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Comments for Super Infinite Spreadsheets

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butterflysigh

Oct. 08, 2015

Under rating threshold (show) Are the "Super Infinite" spreadsheets more infinite than the "regular Infinite" spreadsheets?

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(0)

tjent

Oct. 08, 2015

Under rating threshold (show) I don't think the calculations for timewarp are correct. If I invest heavily into my highest tier and then timewarp, there is very little change in the lower tiers. Then after the warp some tiers are increasing rapidly. I'm not sure if this is exactly how you wanted to implement timewarp, but you might want to incorporate the effects of higher tiers on lower tiers. Idk..

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(0)

Developer response from Moczan

You're right, it will be fixed in next update!

bossplayer9001

Oct. 08, 2015

Under rating threshold (show) You should keep going, and have buildings like workstation v.2 which produces workstations a v.3 which makes v.2's and so on, and to solve the problem with data, you would have infinidata v.1 when you get e301 data, and infinidata v.2 when you have e301 infinidata v.1, and ect, infiniployees,infininterns ect. this could be really fun to add, and have a high score be the value of infinidata, like if i had infinidata v.7 i would have 7 on the leaderboard. hope you consider these and i'll keep playing

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(0)

Developer response from Moczan

Content around Infinity and beyond is definitely next on my to-do list, it probably won't ship with the next update which will mostly be fixes and science redesign, but after that it's all about those sweet infinite spreadsheets and data!

SkyCharger001

Oct. 08, 2015

Under rating threshold (show) Request: disconnect rebranding from tab-alert when autobranding is on, as there is no need to be reminded.

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(2)

razorborne

Oct. 07, 2015

Under rating threshold (show) it's a little frustrating coming from the old game to this one since you start with way lower science than someone with your level of employees should have. not the end of the world, and I'll eventually get up to speed, but it feels bad.

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(0)

Developer response from Moczan

I didn't want to artificially give returning players science since it would negate the sense of progress associated with new content, and already having a stockpile of Employees to spend on Science Income is already a huge advantage in improving your science.

totheteeth

Oct. 07, 2015

Under rating threshold (show) Would really appreciate a way to only show achievements you haven't unlocked yet. Otherwise a great game!

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(5)

FrankL24

Oct. 07, 2015

Under rating threshold (show) As I was trying to suggest, why not have a poltics system for a upgrade tree?

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(0)

zerdengecti

Oct. 07, 2015

Under rating threshold (show) The science tier upgrades are VERY underwhelming. There should be a warning not to waste employees on them early on. -a victim.

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(11)

Developer response from Moczan

Since it's a common feedback for the science tiers I will definitely add more juice to each Tier in the next update!

Duplete

Oct. 06, 2015

Under rating threshold (show) Never built a workstation, could get 1 for free when starting a new company... There is something wrong about it.

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(0)

smordsADERS

Oct. 06, 2015

Under rating threshold (show)

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(-5)

azoo

Oct. 06, 2015

Under rating threshold (show) Seemed that employees gain was heavily nerfed compared to ISS. Two days after importing and still only two powers of employees more than I had after last "prestiging" in old game

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(1)

Developer response from Moczan

The code for employee gain is exactly the same as in previous version so it must be a coincidence

qswdef

Oct. 06, 2015

Under rating threshold (show) 'No puns for Disc Partition yet. Would you like to format one now?'

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(145)

DoomsDaySolja

Oct. 06, 2015

Under rating threshold (show) This game seems to freeze on me like 50% of the time I open it, maybe if I click something before it's finished loading it causes a problem?

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(2)

Developer response from Moczan

Does it load a progress bar or just stuck on green screen? Hit me up with PM with details and I hope I will fix it

link12344321

Oct. 06, 2015

Under rating threshold (show) Nevermind, it worked once I refreshed it :-)

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(-1)

link12344321

Oct. 06, 2015

Under rating threshold (show) How do I import from the old one? I tried saving it, but I can't find any "export" button

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(-1)

seocialise

Oct. 06, 2015

Under rating threshold (show) when do you get marketing panel?

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(0)

Developer response from Moczan

When you buy 10 Columns

bmyxb

Oct. 06, 2015

Under rating threshold (show) I got nothing everytime I refresh my browser, and I'm fine with all other games.

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(0)

Sciencefr34k

Oct. 05, 2015

Under rating threshold (show) The numbers in Interns Influx are are sometimes strange. Tier 3 costs 10 points and gives 75% and Tier 4 costs 20 points and gives 200%, but using Tier 3 twice results in 1.75^2=3.0625 times more Interns but Tier 4 only in 3 times the amount. Hence you should never use Tier 4 one...

