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avatar for bjorn11
bjorn11
Sep. 16, 2011
if you fail jumping while levitating just double jump on a roof or celling or whatever you call it ... ps you may fix that if its not meanth to be that way!!!
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if you fail jumping while levitating just double jump on a wall ... ps you may fix that if its not meanth to be that way
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Why is Stu sleepy? Because he's making chocolate pudding. But it's 4 o'clock in the morning, why on earth is he making chocolate pudding? The answer: Because he lost control of his life.
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Level 41 shows how sensitive the spiked blocks are. As I'm trying to jump between then it shows me as being killed even though I don't actually physically touch them. Ah well, still a good game.
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bug: level 14 on the single block jemp left then go back into the corner u should glitch in the block and there is 4 of u
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Yeah, having to go out to the menu to pick skills sucks enough that I just leave Suto-Select on, and then the game isn't as cool. Great otherwise though.
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OK. So level 14...How? As soon as I hit the jump button he jumps high enough to get hit by the spikes. This game isn't like Mario where you can limit the height of your jump. As soon as I hit the jump key to get over that little brick to get the switch, he hits the spikes.
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Level 25 has a glitch. I jumped "into" the free-floating box on the far bottom-left side. Now Stu just sits and shivers back and forth. No rest for Stu.
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Level 41 is a little frustrating. "If you are in trouble, use your new skill," but no directions on how to use it or what your new skill even is. :/ Poor directions took a star out of my rating.
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I would have given a rating of only three (solid gameplay but far too frustrating at parts. As in, difficult but more annoying that rewarding), but there's this theme of 'The moral path versus the easy one', that in my opinion is mechanically is one of the best representations of morality in games that I've seen yet.
So four stars, well done.
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Nice idea, but would like to see a quicker way to change skills as mentioned by others, and the hit detection seems to be VERY poor. I had a few times (particularly past lvl 35) where after it paused for my death I could see a space at least half the character wide between me and the spike that supposedly killed me.
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for evrywone that is stuck on lvl 14 heres a hint: when you hang on the sealing you can levitate in the air when going left or right
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Was enjoying this, until Level 25, which appears to be impossible. Shame, as it's a lot of fun, otherwise. Walkthrough?
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For those who realizes the creators hard work and effort into the game you might know that the music is relaxing while you try to solve each level in your head... great game 5/5.... you guys also must know in order for them to make another game or chang one that they made already they need you guys to rate 5/5!!!
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@jimjak In order to solve level 14 you need to jump under the block the flower rests on by levitating under it then jumping.Then double jump and you should get to it.
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Mostly disappointed, I thought as you go along the levels will transform in more and more of a puzzle, instead it's just a matter of "see if you can make this increasingly tighter and more frustrating jumps", with controls that are anything but smooth.
3/5, looks beautiful, the skill choice feature is a nice thing to have even though is very poorly integrated in the game's interface.
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I'm completely stuck on level 31. I can't get to the flower on the right, the one farther from the right wall. HELP PLEASE