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100% completion. Cute idea but contains major flaws. There is simply no good reason for the buttons not to register clicks, it's very difficult to tell at a glance which items you have equipped, and I found that for such a simple game it does a very poor job of explaining itself. All this, in combination with lack of a prestige mechanic, and the save loss issues that have been reported, lead me to rate this one 2/5.
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I feel like maybe people are taking this game a little too seriously - I'm pretty sure this is just a quick commentary on the EA model. The 'flaws' we're complaining about are pretty much the same crap we're being force-fed by some major devs. If they won't listen why does MOCZAN have to?
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Dude, it's not cool to steal a AAA game and put it on Kongregate. If EA finds out you put Battlefront 2 on here they'll probably do a sue.
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"- 0.8.0 will now properly save/load your Level and Exp" he said, LOL. Lost savegame again. Did 0.9.0 fix it? NOOO. If it takes 10 versions to get the savegames to work, count me out!
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Eh, this shit ate my save a third time. I -did- give it a second and third chance but nope, 1 star and I'm out... a game that doesn't keep your save is a game not worth playing.
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Not even a "congratulations" screen for 100% completion? It would seem the perfect place to put in one last dig at the lootbox casino games but you have not pulled the trigger. Oh well.
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Have you considered working on details and verifying your work before sending it out to bigger audience? You could get better score and fight for kong monthly price as ideas are average good... just how its being done is poor.
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Really nice game & idea - only one problem - sometimes buttons doesnt work (the place you have to click is not 100% the same as the picture/size of the button - especially in lootboxes screen < >)
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There should be a final "win" screen once the player 100% completes the game telling you that you just mortgaged your house and went complete bankrupt .
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things that would improve gameplay/replay value: a reset button and the option to buy more than 1 box at a time.
Also I found the handling of duplicate items confusing. Maybe just show new items and if it's a duplicate only show the resources one gets instead? I first thought I improved some ability by 10 gold.
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Level 105, and I still haven't unlocked the final game despite throwing all my credit cards at the Gameplay Lootbox. If I assume that there is a 1-in-12 chance of getting any given gameplay for every level I earn, the chances of never unlocking a single game after 105 levels is less than 0.0002%. Clearly there is some behind-the-scenes rigging going on here.
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This is one DUMB game.
All you need is to unlock the 3 time-reducers AND the highest-value option for each "game".
Overall, 1/10.
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It's a well made game, and I love the humor and satire. However, my experience was that in under 24 hours of runtime, I got 100% completion, 15/15 equips for each gameplay, and maxed out the costs for every lootbox option. I'm now level 123 (and rising) with 1200 credit cards to spare, so I'm marking this version complete. I look forward to updates for the game, but I'm afraid you may have made this one too easy for now.
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I think it's ridiculous that I've been playing over 3 days, and I still have 5 gameplay lootboxes left to unlock. There needs to be a way to increase how fast you get those credit cards.
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in the everything lootbox section there is no number and the selection list is blank... i can't see what i'm choosing
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guys! if you want to open lootboxes even faster, press space after you bought one and it will buy another of the same type!
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Just a heads up! I noticed in a patchnote it said the UI shouldn't freeze if you buy lootboxes too fast, but it just happened to me. Granted, it is my first time playing, but I thought you should know anyway.
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maybe you should also make it so you can close the screen that shows you what you just got by simply clicking it, instead of having to click the back button everytime, it'd make it way faster
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Savegame lost on refresh, games freezes every 2 minutes or so for 30 seconds or so, unable to optimize my idle gains because a lot of game mechanics are forever hidden --- I'll quit this one.
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I would like to see a more visual style of equiping cards (gameplay cards) because black and square is very similiar to black and a little bit round. And I would really like to see a button to rebuy the selected lootbox (just a button for the "enter"key functionality). And I finished the game and still did not found any way the module setting (and cards) do anything, maybe it is nice to give the players some story to make sure they really want to get all those different modules.
Also I think the "gameplay" screen needs some more whitespace to make it clearer (especially for new players).
And maybe give players some visual feedback of completing series, this would have made me more focussed on getting everything, and would have made me enjoy this little game even more ;-).
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Was better not saving the level. Now it is very hard to unlock games due to how slowly credit cards come in. Plus 2500 per box is a bit... It was 500 before.
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when purchasing more than 1 Everything Loot Box, instead of hitting back, hit 'Enter' on your keyboard and it will use the same currency, be mindful when using 'Credit'
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Same as Nightmare943 and Boyinawell here. Game stopped taking any click input, so I refreshed the page... and I'm back at the tutorial. So, I'm gone.
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There's ridiculing the source material, and then there's emulating too much; it's so painful to get things you've not gotten yet when you've only got like one or two items left, and it grinds the game to a near-halt when trying to get the last gameplays you don't have when you're having to wait a large amount of time to level up to get another 20 cards to make another attempt at getting a gameplay