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(1)

payce

Oct. 05, 2015

Under rating threshold (show) I have to say that I was kinda dissappointed in the way the science tiers worked out. I mean, with *spooky voice* "SCIENCE TIER 2" I expected something magnificent. WAY more magnificent than a mere factoring of the base abilities. Why not implement some more interesting late-ish game stuff with the Science tiers? Like a Science point multiplier (naturally called quantum computer ... what else, bro?) or a Employee multiplier (more employees on reset). Both would impact the game in a manner comparable to the mere factoring, but still make it so much more interesting to unlock. There are certainly a lot more cool ideas for higher science tier stuff.

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(9)

Developer response from Moczan

Definitely something I need to work on, sorry for disappointing! :C

Vielus

Oct. 05, 2015

Under rating threshold (show) Super Infinite Spreadsheets: Now with 50% more infinite!

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(0)

easterwave

Oct. 05, 2015

Under rating threshold (show) How can I spend 1500 influence when I have a cap of 1000?

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(0)

Developer response from Moczan

Increase the cap by Rebranding, it's available on Marketing panel! You can also set Auto-Rebranding, it's not as efficient as manual one, but let's you increase the cap by idling and you can upgrade it's efficiency later in the game.

BDR1985

Oct. 04, 2015

Under rating threshold (show) infomage27: What's probably happening is something like this: say you earn 5% max science for each point spent, and you spend 10 points. 5% of that is half a point, but the display does not show partial points, so you won't see any change until you've spent at least 20. I'm not actually sure if partial points are even tracked but the fix is to increase your percentage of max science gain to at least 10% (preferably 20%) so you can definitely get something for blowing your starting science total.

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(-1)

infomage27

Oct. 04, 2015

Under rating threshold (show) spent around 15 science points so far, max is still 10... is this broken?

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(-1)

Developer response from Moczan

15 science spent gave you 0,75 max science, don't worry, it tracks the number but just displays the integer part of it, so as soon as you spend 20 points total you will gain your science point!

BeckyCeciliaRose

Oct. 04, 2015

Under rating threshold (show) Is it just me or does the upgrades (production upgrades) seem to take more then what it says? Not sure if intentional or not but like when i get up to the e12+ upgrades it takes away more then needed like ill have 7.0e12 and the upgrade is (just random number) 2.5e12 i seem always seem to drop down to 5.0e11. way more then just 2.5e12 so not sure if display bug or intentional.

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(-1)

Developer response from Moczan

I can't see to reproduce it right now but I will check it more in depth later today and upload a quickfix if I happen to find the bug and what causes it, thanks for heads up!

captainnerdiepie

Oct. 04, 2015

Under rating threshold (show) what determines how many employees do we get in a prestige? I seem to get less employee (for the same spreadsheet amount) in each subsequent resets.

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(0)

Developer response from Moczan

Spreadsheets produced by this company, the more you produce the more employees you get, you can check how many spreasheets more you need to produce untill your next 'tier' of Employees on the Prestige Panel, there is a bit randomness included but it evens out after all.

Akulath

Oct. 04, 2015

Under rating threshold (show) @Moczan I didn't clear any flash file. I simply closed my browser to come back later and 0 employees. The rest of my items were entact, but all employees were lost.

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(1)

kolumax

Oct. 04, 2015

Under rating threshold (show) I think it would make sense to use logarithmic scales for the achievement progress bars.

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(0)

Developer response from Moczan

That's actually a great idea, the achievements panel need some work anyway (sorting the complete ones to the bottom seems to be the most requsted by far), so I will work on the scale too!

Valadilene

Oct. 04, 2015

Under rating threshold (show) A scroll bar on the left side of the screen. Quite a unique experience.

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(0)

Developer response from Moczan

Hey, at least you won't misclick the chat!

FrankL24

Oct. 04, 2015

Under rating threshold (show) I have a idea, poltical upgrade tree, bribe your way to the top. Use influence to buy poltical points to buy upgrades. Wanna have more interns? tell them to increase funding for college. Want more influence, tell them to allow media monopolies, want more science, tell them to give their secret labs to you!

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(0)

Akulath

Oct. 04, 2015

Under rating threshold (show)

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(-4)

Developer response from Moczan

The game have option to export and import your savefile, you can also import your whole savefile from previous version of the game, if you lost your employees you probably cleared your Flash files without backing up your save through in-game export option, if that's the case, there is nothing more I can do to prevent that in the future. Sad that it affected the rating of the game in such a cruel way :(

Heydoo

Oct. 04, 2015

Under rating threshold (show) China is definitely going to get angry when their economy tanks due to the sudden shortage of underpaid interns over there.

