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I always wonder why this type of games always miss the most crucial info: how long will it take to make back the stuff I spent if I decide to buy?
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Maybe the offline science earning is a little bit bugged? I got 120 science in like 10 hours offline time, though just having unlocked 5 science points per hour.
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Cool game so far, an option to tell the game that i am not interested in purchase upgrade for low tier stuff would be good. I like the game, keep it up :D
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Instacompany seems fine to me, 9-10 hours to be able to reset the company isn't too OP. Right now I'm at e38 employees and the instacompany is making it bearable to keep going, instead of having to wait a full 24 hours to get to e39-e41 and reset.
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Wait... there are less than 1e10 people on Earth now. And my rate of intern invite is 8e11. Planets work for free to be called my interns! muhaha
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Could you make an option in settings that production upgrades can be auto-bought if a percentage value over is reached. E.g. we can set that when 50% more is reached than needed to get the upgrade, that it is autobought. Have it as something that can be bought in the employee section if you like.
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"Gain Science 2 Points Every Hour, upgrades to 3 Science Points Every Hour " then you figure that the 2 hour time warp for 5 science points should give you 6 sciense points and keep increasing, totally nonsense.
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any possible way to have an undo button? On accident i spent some science points (and others said they spent employees on accident) where the last action that you did with science or employees (one time use per reset not once per science/employee but 1 time all together for either or) if thats at all possible it would be nice to have and before (if you say it could be and do put it in) maybe give some that have extra employees or science points and are just waiting for updates maybe add in a science tab option for the button or an employee tab option for it.
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Nuuuuu, I cleared my Adobe cache earlier and now I've lost my game. And I had about 1e115 employees as well. Oh well, time to start over...
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For a game like this it's generally a decent idea to release content updates before everyone playing it has a chance to complete it, twice over.
Of course it is, but not everyone is a studio/full-time dev and can release the content updates at steady rate. I only have 2-3 days a week to work on this project and it's in my free time, which I also sometimes spend on other hobbies, with family and friends etc. If you look at the classic Infinite Spreadsheets, and even this one, I try to upload an update every week, even if it's a small bugfixes and quality of life, I'm supporting the project as much as I can right now.
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I guess I'm stuck wondering how folks are getting to "infinity" or whatever. Is it just a question of grinding, or is there some magic tipping point where you can beat the intern wall? Right now I'm hitting the wall at around e59-60, where workstations are e64. I can grind and warp that up to workstations = e70 or so, and get employees to increase 100-1000 fold each time (they're at e42), but...is that how to do it? Just do that over and over again? I don't see the point of getting science points over 1000 since there's a maximum starting total, which limits what you can do with warps and influxes before you run out and have to idle.
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Can we have more science upgrades? Like increase the a object by 150%(dropdown menu). And maybe increase influence, and increase data.
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Max science 1,421,686
Use tier 5 intern gain to get over 1x10^300 interns. Bought Data Buildings and got max level Production upgrade. Everything turned to Infinity and then NaN. 1.309X10^104 Active Employees. :)
Once you get Twenty science points and starting units above spreadsheet you can automatically prestige and science over and over again until you have an unreal amount of science points.
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something more needs to be done with science like a prestige upgrade that allows the science points to stay after every soft reset so we don't have to keep losing the odd amount of points or wait 12 + hours just to get those extra 10 points
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Haha was expecting higher science tiers to have new/different abilities, more employee upgrades would be nice. Maybe something to increase the 2 science/hour or decrease how fast you get science points to make those later science skills viable
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@Bitbit - buying upgrades costs employees, reducing number of employees and thus reducing bonuses received to Interns and to Influence. It usually doesn't matter much though, the boosts received by the upgrade often outweigh the Employee costs. And if you're worried about using up all your employees and cutting your Intern and Influence bonuses right down, just avoid buying any upgrade that costs within a factor of 10 of how many Employees you currently have. :)
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The employee feature for buying single starting units is extremely pointless. Starting units doesn't even come close to comparing to the first single click of a Cell purchase after starting a new company. Now if I could buy more than just a single starting unit, that might be something...
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You maybe should add the possibility to launch a saved game from the beginning. I mean I played a while and exported the game using option in the Setting menu. And now to import it.....I have to play a while until the Setting menu appear ? :-)
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Version 1.0.2.1 uploaded, it fixes the notification problem when Data upgrade is available and makes science upgrade display at 2 points
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Following what other people have said, I agree - when the auto-rebranding option is in use, there should be no marker indicating the rebranding is near 100%, but there should still be a marker to indicate the Marketing Research upgrade is available. :) Hope that's clearer for you. :)
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the science warning is nice but could you make it so you don't get it unless you have at least two points, since you can't spend 1 point?
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forficule meant when the data upgrade was available. the rebranding makes sense (make it an option?), but it should show up when the data upgrade is available.
That was one of the more requested features but I guess it ended up being a bit confusing, will revert it to previous version if more people complain about it
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In the current setup, tier 3 intern influx is slightly better than tier 5
tier 3: 1.75^(X/10)
tier 5: 4^(X/25)
but the 2 in a graph and you will see that tier 3 is better
That's true, the Science will get a slight rework in next update that should be ready in few days, it will correct the balance of current actions and add aditional stuff to higher tiers.
Remember that that e14 is still multiplied by your employees, so it actually ends up being a significant buff! I should probably add a 'base income' stat for clarity
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Once again, Why don't you raise achievements' rewards?
For buying 1e200 workstations you give 5e14 interns/s!!?
I now have only 1e64 workstations yet my interns income is e56 per second. So addition of e14 ips is LESS THAN NOTHING
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Can you work in a warning if you have unspent science points? I've wasted at least 15 points now by mistakenly restarting.
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After workstations there needs to be more things to buy. Here's some suggestions. Teams, Branches, Regions, Continents, the World. And what about a upgrade tree? I know I always say this but I think we need a upgrade tree. IT just feels more authenthic.
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If you need help with the math for timewarp, I think it should just be polynomial integration.. hope that makes sense.