Under rating threshold (hideshow)
I really think there shouldn't be a cap on the "Marketing Upgrade". As the cost of the "Purchase Bonus" goes up, I should have some way to speed up regaining "Influence".
Under rating threshold (hideshow)
An option to autobuy Rebranding when it maxes would be nice. I tend to waste a lot of incluence during idle. The # spreadsheets requied to gain a new employee increases so much so fast that idling is about all I can do.
On that note, I've reached a point where it's not worth starting a new company anymore since I haven't increased employess after several days. Hoping for updates as it was kinda fun before.
Under rating threshold (hideshow)
Since some people feel like there is a limit to play this game Maybe a new little thing added could spice things up. Ever thought about a super employee? Maybe make it where first super employee would cost 10k normal employees and would have a better effect like double the effect of a normal employee or have some new upgrades that require x number of super employees.
Under rating threshold (hideshow)
Needs more influence and intern balance. I'm constantly out of interns, or interns are constantly limiting my ability to upgrade with any impact. Meanwhile, after the first 2-3 influence upgrades per section, influence just sits there building up, waiting to be doubled. There's never enough, and the other there's always too much that's not being used.
Interns and Influence are the limiting factor of your progress and you need to prestige to increase their production so they will always feel like something you have too much or less, I try to balance them every update but it's hard to stike an ideal curve in every possible situation!
Under rating threshold (hideshow)
another suggestion, i have is when you are choosing the exact amount of something you want to buy, you could tell us how much it costs,
I.E. if cell max (with 50% decrease cost) is 1 thousand, and we want 1 million cells, it costs 5 million data and 1 million interns, so we know how much we need
would very much appreciate it for finding out how much something costs if we cant afford it great game and it will only get better:)
Thanks, I try to work on this game as much as possible, but I still have job and all the responsibilities so I only manage to release an update every week or two.
Under rating threshold (hideshow)
i have a suggestion for the DEV, for the achievements, if you hold your mouse over the progress bar, it tells you how much you bought/produced, would appreciate it :)
Under rating threshold (hideshow)
Could you please add a X-to-go indicator to the tooltips of unreached achievements? I can't tell if I need 100 or 1000 or 1.04e27 or anything in between for the 'buying 1e30 cells' achievement.
Under rating threshold (hideshow)
So in the past few days I think I found a way to describe what exactly is hurting my game.
I follow a simple path: I grow until I gain more employees than I currently have, so a doubling effect. I lie a little bit though, previously I was growing at a 10x rate before starting over =) But doubling is enough to keep me interested.
However, right now I am 3 days into the same run I started with 3.0.0, and I just crossed a 10th of my current employees ready for starting a new company. This means after 3 days for idling and clicking, I have essentially not grown.
The balance should be some level of acceptable growth within a 24 hour period. For me, that would be a doubling of current employees, which is much more balanced than pre=3.0.0, where I could get x10 growth in hours.
Under rating threshold (hideshow)
it would be nice to have the option to get the notice about a production upgrade after I got twice as much as I need.
Under rating threshold (hideshow)
even with 1m employees, there is no point for me buying anything higher than Files in large quantities, im not sure if the game is worth playing more time unless there will be something thats changed
Under rating threshold (hideshow)
Thanks everyone for feedback, I understand that current employee gain is worse than in previous version and I will try to adress it in next upgrade.
Under rating threshold (hideshow)
...I've capped employees at 100 000 for people importing from pre-0.3.0.0 to ensure that you progress along with new content...
Sounds like something went wrong with the conversion of the save game to the new version. No 100k employee cap happened for me and it doesn´t look like a hard reset would solve the prob.
Under rating threshold (hideshow)
Yeah, I have to jump in and agree that the 3.0.0 update made the game not fun. Can't really quantify it other than "I had fun at first" and "After the update it is no fun." Maybe its the speed? Lack of perceived progress when restarting a company?
Under rating threshold (hideshow)
employee gain is broken. Each tick of gain new employee gives you a percentage bonus to employees, which is interesting. The problem is that it is based on new employees to be gained, and on reset this is set to like 1. But, the amount of spreadsheets needed to cause this tick to happen still continues to rise exponentially!
If you are going to do a percentage based increase in employees, it should be based on total employees earned, not just in the current reset.
Under rating threshold (hideshow)
@Moczan i think you misunderstood me, I didn't lose employees, i literally can't get any new ones, like RiceKrispies said, it would probably take years to double my current employees since i can only get less than 0.000000001% of my current employees with my next reset
Under rating threshold (hideshow)
I'm in the same boat as BigKane. I have e22 employees, but after days and days of work, pretty much to the cap of my abilities, I can only gain e14. It'd take me literally years to double my employees. There's no reason for me to play at all anymore.
Under rating threshold (hideshow)
Hm, everything seems alot slower since the upgrade, plus I lost a whole bunch of employees.
I'm sorry to say that I won't be playing this anymore. The upgrade ruined it completely for me. I somehow went from over 1e14 employees down to 1000.. plus everything seems to have a much worse response time. Like when i click "buy all" it takes like 0.3 seconds for the game to respond.
This might be a fault from my end, with my computer or something, idk, but I thought I should let you know.
I've capped employees at 100 000 for people importing from pre-0.3.0.0 to ensure that you progress along with new content, I hope that future updates will change your mind and you will come back and give my game a second chance, because I'm confident that with time, hard work and dedication it will be much better than the original version! :)
Under rating threshold (hideshow)
I have 8e24 employees yet i struggle to get even over 7e14 employees for the next reset, and I'm pretty much at the point where i cant raise the Hard Drive much further (have them at 6e39). So Game Over since i cant get any employees?
I understand that losing so much employees can be disheartening, but all new content will be balance with the new progression in mind so keeping the old number made no sense.
Under rating threshold (hideshow)
The employee bonuses need work. I have everything purchased (at least, the discount) and i saved my game closed and upon coming back only a couple of the discounts are functioning the rest are charging full price and my employee purchases are still present. Just wanted to bring this to your attention if it isn't already. I do enjoy and wish to thank you for the game.
Under rating threshold (hideshow)
I'm curious, what's the formula for spreadsheets per xth employee? I'm guessing there is a formula, probably quadratic or cubic in nature? :)
Under rating threshold (hideshow)
Sorry, due to a bug I had to rollback today's progress for some players, it should all be working properly now (version 0.3.0.3 is the most recent one).
Under rating threshold (hideshow)
Yup...cool new updates...all good things added. I mean now it's going to take me years to go from e30 employees to e31, but no biggie :D Next update definitely needs more of those employee bonus maybe starting with an extra +e1 per upgrade level bought. It would definitely balance things out a bit better.
Under rating threshold (hideshow)
Could you add the option to switch marketing notification between 90%, 100% and X seconds till 100%? At the moment 90% means 15+ minutes till 100% for me.
Under rating threshold (hideshow)
Why not have upgrades, like using influence and data you can bribe governments to do stuff like: More colleges, better education system increase interns generation by 2. Cost XData and XInfluence, or politics points? Something simular should be good.
Under rating threshold (hideshow)
So...updates soon? I'm at 1.01e39 employees, and by my calculations it is going to take days to get to e40, and months to get to e41...
Under rating threshold (hideshow)
Don't get me wrong, I love these types of games, but the game has no aesthetics, it would be cool to at least have an image of my own company, or just how much I've spread across the map, it's just not rewarding to play a black and white soup of letters.