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(2)

dalek_khan

Oct. 04, 2015

Under rating threshold (show) 4 star rate now, now if go higher or lower depends on u and what u do in updates:)

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(0)

ll33763

Oct. 04, 2015

Under rating threshold (show) almost swarmsim

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(2)

MrKarrot

Oct. 04, 2015

Under rating threshold (show) You dont gain interns fast enough and even the upgrades barely help with that

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(-2)

Developer response from Moczan

If your interns start to slow down maybe it's time to prestige or complete previously left achievements? Those 2 are the bigest contributors to both your Interns and Influence income

Trollusque

Oct. 04, 2015

Under rating threshold (show)

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(-5)

Blazeal

Oct. 04, 2015

Under rating threshold (show) I love this game :D

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(-2)

xandramas

Oct. 04, 2015

Under rating threshold (show)

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(-8)

Developer response from Moczan

The game is made in Flash on it's own codebase, I didn't base it on swarm sim's source, but I can't deny it was one of the heavy inspirations for me (other than Deriative Clicker and all it's clones, which is the mother of this 'one unit produces other units' type of idle games)

Larvichee

Oct. 04, 2015

Under rating threshold (show) No wait, this is a major bug : When you reload the game, the Purchase Bonus will always be the level of the Production Bonus. Can be exploited quite easily.

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(2)

Developer response from Moczan

Just uploaded a fix for it, thanks for pointing this out!

Bagnorf

Oct. 04, 2015

Under rating threshold (show) Fun game so far, (only got to spreadsheets), if you wanted to add more currencies to the game, money would be a great addition. Use it to hire employees with the money you earn from files and such, employees would cost money to maintain and you can have different ones to further each work teir like managers, system admins etc.

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(0)

Kanzid

Oct. 04, 2015

Under rating threshold (show) Looks like a good upgrade. I'd like an option to filter already completed achievements, or better the format changed so they are more compact. I'd also like the option to hide the notification about influence upgrades on the data tab for low level items.

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(1)

SteliosS10

Oct. 04, 2015

Under rating threshold (show) walkthrough: https://www.youtube.com/watch?v=ZnZCFNZd99g

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(-2)

Larvichee

Oct. 03, 2015

Under rating threshold (show) My file got corrupted and now the Purchase bonus level is the same as the Production level O_o. Max 1e7 Influence but Cell Purchase Bonus is lvl7 (Upgrade costs 1.5 e19 Influence).

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(0)

Nestrala

Oct. 03, 2015

Under rating threshold (show) awesome

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(0)

as820802

Oct. 03, 2015

Under rating threshold (show) please add a update frame setting

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(0)

as820802

Oct. 03, 2015

Under rating threshold (show) can we enter percentage as custom buy? able to enter number , and percentage

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(0)

Kito_MP

Oct. 03, 2015

Under rating threshold (show) "you gain 2 Science Points every hours". I'm not getting Science points and I'm playing for +2 hours already.

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(22)

blants

Oct. 03, 2015

Under rating threshold (show) Well, I was so advanced in the other version that I immediately purchased every upgrade and am now grinding workstations at the e52 level

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(12)

Moczan

Oct. 03, 2015

Under rating threshold (show) I've uploaded a quick-fix for the Science, it turned out to be too strong, so right now you gain 2 Science Points every hours and each Prestige you start with 10% of you max, so the purpose of it is the same, but you can't abuse it until endgame. I will add ways of increasing the 2science/hour in next update!

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(42)

chocobonight

Oct. 03, 2015

Under rating threshold (show) The difference is that now, long prestige vs short prestige seems to be pretty much 15 minutes of clicking vs 10 seconds of spamming science then prestiging. I'm at the point where I can increase my employees by a magnitude of 1e4 times every 20 minutes or so. At this point, even though I was at 1e35 employees just an hour ago, I feel like the final achievements of 1e200 of everything is only a few hours of clicking away, if I choose to go that route. It kind of cheapens the game a bit and makes it extremely short. Regardless, it's your game and you have your vision for it so I'll trust that you know where you're going with it. Cheers

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(6)

Developer response from Moczan

You are right, I've already uploaded a quick-fix that changes how that system works, it was too abusable and that was not my intent.

chocobonight

Oct. 03, 2015

Under rating threshold (show) The new science system seems to be pretty abuseable. You can just keep prestiging and spamming science to get your cap up, then use those to time-warp to progress insanely quickly (unless that's what you were going for?). Pretty cool update though

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(68)

Developer response from Moczan

The plan for the Science was to give an end-game players tools to reach previously unreachable progress, if somebody wants to grind their Max Science by doing quick prestiges - more power to them. I felt that in previous version doing quick runs didn't really net you any benefit and now you chose between quick prestige (more Science) and long prestige (more Employees) and both are viable.

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