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Everyone who said that this game sucks because it is just shapes obviously hasn't played it for more than one minute. All I have to say to these people is: Your bad! and: How can you rate a game that you haven't played!?
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Tahsis... A lot of non-english speaking people uses non-qwerty keybords.
About the game : what is about magic? 1FOR = around 20 damage at level 13. 4MAG = around 25 damage at same level... only usable 3 times.... that's really a shame, even more when mana doesn't restore with time, like health...
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Great game. I love the concept of same map - shifting dimensions.
Healing is a bit tedious but not game breaking.
And you dont actually need that much money. In the temple buy just one key and use it on the east door. Killing monsters in that room will occaisonally give you keys. Also once you enter that room head back out again and a guy has appered in shopkeeper room who will give you a quest.
Once you are lvl 15 you dont even need apples to take down the guardian.
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It is good. 3/5 because the main body of the game it is well done. Now you have to make characters because without characters there is no involvement and RPG is about that
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I don't know, it seems too tedious for my liking, and usually a good RPG would mask this tedium with fun quests and such. it's way too boring to amass exp and gold in this game, unless I'm missing something. 3/5 for a good concept.
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Awesome! For those of you who are complaining do you really expect zelda???? As for me it reminds me of old style Final Fantasy and other great console RPGs. Yes tedious, but all RPGs can be...
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it must be have been translated by the japanese, dam japanese. only losers use azerty keyboards, and copy of zelda just crappier thn zelda was
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What is this?!?! If you are going to have a game in mediaval times with swords and magic... PLEASE dont involve shape characters and at least make the main character look like he is medival, not living in his moms basement...
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How did you make this game? I've been meaning to make an RPG game like this with top-down view, then turn by turn based fighting techniques. Is there a program you used, or was it actionscript?
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seems like a fun adventure game, however some users as myself don't use "wasd" since these keys play awkward on azerty keyboards ,arrows-move alternate or config of keys would be nice :)
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so i decided to be nice and give 5 gold to the little girl ... little did i realize that the gold drop is as terrible as it is... 2 gold per monster??? and i need 15 per key... and at least 3 keys... this is just tedious
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np ;) It was not a very hard code, but i was boring about the second, so i can understand it is frustrating. If you have any problem, you can send me a message on my profil.
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In the first temple, you have to count the boxes in the room. The first number is the number of boxes in top left, then top right, then bottom left, and bottom right.
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so boring...and couldnt u use hotkeys for attacks or at least put them on the fight screen and not in a menu that you have to click twice