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good game i like the art and the and the idea but i have a few problems one being the strange camara control and the other being the damn snipers sometimes your traped with 4 on the hill and not even your big guy could make it... all and all 4/5
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Okay at first...ends up being the same strategy over and over. Match armor I with spray gun, armor II with shotgun, assassin with sniper, special with frost gun, captain with acid gun. Upgrade as needed. Win.
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It seems like the best option is set it up so that armor 1 and spray gun alway go at the same time, shotgun and armor 2 same time, assassin and sniper same time, and then armor 3/captain set up with acid gun/freeze gun
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@54553nr4th: Fighting uphill is advantageous in this game. You want to say that fighting downhill is disadvantageous. And that's the point, you always go downhill towards a base, thus the base has home terrain advantage.
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another question, isn't it a disadvantage fighting uphill? cause the heads would always roll down hill thus giving the downhill player a serious advantage.
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I completely disagree about the complaints with the camera controls. They work perfectly for what they're designed for. There's no reason to scroll aimlessly about the screen, looking at pretty pictures, and the automatic camera knows this.
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Something is wrong with upgrading. When it says its at the max level the time is behind a level. Example Armor 1 comes every 20 seconds instead of 17 seconds.
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There was no ending? It needed one. It was terribly repetitive. I would've liked to have been able to upgrade my energy making time. Half the time I was waiting for my energy to build up. It should've been a longer game. Not having the music restart every time you change a screen would've also been nice; not having to hear the same little snip-it of music every few seconds.
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I'm not going to lie, The whole part about the Sniper and Assassin not lining up is seriously pissing me off. The two go together, why not have them line up in the spawn list?
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I think each upgrade to gear should improve it in addition to shortening the spawn time. It's annoying when you're upgrading, but. your units die just as quickly.
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Addictive. Needs to be a little faster though. Also could use left and right control, as well as maybe a minimap. Otherwise top notch. :)
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The Real Time Ruined it.Could had be a better game.Instead of all march without stop,u should be able to control them,and also,exchange armor/weapon for resources,NOT TIME.
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@ Electo Why would the game give you two advantages at the same time? You are already on top of a hill. If the CPU is on the hill and you are underneath it. You are rewarded for killing the person with the advantage. This way you can't snowball your victory.
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I HATE the head collection/kill system. If you're fighting from high ground all the enemy heads roll away from you, so basically you don't get full credit for your kills and your assassin/snipers stay wimpy, and there's absolutely no way to control it.
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Does this game introduce strategy at any point, maybe late game? So far I've beaten everything by researching whatever becomes available first and immediatly dropping anything that is ready.
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Fun to begin with, great graphics. Would have liked to have been able to mute music and keep sound effects. A shame, such effort went into the game but it has no ending, not even a 'game complete' screen. Yes it does get a repetitive. Would love to to see a sequel with a bit more polish. 3* for zany robot laser blasting carnage, would have been 4* if they'd bothered with an ending.
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You should turn off the feature that makes finished items automatically reorder themselves. It's been no help and on multiple occasions has made me click the wrong item.
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Apply the simple tutorial advice of equipping a soldier with both an armor and a weapon, and you've mastered about 95% of the game. I'm still trying to figure out what the other 5% is, but I'm sure there's gotta be something.