game seems to function well and again, look forward to seeing what else you can bring to the table.

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(1)

Developer response from Moczan

Upgrades/buying readability is one thing I want to address as soon as possible so it should be patched in a day or two, as for content patches thanks for giving me benefit of doubt, as I said I used swarm sim formula as a base but I want to evolve it in a bit different direction taking inspiration from other games or just doing stuff I always wanted to see in other idle game but couldn't find it!

ephemeralnotion

Jul. 11, 2015

Under rating threshold (show) The idle game genre is being distilled to its essential essence: idle math.

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(11)

Nestrala

Jul. 11, 2015

Under rating threshold (show) i like it tho colors could use some variation

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(1)

hahaownedlolz

Jul. 11, 2015

Under rating threshold (show) Looks good so far. Balancing seems pretty smooth. Although it's a bit boring when they all produce 2 per second when bought. You don't really have to think much if you go to the next level or not like you did with swarmswim. The puns could use some work too.

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(0)

Developer response from Moczan

I'm not native English speaker so it was hard to come up with stuff, will definitely research more humor and try to improve it! As for decision making, next step is to implement big upgrades tied to prestige that will affect the way you play out each of your runs.

kadercito

Jul. 11, 2015

Under rating threshold (show) well I agree with the Swarm sim thing, if you can make a bit smaller the game screen im staying, im missing the "intern" and "marketing" bottons.

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(14)

Developer response from Moczan

Thanks for feedback, originally navigation buttons were on the right but Kongregate doesn't allow such wide game so I had to move them to the bottom, I will see if I can make an alternate setting for this!

Sandoumir

Jul. 11, 2015

Under rating threshold (show)

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(-22)

dakota___

Jul. 11, 2015

Under rating threshold (show) text is a bit hard for me to read

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(2)

belgarionriva

Jul. 11, 2015

Under rating threshold (show)

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(-5)

Developer response from Moczan

The game is still being developed, graphical overhaul is a plan somewhere down the road, but polishing the gameplay is top-priority right now!

13irth

Jul. 11, 2015

Under rating threshold (show) I like it.

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(2)

Developer response from Moczan

Thanks!

Yaochnov

Jul. 11, 2015

Under rating threshold (show) Very similar to Swarm Simulator, with different titles...

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(60)

Developer response from Moczan

Swarm Sim was definitely my inspiration, it's one of my favourite idle games! But the plan is to make something more unique so expect future patches to be quite different than swarmsim!

Cowpokez

Jul. 11, 2015

Under rating threshold (show)

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(-14)

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