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Tredbull

Apr. 01, 2014

Under rating threshold (show) How do I complete a job? I am at the right base, with the right amount of mined goods, but nothing happens. And the job is still at the bulletin board.

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(-1)

XEN0N

Apr. 01, 2014

Under rating threshold (show) "A bullet strikes the your ship" should probably be fixed, momoguru :)

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(1)

Developer response from momoguru

fixed in build 25, thanx for the heads up :)

Reyth777

Apr. 01, 2014

Under rating threshold (show) "E" ISSUE: When the Auto-Target selection is "OFF" and a target is manually selected the AI will shut down the engines; "E" still does not engage them. I would like so much to have the freedom to target an individual enemy and then manually navigate away with no target selected but without the "E" engaging the engines, I can't :'( Thanks for all the awesome updates! Having a ton of fun!!

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(2)

Developer response from momoguru

fixed in build 25.

NotMyCow

Apr. 01, 2014

Under rating threshold (show) Lots of great improvements in a few days. Fine detail: lasers don't seem to be effective in upper levels. Power drain is too high to use against massed/boss level enemies. There needs to be some reason to use lasers like range/sniping vs blasters.

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(2)

Developer response from momoguru

tonights update will rebalance not only lasers, but missile fire times. and the big one will be totally revamped pilot mode controls :)

thisguy27

Apr. 01, 2014

Under rating threshold (show) Battle Cannon Typo- description is missing a n in the 3rd word.

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(1)

Developer response from momoguru

fixed in build 25.

Paag

Apr. 01, 2014

Under rating threshold (show) i dont get it.. All of the missions is about delivering something to a place, that isn't even on the map.."Deliver 85 units of Lokken, Destination: Cose Warehouse in Miqi [6]", that's a little hard when Miqi doesn't exist.. or is there just something im missing?

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(0)

Developer response from momoguru

fixed in build 25

ShiitakeWarrior

Apr. 01, 2014

Under rating threshold (show) Might wanna recheck the in-game dialogue for punctuation errors. (In particular, the countless "its vs it's" rule violations.)

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(0)

Developer response from momoguru

tried to fix as many as i could find for build 25

Fleecemaster

Apr. 01, 2014

Under rating threshold (show) Brilliant game! :D Could you add in that it remembers your settings for things like lasers being on/off and auto/targeting being on/off when I enter/leave dock? That would be nice :) Great work though, awesome graphics and gameplay, a lot like Sins of a Solar Empire :)

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(2)

Developer response from momoguru

i am debating this one. i like that you have to fire them up, the stations don't wnat active weapons inside, and would make fore easy dock undock tactics

matius22

Apr. 01, 2014

Under rating threshold (show) Hi Momoguru I have enjoyed alot with your game, it's amazing that u build it alone. I found a bug/glitch: - The price for sell of rare objects are higher than artifact, but artifact are better. I want to know the utility of target items like Momoguru nav. And i suggest u to put in rockets launchers the damage for a single rocket and later the number of rockets in a single burst for example: Battle launcher: Launch velocity (per cycle)8---> change to ---> Damage factor per cycle/ burst (100)x8 And finally i suggest to balance fire weapons whith higher accuracy or rate or bullet speed (only one of those) (i only use it with small ships, i have not test it with big ships yet for the bad results with smallers).

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(0)

Developer response from momoguru

projectiles crush big ships, and miss little fast ones. ill take a look at the prices of specials.

AlphaSirus

Apr. 01, 2014

Under rating threshold (show) Great game, Very X, glad it's not to much like Eve, I have a choice again, ten hours of great play, save lost on reboot, very very disapointed. Option to load a txt save, hmm no option to save that way. Checked all my caches all gone. I was all maxed out to kill number ten tonight, oh well.

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(0)

Developer response from momoguru

under game options, you can export your save game and save data to text file to prevent your browser from being evil.

fractalman

Apr. 01, 2014

Under rating threshold (show) ...requires unity. Phoey! It sounds like such a great game, too...

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(-1)

Developer response from momoguru

you may be missing a cool game, but at least your not missing days of your life by playing it :P

royalgurl

Apr. 01, 2014

Under rating threshold (show) we really need some AOE weapons for later stages, like exploding missiles. it takes way too long to clear the 3-4 dozen big ships, and more spawn while you are working on them. a way to reorder your guns on the rack wold be nice too.

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(0)

Developer response from momoguru

aoe weapons are on the way, just trying to get things nice and tight first before i add more content. added module ordering in garage, just RIGHT CLICK

kaocre

Apr. 01, 2014

Under rating threshold (show) Overall, I would say this game is great success. It achieves what it aims to achieve and is quite fun as a semi-idle game once you get properly equipped but also offers fairly decent action for those that desire it. If I were to change anything it would the way ships scale. Honestly, the only stat that matters on ships is how many slots they have for active equipment. The other stats are too small in comparison to what is available from passives to matter. If you were to change this, I would suggest adding passive slots to certain ships that can only be filled with specific gear types and that operate and only a percent efficiency. For example, the Interceptor and Infiltrators are essentially the same ship, with little to separate them when fully equipped. However, if each was given space for a second engine, the lower tier ship could have that second engine run at only 25% efficiency, where the higher tier ship could have its 2nd engine run at 50%.

