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I'm in the e190 range and my "buy 50%" buttons appear to now be disabled. Is this something you were planning on? I was hoping to use the buy 50% at around e200 to get all the last achievements done, but if that's disabled I'll have to manage it another way. Thanks.
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data went to infinite before I got all the achievements... guess I can start a new company and do it before I max that.
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I realize that there's a whole bunch of differences, but this still feels like a bargain-bin version of Swarm Sim. The graphics being black text on white background isn't doing the game any favors either, despite being thematically appropriate. On top of that, the game could use quality of life improvements, like being able to scroll the data panel with mousewheel(or arrow keys) and I'm not sure what purpose the keyboard shortcuts being disabled serves.
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Very late end game tips. Using Intern Influx for most of my science point spending. Using 50% button in data areas to gain achievements when possible. Very occasionally using science to prestige, but that's very rare now. Looking forward to update with ability to increase science/per hour, but gains are now steady, but pretty slow. Thanks for the game.
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"Hmm, now that I have 10,000 pages, I better organize them into a spreadsheet."
*100,000 spreadsheets later*
"Maybe I should hold all these spreadsheets in a file instead of all over the floor"
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I'd love an option to show "income" in different formats: so instead of just /s, also /m (minute) /h (hour) /d (day). Personally I much prefer hourly production numbers. Great game btw!
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The trick to advancing is working on your science max, and then buying interns. BUT NEVER USING ALL OF THEM. If you have e100 interns, use up to e98/e98, but wait for more science to turn that e100 into e107 or whatever, and then use e105 of them. Save the max to build on tomorrow.
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However, if the last item you can afford to buy (cell,row,page etc) doesn't increase that much when you buy it, you're better off doing longer time jumps since re-investing between short time-jumps doesn't get you as far. So, if anything increases noticeably when you buy them at max, shorter time jumps are better, but if they don't then longer time jumps are better.
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After running 5 games simultaneously to see how the 5 tiers of time jumps stack up to each other the conclusion I've come to is that you get further with shorter time jumps than longer time jumps, and that the longer the time jumps you use the further behind the shortest time jump you end up. After 2 consecutive tier 5 time jumps (48 hrs each) that run was behind the run that did 20 tier 1 time jumps (2 hrs each), and the run doing the tier 1 time jumps had ~30,000x the number of spreadsheets the run doing the tier 5 time jumps. I started the experiment with over 600 science points to play around with after not doing anything with the game for a few days. The same went for the other tiers of time jump, they all fell behind the tier 1 time jumps.
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Science Tier 2, Super Marketing. It says; double and instant fill. . . .
what actually happens; yep max doubles and then IT EMPTIES, . . .
kind of that WTF moment and a waste of science points there.
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The increased time warps don't ever seem to be cost-effective... Lazy math, i'll admit, but it seems to me that reinvesting after the two hour jump and then doing another two hour jump will always beat the efficiency of jumping five hours ahead.
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sk0976, Super Marketing does double and fill your Marketing Influence, but if you have Auto-Rebrand enabled, the game will automatically Rebrand your company and sacrifice all of your Marketing Influence.
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We can enter an amount to buy in addition to the all and 50% buttons, how about being able to enter arbitrary percentages ("5.5%"), engineering or sci notation ("1e12"), and "up to an amount", like "@1e12" would buy whatever amount was needed to get 1e12 total as a resulting total on hand? Great game, one of the better incrementals to come along in months.
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You may need to skip production multipliers on the lower buildings to give more room to buy workstations without hitting a number cap
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The "Buy 1e200" achievements are absolutely reachable. I have no idea what's causing people to be unable to buy more than 1e187, but I'm happily sitting on 2.685e246 Workstations and growing by a few orders of magnitude a day.
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Haven't been playing long - just up to pages - but this is very well done, and very good. Excellent concept and job on this.
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I find Idle games somewhat interesting depending on the concept of the game itself. Some are quick and hit walls just as fast while others are super slow and never get anywhere at all. This one seems to play out quickly with restarts every few hours while letting the player do something if they want instead of simply watching the paint dry, so to speak. Idle game or not, the player should be able to at least feel like they can do something while the game plays itself out which this one seems to allow for.
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Same as others: When reaching e187 workstations I am not able to buy anything anymore. Gamebreaking bug. "Buy 1e200" achievements are not reachable.
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Saving externally is a good idea. Browser crash wiped my game progress. Data was up around 1e300 and I was probably a day or two away from completing all the achievements. Oh well...nice game while it lasted.
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oh i know the problem i have NaN Data as i have invinite Cells with Infinite Data production -.- i just got there over 1e 310 too bad ok i assume i m through the game ^^ nice made but a bit short 4 of 5 stars
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i cant buy anything anymore?? i have 1e197 workstations and should be able to buy 1e198 workstations but the buy button and buy 50% r gray and if i press buy max nothing happens
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How about an intern influx casting skill to buy with appropriate but outrageously expensive numbers of employees. I think I'll be at the end game soon, lol...
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gameboytm: It's not just you, that was done to prevent people from being able to do minute runs to spend like mad, earn lots more max science, and then reset to be able to get even more science to spend like mad. Unfortunately a) that was fun if ridiculous and b) now if you want/need more science at once you have to wait a very long time indeed between plays and there is no point to resetting normally. That promised endgame feature on Oct. 25th is looking mighty vaporous, a shame since I have all but 3 of the production achievements and am just e14 or so shy of the interns I need to get all the buy achievements at which point I'll be done.
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The Science per Hour upgrade DOES work. Although sometimes the buttons don't always respond... so double-check to make sure you bought it.
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Maybe there should be a button next to the Influence counter to rebrand? Feels like a hassle to go back into Marketing to manually rebrand. Perhaps an upgrade/deduction for using this button?