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So I tried out the first version of this game and I liked it, but I felt like there were a lot of flaws and it was too difficult. Now, it's been improved ten-fold. I've been having a lot of fun. I like getting to fill out my museum and how awesome it is when I discover the next color. I got really excited when I hit tier 10 because of the color change. And there's thirty more tiers to go... I appreciate being able to pay to change a petal, so I don't have to wait forever if it's taking long. And I like the rainbow petal thing for the five leaf clover. I can't wait till I can celebrate getting the whole thing.
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pick just grabs the basic green clover, so you can effectively restart from the bottom (there not really being any other weay to down-grade mutations)
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You should be able to set the mutation chance, provided you purchased it. this would make it easier to get lower-tier clovers for the museum.
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I just lost all my progress from the past 3 days. my computer died when i had the game open and now its started me at the begining....
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Sweet mercy I made the comment on the last game about sorting by amount of mutations instead of binary, and the feature is now in this version of the game! I must.... use this power for good!
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TBH I preferred original system where slightly different parents didn't bear completely random offspring. It meant you actually were breeding them and selecting traits. Here it's pretty much pure randomfest.
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fun for an hour or so. until you realize that too complete the game, you have to repeat the first hour of gameplay for days
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Cool to see this come back, but I don't like the "page" format of windows. You could make the storage/breeder UI a bit smaller to fit more on the screen.
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Would be nice if you could auto-sell certain clovers. I tend to have half my breeders finding the next level while I'm completing the museum on the lower level. Being able to auto-sell the large numbers of higher level clovers to keep them out my stash would help a lot!
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@Fruchten boost your mutation chance and pray
@COZZABATMAN2000 not a good idea for one reason. each time you reach a new tier it would send it to museum and slow down your progression
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I am completely stuck at tier 28. All breeders full and every other tier in the museum collected but I do not get past the full blue for hours. What can I so?
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It would be a lot better if the 'Auto museum' worked to where it will put any clover that is not in the museum straight into the museum after it is made. I only say this because the way it is at the moment makes me worried that my clovers aren't going into the museum so I stare at it for ages worriedly clicking the museum and sell buttons.
Please make this happen developers.
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I remember finding this game a while ago and thinking "sucks that all the developers of these idle games give up after a couple weeks, this game could have really been something cool.'
I'm glad my assumption that the developer gave up on it was wrong, because this game has quickly become a really fun idle game that I've had running for 3 days now on my computer. ;P
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Close your browser I meant to say. Makes me wonder why you can't edit your comment here on Kongregate. That should be a simple feature to integrate.
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Yeah I forgot why I quit this game some time ago. It doesn't save date. Once you close your brother it's gone. Dont bother.
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So when this game was first released, you couldn't even get a five-leaf clover. Now you can and it does absolutely nothing?
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I jus finished the game, museum 100% completed, only need to upgrade mutation chance
Here's some tips:
use 1 breeder page to reach full tier (the first clover from the next page), museum and sell all, then mixe with the second breeder page which should have a whole set of the last tier so you'll have (in every breeder) for example 1 tier 20 clover and one 21 clover. this way your brreder will be able to produce any type of clover (note that tier 41 doesnt exist so it doesnt work for tier 40)
don't spend books (knowledge ?) to make the 5 leaf rainbow clover because it's currently useless (13 april 2017)
the only use for money is to fasten the completion of a tier (preferably after 95%)
now it will only takes you a couple of days
btw sorry for my bad english (french idle/clicker grinder here x) ) and i broke my keyboard so using visual keyboard
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@goku90504: As far as I can tell: if you breed different tiers (say 8 and 10), then you end up with a random Clover from the lower of the two tiers (independent of the number of mutations and position on the parents). I use this to randomly fill up lower tiers in the museum, while I actively breed the highest tier. (When you breed inside the same tier, the number of mutations and the location of the parents matter.) @dev: please correct me if I am wrong.
