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When trying to load a game, you can press the x button to delete a save: but the game immediately deletes the save instead of giving a (sort of popup) warning screen if you are sure about it. Adding it might be a good idea to prevent any accidental misclicks.
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awesome game despite its early stage
played and defeated all officers, no more targets,
the game shows only 1 objective: A) Escape
I can not find anything to escape
build 6
now I have refreshed the game, loaded saved state and on build 8 I see:
A) Mine and Refine
B) Upgrade Ship
C) Destroy All Pirate Officers
A - no reason to do anymore since B - already maxed out and
C is already done
what do I do now?
Where is "the gate" guarded by the gate keeper?
Was the last officer the gate keeper?
Does this game have a decent end yet?
there's no way to get some of the achievements (1k pirate kills, 5k laser and ammo shots):
there's less than 1000 pirates pre-spawned in game (I killed all of them without waiting for more of them to spawn should I have mined instead of switching to trading completely after 1st stellar system)
i am releasing the sandbox options window tonight. this will allow you set all the criterial for winning yourself. you will also be able to adjust just about everything dealing with map generation and such. hang tight :)
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Some of the asteroids are being mislabeled. Some 'Adamyte' is being labeled 'Gradeon' and vice versa in the main view screen when the target category is activated, but in the target list itself and the overlay, the labels are correct.
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Manual flight controls are actually horrid. The very first fight against the pirate recons shows it all. They are too fast, and neither auto-pilot nor the manual steering helps. You just have to stand still while they fly around you shooting blasters.
There is a game on Kong called Space Flash Arena, it's all about flying around in space and shooting other ships. I suggest taking a look at its control system, where ship direction is partially mouse-based. It's really convenient for the case of 3D space flight simulators.
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A better job system or in-station map/explorer would be nice. Some place to keep track of the sell/buy multipliers for stations you have visited and to be able to see a map of the systems without going there.
Great game, really just need to add more content and make the interface for a few things better and you'll have a real gem.
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Genuinely beautiful game, while music is not awe inspiring, the gameplay, and the feeling it inspires in you is great. It makes space feel vast, empty and open, and not just set to a small area; like it should be. The controls, while confusing, make you feel like you're in an actual spaceship. Everything about this game is perfect, and deserves more work. I'm simply floored you're not charging people to pay this, but at the same time glad. ;)
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A price multiplier tooltip over the stations would be nice so i don't have to dock to see what they sell/buy at. If there is already something like i don't see it.
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Impressive work. Some suggestions. 1) Display the Price Multiplier in the main station view (i.e. what you see right after you dock). 2) Display ship stats in the main station view. Maybe a little card/column on the left with "Refuel" and "Repair" buttons on it. 3) Display cargo in the main station view. Maybe a little card/column on the right with "Sell" buttons. Maybe even a "Sell All" button and a "Store" toggle for each item so that you don't sell equipment you're trying to save. 3) Hover comparison for your equipment so you can easily see if a market item is an improvement.
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It would be nice if there was a way to auto target the closets pirate by a simple keystroke. Sometimes the angle makes it a little difficult. A lot of potential in this game! Amazing graphics! 4/5
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if I kill an officer of the next system, the last system won't spawn pirates anymore? Not sure is it a bug or intented
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A map system that can be accessed in stations would be nice. That way you can read about various jobs and price changes and check your location to them rather than having to undock each time to check.
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Assuming that the game is supposed to deadend after a certain number of levels, could we have some kind of "Congratulations" message to indicate that it's done and we're free to play around as we see fit?
It might also be good to have a mission that spawns a few pirates in an already-cleared system and asks you to kill the newcomers off. I currently find myself without any way of getting all the weapon achievements because there's nothing left to shoot.
You will soon have sand box settings that will allow you to define the terms of WINNING. you will be able to set and adjust just about every aspect of the galaxy generation.
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bug: if you go afk for a while the whole damm system is filled with pirates. the quest: kill all pirates in system seems stupid this way. there are probably at least 50