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New update is almost ready, it it scheduled to go live this Sunday (26.07). Thanks everybody for feedback and I hope you will like the first batch of changes (more coming soon)!
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The cap on the Purchase bonus for the Data items definitely needs to be removed. You are already limited to basically being able to only purchase up to +e4 of your influence regen in any kind of decent time, and in order to raise that significantly, you have to prestige with at least +e1 employees from where you were. That being said, once you have hit the ability to max purchase bonus, at present, you are done with the game, with hard drives only being about .1% cost efficient to purchasble growth, making them not even worth messing with, as you can get enough employees to max out influence without ever having purchased a hard drive. Still a well done game, and I definitely hope there is more to come.
More content is coming this week, it will have rebalanced prestige system with more bonuses available, more upgrades, more achievements, thanks for the feedback!
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"Swarm Sim was definitely my inspiration."
Two features that I really liked from swarm sim that are absent in this game:
1. - Countdown Timers
2. - Being able to change when the notifications pop up. Perhaps you could take this even further than SS and let us enter our own (simple) formula for when we want the notification?
Custom notifications are definitely on my to-do list, as soon as I'm finished with the content update I will start working on all those little 'quality of life' features
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This is sorta like derivative clicker, just with fewer things to buy and fewer upgrades. Still, it's a nice distraction.
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any plans on having something that auto extends the cap for influence like something cost ?e50 data and once it hits max it uses them to increase the cap
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You might not want to have a high score for amount of employees anymore... The numbers are too big! I would suggest taking the logarithm base 1.01 of the amount of employees, or something like that. Having 0 employees would make an error though :P
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Definitely needs more upgrades using data. After marketing and recruitment are maxed, there's really no point in upgrading production for anything above file.
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Just a thought, but you could add a lot of expansion by adding a bunch of extra tiers. Some suggestions (From hard drive up) Server, Server Farm, Server Farm Network, World Wide Web, Galactic Net, Universal Net.
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It might seem like a very simple idea, but I'd like to suggest a "previous company" section in the stats tab. This would allow me to see roughly where I was in my progression when I reset so I'd know how long it took me to get just as far.
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Under "Production Upgrades" it would be really nice to see a "% of total". Since to not decrease production, you want it to be less than 50%, it would be nice to not have to think about it very hard.
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Curious as to whether we might expect to see this as a phone app anytime soon. I get really bored at work and would like to be able to play this while at work.
Content patches are priority for my right now, once I'm happy with the amount of gamplay there is in the game I will look into making a mobile version.
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(cont.) Yes, the genre is IDLE but we still wants to PLAY, not make a couple of clicks and close the game for another 2-3 hours
New content is coming, it will both let you progress further and make decision-making more complex so it won't be as braindead as clicking Buy MAX all the time, the game is not even week-old, so give me few more days!
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New employees gathering is too slow, bonuses from achievements are ridiculously small and they stop at e15. Without new content and ways to speed up progress the game is as good as dead
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Don't know about anyone else, but I would like a buy 50% button instead of a buy 1 button. I can use the specifier button if I only want to buy 1.
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After playing a few days a few problems so far: 1] Offline gains are diminishing at an accelerating rate the more I play the game, 2] Trying to scroll the game by mouse or sidebar is very stuttery, or outright freezes the game, 3] Progress in game is slowing down to extremes even with huge amounts of new employees. Something is off with the balances here still, 4] UI is a bit light on the eyes and difficult to make out at times. I appreciate what you are going for, but I'd really like to see the game better, 5] Fascinating game. I'm getting addicted. If you continue updating I may feel compelled to spend too much time here. LOL Thanks for the game.
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In my job I work with Spreadsheets. And then I come home and play a game about Spreadsheets. Infitine Spreadsheets could also be the title of my life.
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I think one more thing that may be nice, an option for a darker backround and different colored text... after a while the white kinda gets to the eyes. thank you for adding the totals for purchases, that was a huge help. Keep up the good work!
I will see what I can do, I can't promise it will come soon as I'm focusing on content update and fixing all other non-graphics stuff, but I keep in mind that a graphical overhaul is something the game will need sooner or later.
The base of the game is heavily inspired by swarm sim but it's already being developed in a different direction (Influence system, game is not focused on magic system etc.) and will be more unique with each patch.
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Does the "save game" button, under settings, actually do anything..? It seems to me like the game saves automatically. I am actually really enyoing this game!
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please remove the fake scores at the highscores, it hurt my eyes to see people saying that they have 2.00e(infinite) things ;-;
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I appreciate a game with muted colors that doesn't much look like a game. Handy for keeping it open on one of my 3 work monitors and not having it stand out.
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i think i have to start over in a new browser because i cant do anything since the last update. it took a while to load in and then i am missing most everything else. no info in the top bar(data interns influence) no costs on anything, no descriptions on most things, cant click on anything