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If these guys are robots can be programmed for any number of tasks, like collecting heads and ignoring incoming fire for instance.
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Final mission wins the "wow, that's absolutely gay" award :/ I wouldn't mind so muchi f there was like... ANY strategy to this game. But there reallyyyy isn't >.>
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Do something with the mission where you have to freeze 8 enemies... they barely get frozen, mostly just die... took me 25 minutes to complete it..
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the ability to drop crates down is good because it allows for an easy way to customize the robots attributes. instead of having 25 different guys you have 5 crate 1s and 5 crate 2s. I would like to see this game expanded upon. like having more crates and free scrolling ability. ill be nice and give 4/5
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I like this game a lot. The only thing is that I wish once you upgrade the armor, it ACTUALLY upgraded it instead of knocking down the spawn time.
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It's quite good, but it should have a speed-up button. I'm not going to play it before i get a 20x - speedup - button.
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It feels too much like CPU vs. CPU. I'm not sure what I'm actually doing apart from randomly clicking things every 20 seconds. Hmm. Decent art tho'.
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I loved this game, would've appreciated better camera control or easier more quantitative form of experience. I found myself waiting around or spamming weak stuff and getting the same result either way. It was a great time waster for a few hours Hope you add a sequel or more levels/planets later.
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I say its a great game 3/5 only needs more strategy than just clicking your mouse. Also needs more of a strategy feel, right now it just feels like i'm playing the same level over and over, only it's getting a lot easier each time and i have more weapons and armor. I like the talent system but needs more so you can't get just end up with them all.
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what an utterly boring game. 1/5 only becuase 0 isn't an option. I play games to relieve boredom, not create more of it. Uninspired, unchallenging, unplayable.
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gets really bored after a while. the juggernaught is quite weak and that fitting sniper with the assassin would guarantee to kill a normal unit with 1 shot
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I wish, after you complete the objectives, instead of ending the game automatically, they gave you the option to continue playing until you destroy their base.
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if you actually bother reading the little text screens after each level, you'll see a ton of spelling mistakes. The game in itself is fun in the beginning, but om my god how repetitive it is >.< all you do is wait for the timers ti go up, the deploy a unit, once you found a rhythm, you do that for 2-5 more minutes, and then you win the level. No challenge (seen apart from the challenge mod :P), just waiting. Oh and as mentioned a lot of times before by other ppl, the camera moment is asst up, fix it! all in all: good time-waster for 30 mins, after that it depends on how patient you are, 3/5 (2,5 if it would been possible)
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wtf no save i have to do everything again DAMMIT!!!!
For this it deserves 3/5 instead of 4/5
Oh yeah and if this was caused by my computer and not the game then i'm sorry
(but i doubt it)
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hmmm i sat for 5 mins i have 650 of the first rescourse and 282 of the other and I STILL cant do anything is this a glitch or somthing
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i realized that the planets have difficulties listed. then I realized that I was in the middle of insane and hadn't lost once except my first try at the first challenge at the beginning of the game. I finally lost one tho...
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Cool game, but it's to 'the same'-y level to level. Work on the concept and you may have yourself a hit game. Really liked it, but have some issues with it. Some more variety of Armor / Weapons could be alright, especially given that using the Assassin outside a Sniper has no sense.
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there is no need for manual camera control we only need somewhere on the hud showing when next soldier respaw and an option to disable camera going back
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Could you make it so they attack the closest one instead of instantly attacking the base?
it's really annoying to have them all die because they wont fight the infantry.
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Let everyone is saying, this is a great start, but there is just a missing level of challenge at times. It is also repetitive. I think you could save the same basic format and just add some more user interaction to up the challenge and then use the improvements to flesh out the talent tree. I like it, don't get me wrong. The art is really cool and the game sets a good atmosphere. Just needs some tweaks.
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try to time the weapons so they always spawn with the ideal armor. sniper-assasin, shotgun-armorIII, captain-freezer, specialarmor-acid and forget the rest of the armors and sprayergun. upgrade the different items so they both have for exaple 22 seconds cooldown. makes it much easier to get your favorite units (or most effective like mine ;))
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I hate when I drop an armor and weapon together as a pair and because of where the soldier currently is he ends up only taking one and thus screws up the combo.
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I think what really needs to be fixed is the way snipers target when they reach the opponent's base. It's annoying to see them get picked off because they're not attacking enemies shooting at them.
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I enjoyed this game quite a bit. The skill tree is, however, a bit small. I thought about mentioning speed, but a 2x button would just make me miss taking full advantage of items when they spawn, and the item rate is a tedious balance. I still wish it was a bit faster, however.
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it would better if when you upgrade u armor can upgrade the resistance and not only the time that it take to recharge
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It's good... kinda. Although there are different objectives, every level is the same. Not really much strategy to it. Camera is irritating also, bouncing back and forth for each armor/weapon drop. 4/5... just.
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Maybe it's just me, but was anyone else expecting a level after Dark Matter that had hybrid tenti-bots to beat down??? A little on the short side, cool game though. ****