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(0)

Developer response from momoguru

ships will have more unique - ness with the addition of multi slot stats. some ships will allow for multiples of a particular type of static module.

auburnftw

Apr. 01, 2014

Under rating threshold (show) I was at the base and i tried to use auto pilot to get to a pirate and it kept running into the base and going no where

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(0)

Grimorian

Apr. 01, 2014

Under rating threshold (show) This game is Awesome!! Keep up the good work! I am so impressed by the rendering, controls, and the interface I have not even had a chance to be blown away by the gameplay yet. Thank you!

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(1)

AldenP

Apr. 01, 2014

Under rating threshold (show) One thing I would like to see, if this has not been committed yet, is auto-refuel on ALL the sectors, when enabled in a station. Could be made optional as if you want one station or this sector or ALL sectors.

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(0)

Dayterra

Apr. 01, 2014

Under rating threshold (show) If this was on Steam. I would buy it so fast my credit card would catch fire. Just, never ever ever ever add multiplayer, please?

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(3)

Developer response from momoguru

no MP, you can play eve or other games for that... i made this cause i wanted to play a simple, yet engaging single player eve offline.

jacob2524

Apr. 01, 2014

Under rating threshold (show) i would pay for a game like this

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(2)

Developer response from momoguru

i will be releasing DL version for very small donation.

Tiz1992

Apr. 01, 2014

Under rating threshold (show) Same of ''MgSari'':Left the game run idle for a while and after I came back I couldn't rotate the camera with the right mouse button, or zoom in-out. I use Mozilla Firefox and this was happened several time. After i undock, in normally travel, in mining ecc.

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(0)

Detritus

Apr. 01, 2014

Under rating threshold (show) First of all: great work. Really. One disturbing thing: how can i sort my modules? right now they are automatically sorted by time of buying... not what i need when the monk in me comes out.

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(0)

Developer response from momoguru

you can now, right click in garage, build 25

camo5

Apr. 01, 2014

Under rating threshold (show) Very relaxing game. it's going to suck me in if i'm not careful.

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(1)

wudu

Apr. 01, 2014

Under rating threshold (show) And a few suggestions: - In end game there is nothing to do with money, which switches game to only rare item hunt. Something to spend cash one would be nice. Maybe more types of rockets/projectiles that cost much more but put some more damage. Or Ability to upgrade existing equipment in rarity(eg Normal->Rare). - Weapon's should recharge even when there is no opponent selected - Autobuy projectiles/missles to set amount would be nice(as autorefuel/autorepair) - You could also add levels with multiple officers(especially in large galaxies) Thanks for your game.

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(1)

wudu

Apr. 01, 2014

Under rating threshold (show) First of all great game. I played it quite a lot. Btw I really liked your's Codelink too:) I come with few issues: - artifact equipment have normal background - scout with no targetting bounce off stations on autopilot - for pirate reinforcements(non-officer ones) pirate list/autotargeting list doesn't refresh I've some balancing proposition too. That's just my opinions: - cash reward for officers in large galaxies is too high(for example. in 50 world galaxy level 24 officer is "only" calibus class but pays 62500). Maybe it would be better to base reward on their class - in mixed galaxies difficulty depends on connections(eg. level 1 word had connection to some of later levels and it had gateway with calibus). Maybe limiting world level diffrence would help - I got Artifiact Battle Laser from one of first officers(Stinger class if I remember correctly). As happy as I'm imo equipment rarity/level should be based on hardness of officer.

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(0)

Dr_Odine

Apr. 01, 2014

Under rating threshold (show) I would love to see an Android version of this.

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(3)

Gigathorn

Apr. 01, 2014

Under rating threshold (show) Very nice work and great concept. 6/5 ;) i really like it ntil the last fight. i would like to propose some idea to implement (perhaps in a sequel ?) : - we are a captain so why not adding few xp point and lvl for our hero, to keep the RolePlayGame i can suggest adding some traits (trader bonus, shooting skills, etc...) a random bonus could add to the replay value too. - in the same way, xp and lvl for the crew of your spaceship with some unique bonus depending of the ship. smaller ship go faster or evade better). - another one, :) give us the opportunity to upgrade and customize some equipements. and why not the spaceship himself. This should cost lot of gold, goods and mined ressource. - and the last one. At the start system... a small base (an asteroid?), were you can build a small factory, a research lab... etc. that's probably too much, but if only 1 of this idea is implemented it will add some more depth to the game ;).

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(10)

k_InsAne

Apr. 01, 2014

Under rating threshold (show) one of the most relaxing game i've ever played good job man ;)

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(1)

Topvent

Apr. 01, 2014

Under rating threshold (show) Completed. Its adicting!

