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I find the auto-scroll somewhat annoying, but not unworkable. I figure I will adjust, and this might be preferable on some platforms. The game controls aren't complex enough to demand separate keyboard controls for scrolling, so this should work well on a minimalist platform. Winnable levels contribute to a sense of progression, unlocking new weapons/skills. The range of goals to complete levels demonstrates a level of maturity and creativity in the developer(s), and motivates me to keep playing. 5/5 for enjoyability, for a game that displays a level a craftsmanship and artistry above most.
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fairly fun, kept me coming back, didnt really like it at first but was ok once i got into it. Didnt come accross any anoying glitches or errors which i like =D but needed a better storyline and possibly more extra bits to it like, more upgrades, mabey the ability to conrtol your troops slightly, not completely but just enough to give some tactics like being able to tell them to hold ground in the middle of the map mabey :)
Gameplay 8/10
Storyline 3/10
Replay value 4/10
overall great game :) would definitely suggest making a squeal
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first off Good Game
A speed up button isn't a good choice for this game, but hotkeys assigned to each of the weapons/armors would fix the scrolling back and forth issue people are having.
It could benefit from some way of holding units back or being able to stop units at locations to use the map to your advantage.
Having a larger skill/upgrade tree that is more detailed would also be beneficial... cause im still wondering what the benefits to the "special unit" are, what the damage resistance is between the levels of armor and a guns damage, range and effects ect.
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I personally -adored- this game and had absolutely no problem with the camera shift. :o I thought it was fairly convenient at certain times, but that's just me I guess. ^-^
Keep up the good work! :D
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Also maybe the ability to save up weapons and armor and maybe even some reserve troops so you can release stronger and more organized waves.
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Good idea and excellent graphics but, as has been mentioned, it can get pretty stale after a while. I would suggest more upgrades both in the talent tree and for individual armour and weapons. Decreasing the generation time by 2 or 3 seconds isn't the most helpful thing, especially when so expensive and additional upgrades would allow you to really customize individual units.
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once you do the levels but not even skip ahead but get to fire-planet and outpost (first level) it gets kinda boring keep this rated up and btw you wont get outsniped if you get a captain and freezeray out once a juggernaut comes out or if you just raid in with EVERY WEAPON and EVERY UNIT in the exact order if possible
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Unlike Zedox I do not like it when a game is published with a ton of obvious spelling and grammatical errors. I am not a grammar natzi, this post is sure to violate a couple of key elements. But when publishing anything iron out the bugs. Copy the code over to Office and figure it out!
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The +damage and +armor dont seem to make any difference. I go toe to toe with a soldier. We shoot the same amount of shots, get hit the same amount of times, and we both die at the same time.
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Well the art is really nice, but the strategy consists of buy any upgrade that is available, and just throw crates whenever you can, and watch them shoot each other. Also, the camera is a bit annoying, but that's something I can live with. Decent idea, great art, but really needs to involve the player more, other than just randomly clicking whatever is shining and watching. 3/5
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Would love to see this in a sort of WWII theme. Instead of spray gun: tommy gun, instead of acid gun: Browning automatic, instead of the rifle: M1 etc etc...
This could also alow rechargeable support, like Mortars, paratroopers and airstrikes!
fantastic game, fun to watch (:
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BUG: when I upgrade weapon/armor the times in info shown does not correspond to the times it takes to activate after each use..
otherwise: nice game :-)
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i didn't get an answer to my question, so i ask again:
i can't beat the first lvl. I stand only a few steps away from the enemy base, but than the enemy has a stronger unit and i am back at the top of the hill. i can't buy upgrades.
How does it works?
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Horrible spelling and grammar, somewhat boring to sit around and watch peopke kill each other with no fast forward button and it pauses if you go to another window. 2/5
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its irritating that if i deponate a comb the weapon(or head) is picked up and the other not -_-
or when that order system puts a part above another so i do the wrong comb, it needs a system that let you make combs so if those 2 parts are ready there dropped immediatly(wrong spelled, i kno) at the same time, no mistakes then, altought still an epic game
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Yeah, it's pretty much impossible if you don't upgrade to extended range snipers. I just can't get past the levels because I get outsniped.
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Extended range sniper rifles a bit over-powered. If the enemy manages to have 2 extended range sniper rifles at once, there's nothing you can do; they can kill anything, even other snipers, before they get into range. If you're like me and didn't invest in the improved sniper range, you have no chance. They'll even kill juggernauts before they can get in and kill them.
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Lot of effort when into this but gameplay gets boring quickly. I basically don't even look at the right-hand side of the screen. Just research and crate. Music is nice.
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I completed the last challenge level on my first try. But it said I completed it in 9:44 while the time in the corner said 11:21.
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Add a upgrade that allows you to manufacture Juggernauts, so you can make i.g; A Frost Juggernaut, other than that, this is a very good game.
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I just noticed something. When you have to make dual power-up units if you drop a crate on a robot they won't pick it up. It's hard timing it to where they pick it up.
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I wish snipers didn't attack the base unless there were no units to attack. It would make it easier if you have 10 units attacking while the snipers pick off the units instead of a few units attacking because they all die.
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pixarus do you realy want a 20x speed up levels are only take no more than 10 minutes....................any ways great game love the upgrade system but instead of having some upgrades cost 4 and others cost 1 just makle you be able to upgrade something multiple times and a requirement of _blanlk_ talent points in ced tree to unlock 5/5 for artwork and talents
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First of all it is clear as day there was a lot of work put into this and for that props to you sir, graphics are very appealing and not tiring as in some games. But, the game itself is just boring, wait - click - wait - click - more wait - more clicking... And it drags on until one side wins. Plus the goals for stages are just optional, you can win any map by simply destroying enemy base, when that is not a goal, enemy base should be invulnerable - Build 3 Capitan Acid Gunners - screw this, build random shit, kill the base you will win anyways. Insane difficulty is actually easier then easy, cause at that point you can be quite nicely developed and the strategy does not change.