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Would love to see how many pixels per second per unit each generator tier outputs with all the upgrades. Kinda sucks to see only total output.
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I cant seem to complete the challange play 2 hours.... i have been here for 4 hours+ and its still not completed.. anyone else had this issue?
This is part of fixing the old one, the game has been rewritten in new engine to fix performance and other issues DX version had. In the process of rewritting it, I've redesigned some of the key elements and it ended up being like a new game completely.
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Would be nice if the game continued to run if it was in an inactive tab. It is an idle game, after all. FWIW I'm using chrome.
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typical scum dev behavior, reupload of a game (3rd time come on...) w/ minimal changes in order to qualify for monthly cash prize. If its not this, creates a game he drops support in a manner of weeks to create the next entry for monthly cash prize...
This it not reupload, this is a sequel, the game has been completely remade from grounds up (different engine), and while the premise is similar, the whole metagame is different than prequels. The DX version has almost half a million plays and had 10 major content updates released for free over the span of few months, and after the last update went live, I've announced the rework/sequel and most players agreed that it's necessary to keep the game healthy and growing. So yes, typical scum dev doing what's best to keep the players happy and playing ;)
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You could, at least, explain the meaning of G1, G2, L, B, E etc... or the basic rules to be used at Skill Grid. Even if only superficially!!!
The game looks quite interesting, but the total lack of information causes you to lose interest quickly. That said by someone passionate and addicted to incremental games. :((
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I agree, spell tooltips (cost, what it does, etc), total spell cast count (for that bloody E1 challenge...), total production (of all sources), etc.
I loved your first two iterations, I'm loving this one too. So simple yet so cool.
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Ouch, the buy hack no longer activating buy boost really hurt my overall progress but I will admit it was a little too good.
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Love it. Would love it more if you could shift click to enable auto cast...Instead of the current system. Also tooltipps when hovering at least for the hacks/skills would be great for the newer players. Other than that great improvement. Looking forward to mid to late game content.
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I've tried to save the game several times, but it seems like the only way to save the game is to export and import the game. Every time I close out the browser regardless of me having hit the save button, I lose all progress. This is a problem, please fix, as it makes me not want to play considering I have to start all over again, again, and again.
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I have a hard time telling a lot of what does what beyond the basics. The game keeps mentioning hacks, but doesn't really say what they are. At first I thought the skills were hacks, but a lot are telling me to unlock hacks to get them. I assume the hacks are the things on the left, but that still doesn't really tell me what they do.
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How does a 50% crit chance produce 5 regular collects ina row? You probably shouldn't use just a randomizer for that. Maybe maybe something like "after 3 fails you must get a crit" or something, 'cause even when chances are probably right, they don't feel that way if you make it fully random. I mean, we totally could get 1 crit, 10 normal hits, and then 9 crits if it is literally 50% which simply feels wrong in a game.
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I never thought I would say this. But I'm watching pixels filling squares. AGAIN. For the third time. Why?! Because its pixels, filling, squares, that's why!
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It would be nice to see a description of the hacks and their cost where you can cast them, it's kind of hard to remember.
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auto collect function wasn't restored after a challenge disabled it. completing challenge or prestige did not return function. had to refresh page. Minor, but annoying.
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For some reason I can't seem to import my save from DX. Pasting and clicking "import" just closes the export/import tab.
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Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.
Happened during F5 challenge. I have a decent PC (GTX 1060, i5 7400, 8GB Ram, Win10), a game like this shouldn't be so demanding. Definitely some memory leak/or other memory issues at play here.
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not only i somehow lost the save, but the save i back up doesn't let me import, it just keeps the data that started over. Is the import not working?
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Hmm, so I've unlocked B7 in Bonus Level IV (through its challenge), but I'm unable to purchase it. Is there something I'm missing?