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When clovers mutate, does the position of the mutated leaves on the parent clovers make a higher chance that the leaf in that position will also be mutated as opposed to other positions?
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A neat feature would be to sell duplicates with an option of keeping only 1 or 2 of each flower configuration, because as noted in my previous comment I have breeders dedicated to pushing my highest tier higher and higher and breeders dedicated to filling in the missing slots it the lower tier museum so sometimes my higher tier breeders get stuck and end up filling my entire 3 pages of stash with nothing but the same flower while they fail to mutate any higher for awhile and makes it annoying when trying to keep an eye out for lower tier flowers that would be useful for breeding those missing museum slots
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also would be nice to know what the possible results of breeding clovers multiple tiers apart could have I've got some breeding spots reserved for pushing to the highest tier and some reserved for filling in the gaps of the museum in the lower tiers and currently have a tier 8 and tier 10 flower in one breeder and am curious as to what that might be netting me
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An interesting thing would be adding the tier of the clover on it, or a caption for all the colors somewhere to simplify breeding. Nice game by the way !
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It would be nice if the 5-leaf clover unlocked some utility or granted bonuses. I finished the 5-leaf by Tier 24, and now I'm wondering why I should sit through the rest.
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So i just finished the five leaf clover and didn't realize it because there wasn't any message about it which would have been nice. Also i only finshied only 21.5 of the tiers. Granted it is still a fun game i am a little underwhelmed by the endgame.
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My flash player crashed while playing this game, I lost absolutely all progress... And no way to get it back... There should be a way to export a save to avoid this sort of stuff happening
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prestige idea: prestige once you complete all 40 tiers and unlock the 5 leaf clover then start over with a 10-bit museum with some perks that would help you progress a little less than 4 times as fast
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with the higher number values (the ones you use scientific notation for), you should either have [number]*10^[power] or [number] E [power]. Just having the number, the carat, and the power would mean multiplying the number by itself the number of times in the power. For example, what you have as 3.720^6 is not 3,720,000. It is actually 2650.07179141.
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I just lost a rainbow petal. Finished conjuring, but didn't get added. Tried refreshing game and still doesn't appear :(
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@elstan2 That might be the case with earlier tiers, but once you get into the late game, you'll notice that most mutations are, in fact, location inherent. If you have a clover with petal #1 mutated breeding with a clover with petal #4 mutated, for example, you'll likely get a clover with petals #1 and 4 mutated.
Basically, when you get far enough in the game that higher mutations are very hard to get, location-inherent mutations are a lot more prominent.
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@MOCZAN you say mutations are 98.5% location inherent but that is simply not what I am experiencing. I've got 5 breeders with brand new tier 3's in them, and in less than an hour that tier is 73% complete (including a new tier 4) without swapping in any new clovers.
It's nothing like the first game originally was; new clovers might produce 1 new mutation, 1 mutation and a new clover might reproduce the mutation, no mutation, or a 2nd mutation. There was strategy, you would evolve and build off of previous generations. Now, in the space of time it took me to write this comment, those 5 new-tier-clover breeders filled in another 8% of the museum (up to 81% now) You can't plan around that, just wait to get lucky.
That's probably because your mutation chance is high and they just mutate more than once per breed no matter if they inherit location based or not. Low tiers always progress fast, once you reach T10+ it gets much harder and strategy matters more.
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My save is lost. I had the first thirty tiers finished, I didn't clear my history or cache, and my save is gone. Well, I'm done.
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Unfortunately, this game suffers from the failings of it's predecessor, no strategy involved here anymore, mutations are completely random based on the number of mutated leaves and does not take the original location of the mutations into consideration. Want a top half mutation? a top-right quarter plus a top-left quarter won't get you there! 2/5
The breeding formula in the current version of the game has 98,5% to inherit the location of mutation and 1,5% to inherit the number of mutations but in random places (to help people progress when they idle). Actually micro-managing your breeds lets you progress much faster and easier, but there is still an option for less-active players to play the game.