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It appears that if you skip 48 hours twice in a row without leaving the science screen, that only the first one takes effect.
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@rocketcrazy07 Are you sure you're not playing in your browser's "private" mode? It doesn't save cookies, and 99% of flash games require cookies for save data.
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amendment to my last comment. I loaded the export game and I still can't see all the menus for "Interns" and "Marketing" and what not. Such a shame I actually really like this game but this brings my 5 start rating down to a 1 till it is fixed
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So I hit save and refreshed the window to see if there were any updates to the game. When it loaded the game had started over, luckily I had exported the game as well. I don't want to play a game where I have to worry about loosing all my progress anytime I need to close the game.
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So the universe weighs 1e54 kgs so if I have 1e67 interns and they each weigh a nanogram (the weight of the average human cell) it would be equal to all the mass in the universe.
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....So apparently the earth is 1.3e25 pounds.. Meaning if you have more than 10E23 (assuming each intern weighs 100 pounds), you have a planet of interns. Not a planet covered of interns, not a planet sized space station full of interns... a literal planet, composed entirely of interns smooshed together...
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Give an option to replace the scientific notation system with the standard K,M,B denominations. Most people have a harder time distinguishing scientific numbers when they are small (ie. 1.500e5 is much harder to understand than 150,000 or even simpler 150K). I assume numbers get too large late game so give the player the option to turn on scientific notation for very large numbers.
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And hate to post twice in a row, but you may have to save the game in the settings tab. After that it SHOULD start auto-saving unless you're in your browser's "no permanent cookies or history" mode.
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Suggestion. Keep the science button hidden until the number of science is greater than 0. no point letting players see a button they can't do anything with for a while yet.
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Folder: It's time to store all those files! You need a folder that stores a million files! Buy now for only one million files, and one intern! It also costs one data, but that's like 10^-30 percent of what you have by this point.
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Great game but either auto-save is needed or a warning that it doesn't auto-save. Got pretty far and then had to go only to come back to have to restart
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How do you get employees? I'm assuming that "Prestiging" means creating a new company, but it says that by using interns you can create an employee. Is there a way to create an employee without resetting?
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So I loaded a save from a save code, and the only panels visible are Data and Settings. I can switch to the Interns, Marketing, and Science panels using keyboard shortcuts at least, but nothing else.
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I've reached a point in the game where even jumping over a week (science points) ahead gives me very little of actual return. So my question is, will there be some more content added or should we rather think of this as a finished game and just stop playing when we have enough?
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Awarded the game an extra star (2->3) due to the DEV stance on cheating, I like the way he thinks about it.
To make it way harder to cheat by import/export manipulation, just apply some dumb operation to the original string (such as some bitshifting) before encoding to base64, so that a simple decode yields gibberish. A potential "hacker" needs to know the right operation to modify the real data.
Tbh there is always a way to temper with the game, from changing the save file, to memory manipulation, the games are there to have fun and if you have fun by cheating - more power to you, as long as you don't harm or take away the fun from other players. If I had time/better cryptography skills I would definitely make hacking harder (just to make it a hacking game inside the real game), but I probably won't have a chance with this game.
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Clicked on interns influx a few times without paying attention and ended up on -8 science. Let's see what happens when new science points come in.
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I have the feeling that stacking several lower tier timewarps with upgrading everything in between is better than using a higher tier timewarp. Could that be?
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Hey guys, just a heads up, I'm ironing out the bugs related to science (it helps if you use 'Report Bug' or send me PM, screenshots are always nice addition!) and also adding a new endgame feature for people who feel that they already 'solved the game', the update should be live in a day or two!
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insta company ruined the game completely. now i just log in once a week. spend my science on tier 5 timewarp and insta company when needed. it's more of a check for any updates then really playing