Shootorial #3: ActionScript 3

Shootorial #3: ActionScript 3

by Moly
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Shootorial #3: ActionScript 3

Rating:
3.4
Released: August 10, 2009
Last updated: August 10, 2009
Developer: Moly

Tags for Shootorial #3: ActionScript 3

Description

This beginning level Flash game making tutorial covers shooting bullets! Made with permission from Kongregate.

How to Play

Complete the Shootorials and learn to make your own Flash games.

FAQ

What is Shootorial 3 (ActionScript 3)?
Shootorial 3 (ActionScript 3) is a browser-based space shooter game developed by Moly, built as part of Kongregate's Shootorial tutorial series.

How do you play Shootorial 3 (ActionScript 3)?
In Shootorial 3 (ActionScript 3), you control a spaceship using keyboard inputs to move and shoot at incoming enemies in a classic arcade shooter style.

What is the main goal in Shootorial 3 (ActionScript 3)?
The main goal is to survive as long as possible by dodging enemy fire and destroying as many enemy ships as you can to achieve a high score.

Is there a progression or upgrade system in Shootorial 3 (ActionScript 3)?
Shootorial 3 (ActionScript 3) focuses on basic shoot 'em up gameplay and does not feature an upgrade or progression system.

On which platform can you play Shootorial 3 (ActionScript 3)?
You can play Shootorial 3 (ActionScript 3) for free in your web browser on Kongregate.

Comments

0/1000
KimmelGames avatar

KimmelGames

Jul. 22, 2011

8
0

@ Orangatang91:
The code "Keyboard.SPACE" finds the position in the array (don't quote me on that, It might not be an array) "Keyboard" ("Keyboard" is from that one line "import flash.ui.Keyboard") that is defined by the string "SPACE". At that position is a number. That number is 32. So, using "Keyboard.SPACE" is the same as using "32". So, when you type Key.isDown(32) it goes to the "Key" class that was defined and runs the function "isDown" with the parameter "32". Function "isDown" then returns a boolean value (boolean means true or false). *SOOO*, *if you want to use, say, "X" instead of "SPACE"* then you would have to look up some chart on the internet (I like http://preview.tinyurl.com/3o2wmgm). So instead of using "Keyboard.X", you must use "88" (Why 88? Who knows!). "Key.isDown(88)" is the line of code for you. Don't worry, it's a mistake that just about everyone has made, and I'm no exception. Please rate up if this was helpful.

UnknownGuardian avatar

UnknownGuardian

Aug. 10, 2009

10
1

The developer has permission to use these. Written Permission.

randomcomm3nt avatar

randomcomm3nt

Mar. 17, 2011

3
2

Dear author: please put your opening brace of a function on the line after the declaration. That is all. (Thanks for the tutorials though) :)

pwnedtyler avatar

pwnedtyler

Jul. 23, 2010

3
2

Great Tut's Moly, its about time someone made an as3 shootorial. I mean Why would Kongregate? Almost all of their new API is AS3 exclusive. So good work 5/5

izanami avatar

izanami

Jul. 31, 2010

2
2

better use a KeyboardEvent listener..