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(1)

samsdummy1

Apr. 01, 2014

Under rating threshold (show) Thats pretty damn crazy. I love the graphics. Been a long time since ive played a in browser game that could draw my attention. 5/5 + Fav. Good job

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(2)

arsenal55

Apr. 01, 2014

Under rating threshold (show) unable to play it, unity wont load on my laptop and will not auto update itself and have been going round in circles for the last 20 minutes. Would be nice if i could actually get into the game to play and have some fun but unable due to unity.

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(0)

Developer response from momoguru

A few players using chrome who had problems found this to be the solution http://en.board.bigpoint.com/bsgo/showthread.php?t=515353

Waterrat600

Apr. 01, 2014

Under rating threshold (show) Why can't I equip for than one type of item? It's annoying having to go back and forth over and over when I'm just mining rocks. It'd be nice if I could have 2-3 cargo extenders so as to get more in one trip.

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(5)

samjune3

Apr. 01, 2014

Under rating threshold (show) A excellent game. Nice 3D graphics for a browser and a lot of gameplay. Hope this game gets popular.

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(3)

AceElver

Apr. 01, 2014

Under rating threshold (show) Great game. A couple of suggestions: I would like the ability to see tasks/jobs without docking. I think I bought one of the ships twice - please make it so that you can't buy a ship you already own.

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(0)

Jeanmiwan

Apr. 01, 2014

Under rating threshold (show) I first marked this as 4/5, mainly because this game feels a bit repetitive. I finally moved my mark to 5/5, because of the awesomely regular upgrades that aren't just meant to be "build #xy" but really improve the game and remove bugs.

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(1)

trampek

Apr. 01, 2014

Under rating threshold (show)

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(-3)

gkup

Apr. 01, 2014

Under rating threshold (show) Really impressed with all the updates you've been implementing (especially the combat ones). You've made your amazing game even more amazing! Looking forward to seeing some badges hopefully in the not-so-distant future :)

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(1)

OakenB

Apr. 01, 2014

Under rating threshold (show) A really weird bug: the asteroid mining speed decreases when you zoom out far enough. Judging by the increased CPU usage, it is of a performance origin. Probably has to do with an increased amount of objects to display on screen.

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(-2)

redfenix99

Apr. 01, 2014

Under rating threshold (show) This is basically the best game i've seen on here in a while. Amazing job.

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(3)

cettox

Apr. 01, 2014

Under rating threshold (show) very small bug, sometimes ship can stuck on object(space stations) when navigating to some target on autopilot.

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(2)

haffASS

Apr. 01, 2014

Under rating threshold (show) Simply brilliant! This is a much better quality game than anything I have played recently, and to top it off, it's free!!!!! Absolutely fantastic work 5/5!

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(3)

karstro

Apr. 01, 2014

Under rating threshold (show) awesome game, but for some reason it doesn't want to save. oh well.

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(1)

Developer response from momoguru

use the export save game feature if your saves are vanishing. are you using chrome by chance?

rickfury

Apr. 01, 2014

Under rating threshold (show) I am a little bummed that I seem to have found everything by about system 8... now burning past 14 and there's 6 more to go!

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(1)

danielpotterton

Apr. 01, 2014

Under rating threshold (show) This game looks amazing

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(3)

Developer response from momoguru

thanx man :)

Super_dude100

Apr. 01, 2014

Under rating threshold (show) Ok this is a real problem Once I start playing and finally get going on good mining speed and good weapons I cannot stop playing Cant.....Stop....Playin...Need...Help... This is a great game.

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(4)

Developer response from momoguru

heh, mission accomplished :) glad you having fun.

phugedaboudet

Apr. 01, 2014

Under rating threshold (show) awesome! love the cargo bay update!

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(2)

jacob2524

Apr. 01, 2014

Under rating threshold (show) CANT WAIT FOR STANDALONE!!!!!!!!!

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(2)

B3713v3r

Apr. 01, 2014

Under rating threshold (show) A bug I found: I docked during an officer dialog (before they had appeared), and after I undocked there were no ships in the region. Even after warping back in, there were still no ships. Still, a minor bug in an otherwise pretty fantastic game. Awesome work!

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(0)

diabloein

Apr. 01, 2014

Under rating threshold (show) why do I need 7 module slots when (as far as I can tell since I am in the last galaxy) there are only 6 module types and you can only use 1 of each type?

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(0)

dgbrown

Apr. 01, 2014

Under rating threshold (show) How about a warning not to play the game in Chrome? The save bug is a deal breaker.

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(0)

Gnaw

Apr. 01, 2014

Under rating threshold (show) Free Eve Online

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(2)

Developer response from momoguru

eve offline, that's online :P

ctpro

Apr. 01, 2014

Under rating threshold (show) Fantastic job. Reminds me of homeworld. If this truly is the work of a single person, they need to be getting paid to do this.

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(4)

Developer response from momoguru

thanx man, i get paid in karma :P

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