Under rating threshold (hideshow)
This'd be a great game, if it weren't the same tactic repeated again and again. I found that you can win without even thinking about the combinations of armors and weapons (just spamming them as they become available) and it doesn't take too much longer. The side scrolling I found to be handy, as you can keep an eye on the action and also more easily time drops to make sure your combo is being picked up correctly (rather than a weapon for one person and the corresponding armor for the second person). All in all, needed a bit more variety, but is still a fun and well made game.
Under rating threshold (hideshow)
Plus this comment if you think that every game needs a freakin fast forward button. They also all need a rewind button :D.
Under rating threshold (hideshow)
The battle wouldn't take nearly as long if my units weren't dumb and when the enemy came just keep shooting the building. If they shoot the units then the buildings, I'd be able to mass a way bigger army, and win way quicker. Can we at least have some sort of basic control? (Retreat, Attack, Stop)
Under rating threshold (hideshow)
well even if you destroy the enemies base with conditions, build X unit and killing streak X times, will still complete the level. So far yea its very repetative, still its a cool concept, needs air units or maybe cloaked ones to add a degree of tactic
Under rating threshold (hideshow)
Maybe have an endless level would be fun and make it so you experience for x amount of time you survive. b/c its kinda boring playing levels over to get all the branches of the talents tree.
Under rating threshold (hideshow)
The grenade throwers are brain dead... On map 3-challenge, they will blindly throw their grenades into the center CEILING, causing the grenade to bounce back onto themselves instead of into the chamber full of enemies. X_X
Under rating threshold (hideshow)
ermm this game is to complicated why not like idk make a strategy game where you make your own classes like 4 and then the stronger stuff on each class the more time it spawns get it?plus why do you need to go back and forth you need a scroller like a and d or left arrow and right arrow something likw taht
Under rating threshold (hideshow)
I don't see why people complain about no xp from losing, it seemed pretty impossible to lose. The concpet was nice, the game was fun, the art was great, it was just too easy all the way through.
Under rating threshold (hideshow)
AI in this is just plain stupid. I'm not going to shoot the enemy, cause I'm too busy shooting the building! And challenge levels don't give exp? LAME!!! Camera's fine with me, but it just turns into a sniper war after awhile. Sniper+Captain armor = win! 3/5
Under rating threshold (hideshow)
can you stop making us going back to the base like when we click the armor or the gun it take me back to the base that's not right
Under rating threshold (hideshow)
Its easy to win. To gather heads, let the enemy kill some of your troops. When they cross the bridge (high point) the head of all the enemy that dies will fall towards your troops. Keep your attack balanced so the enemy dies on the slope. When you collected enough heads, upgrade all the buff and weapons to tier1 first. With all at tier1, you can mass upgrade 5 troops with buff and weapon. Then continue to crush the enemy or further upgrade.
Under rating threshold (hideshow)
i dont get why everyonr cares about the camera it doesnt even matter what you see on the screen it makes no difference whatsoever
Under rating threshold (hideshow)
Too much repetition, and no exp gain from loosing. If you want to replay the other levels for more XP then it's even more bootring.
Under rating threshold (hideshow)
i got some good idea for when redoing lvls u get half the exp also 1/10 for failing also mabe like the other less time for crystals mabe u could have less spawn time for normal bots also mabe u could use 3 crates at a time mabe armor stacks and the wepons mix like spray+acid=spray acid or ice+sniper =sniper that freezes also yes the camera is anoying but overall 3.5/5 could be 4.5 with tweeks and mabe a lvl editor for 4.8
Under rating threshold (hideshow)
The game has a great potential, but the UI really needs a few tweaks. Among other things, the description panel for armors and weapons shouldn't hide 1/4th of the screen (and most of the time the 1/4th of the screen containing enemies), and some control on the camera would be welcome. Other than that, I really like it ^^
Under rating threshold (hideshow)
suggestions summed up: manual camera control, differnt strategies every level, auto scrolling annoying, exp for failing levels
Under rating threshold (hideshow)
One of the things this game definately needs is the ability to refrain your robots from attacking (e.g. keeping them in your base to store them up).
Under rating threshold (hideshow)
nneds to prohibit snipers from getting energy. seriously. it's no fun when your sniper has the charge and the goal is too close to the spawn point
Under rating threshold (hideshow)
as far as i can see, you can't customise your robots, you should a customisation section, because looking at the same red head is a bit boring after a while.
Under rating threshold (hideshow)
Have a smaller window to see your guys spawning, to queue up weapon and armor kits. Manual scroll would be good too. And also, I'd like to be able to set troop behavior. Like prioritize targets, tell them to shoot at the base, or Juggernauts, or regular units. Tell Assassins or Snipers to hang back behind armored units. And I'd like run speed or even spawn speed linked to armor types.
Under rating threshold (hideshow)
i don't understand why enemy snipers 1 hit kill any of my units, but my snipers take several shots to kill anything even with a damage increase armor. is the damage boost talent outclassing my armor boost talent by that much?
Under rating threshold (hideshow)
Its fun for a while, but then it gets extremely repetative as the same stratergy works on every level. Its a decent concept, but pretty much it boils down to waiting for a gun and armor to be ready, dropping both, rinse and repeat.. and that gets boring fast. 3/5.
Under rating threshold (hideshow)
would be better if it had smarter AIs cause when my snipers were shooting the base they couldnt move down their guns to shoot the oncoming robots on the other side